Emergent Game Technologies has announced that EA Mythic is creating its newest MMOG, Warhammer Online: Age of Reckoning, using Emergent's Gamebryo Element. This is the same engine that was used to make the popular EA Mythic game, Dark Age of Camelot. Emergent’s Gamebryo Element Used By EA Mythic to Unleash Warhammer® Online: Age of Reckoning™ on PC CALABASAS, Calif. (Dec. 11, 2006) – Emergent Game Technologies today announced that EA Mythic (formerly Mythic Entertainment) is creating its latest massively multiplayer online role-playing game (MMORPG) Warhammer Online: Age of Reckoning (WAR) using Emergent’s Gamebryo Element. Based on Games Workshop’s popular Warhammer® fantasy world, WAR is set for release in 2007 on the PC. The game engine was also used to create EA Mythic’s critically acclaimed MMORPG Dark Age of Camelot®. “It’s tremendously gratifying to us when long-time customers share our vision in the online space. EA Mythic has crafted breakthrough experiences using Gamebryo in the past, and we are excited to see their team put our technology to work on WAR,” said Geoffrey Selzer, CEO of Emergent. “After using our technology for years, EA Mythic now joins a host of MMO developers around the world using the latest version of Gamebryo to bring their games to life. We’re delighted to continue our relationship with EA Mythic, and look forward to working with them for years to come on many fronts as we build our reputation as the go-to company for developers of online games.” “Our artists and programmers love working with Gamebryo for its flexibility so using it for WAR was an easy decision,” said Mark Jacobs, EA Mythic’s General Manager. “WAR will offer players incredibly rich environments in which to wage war, as well as the ability to engage in Realm vs. Realm™ (RvR) battle, our unique take on Player versus Player (PvP) combat, as well as Player versus Environment (PvE) combat. To make this work, we require a robust rendering engine and we are confident that Gamebryo, particularly given the new functionality and capabilities introduced in version 2.2, is up to the task. Gamebryo’s Scene Designer, integration with Ageia’s PhysX, and world-class support all contributed to our decision to once again use Emergent’s rendering engine. As a long-time Gamebryo customer, we look forward to expanding our strategic relationship with Emergent as we lead the way into the next generation of MMO development.” War is everywhere in Warhammer Online: Age of Reckoning (WAR), the new MMORPG from the creators of Dark Age of Camelot®. Based on Games Workshop’s wildly successful Warhammer® tabletop fantasy war game, WAR features next generation Realm vs. Realm™ (RvR) game play that will immerse players in a world of perpetual conflict. Players can choose to join the Armies of Order (Dwarfs, High Elves, and human subjects of the Empire) or the sinister Armies of Destruction (Orcs and Goblins, Dark Elves, and human worshippers of Chaos) with the ultimate goal in RvR combat being the sacking of an enemy’s capital city. To do this, an army must invade and take control of the opposition’s homeland. Deciding battles take place on objective-based battlefields and in instanced scenarios - point-balanced battles that make use of NPC mercenaries known as Dogs of War. For the first time, WAR’s RvR system integrates both Player vs. Player (PvP) combat and Player vs. Environment (PvE) quests on the same map. Every aspect of the game, including PvE missions, is geared towards the greater war in some important way. Drawing from a quarter century of highly detailed source material, Warhammer Online: Age of Reckoning will bring Games Workshop’s fantasy world to life in a way that will allow players to create characters destined for great deeds and glory on the field of battle. To learn more about WAR, visit www.warhammeronline.com. Sign up for the monthly newsletter to receive exclusive stories, art, and game information, as well as a chance to take part in the game’s beta test. The Gamebryo Element is fully optimized for development on Xbox 360™, PLAYSTATION®3, and PC, and has recently gained attention as the engine used in Bethesda Softworks’ record-breaking Xbox 360 and PC title, The Elder Scrolls IV: Oblivion. A stand-alone solution, Gamebryo is also now available as part of Emergent Elements, a family of tools addressing the full range of game development challenges.
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Comments
The version used is the updated version that Oblivion / Morrowind uses.
Example using Original Windows and using Windows XP now.... not sure thats the greatest comparison but hey you get the jist of it.
It's an okay thing. DAoC did have a good engine, but they better improve upon it or it won't be able to stand a chance against the unstoppable machine that is WoW.
And yes, John Carmac screwed up. But not half as bad as his buddy George Romero did. Daikatana anyone? El. oh. el.
So, basicly is that good or bad news? I mean John Carmac - though that might be misspelled - used to write good game engines for ID Entertainment and ever came up with brilliant progressions until doom3 where he actually screwed.
So could it be that the engine will be brilliant or is this a definitly insane step towards killing the game before being born?
Same here. I'm starting to worry about this game. I'm not a DAoC fan. I want a Warhammer game in the form of a next-gen mmorpg. I don't want a DAoC clone.
"Back in the day" -- that's what worries me :(
Good news, daoc had an incredible engine back in the days.