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Upcoming Feral Changes

I will echo what Ghostcrawler says in his post: these changes will not be live with the Wrath of the Lich King launch on November 13th.  That said, Blizzard wanted to make Druids aware of the changes so that you can choose quest rewards, dungeon drops, and reputation rewards in confidence that once this goes live it will be a competitive item to those that have bonus armor.  There are also some big changes coming to reduce the cost of shapeshifting for Feral spec, and also a removal of the group member requirement for full benefit from Protector of the Pack.

Quote from: Ghostcrawler (Source)

ARMOR
We are changing the way bear armor works so that bonus armor on items does not receive the bear armor multiplier. Specifically this means that trinkets, rings, necks and cloaks with bonus armor will not be multiplied by the bear bonus. The normal armor on leather will still be multiplied by this bonus. We are also going to remove bonus armor from Feral staves. You’ll get your bonus armor from the leather you acquire.

Examples:
1) A ring that grants 100 bonus armor will now grant a bear 100 armor (not ~470 armor).
2) Leather legs with 253 armor will still grant a bear ~1190 armor (not 253 armor).
3) A feral staff will now grant 0 armor.

We are making this change because armor is such a good stat for bears that it makes taking pieces with bonus armor a non-decision and we don’t want acquiring these pieces, which tend to not be common, to be so much of a barrier to a druid who wants to tank a raid.

This change will NOT be in effect when Lich King ships. We are letting you know this now so that you don’t go through heroic efforts to acquire items like the Badge of Tenacity, or Defender’s Code. Defender’s Code, with 850 armor, will still be a good trinket. But it won’t be an insanely good trinket for a bear.

We will adjust the bear armor modifiers so that your net mitigation does NOT go down with these changes. Let me repeat: this is not a nerf to Feral armor. It is a change to the amount of armor you get from gear with bonus armor.

MANA
We are adding an effect to a deep Feral talent (something like Primal Tenacity) to further reduce the cost of shapeshifting into cat or bear by 50%. This talent will stack with Natural Shapeshifter for a total cost reduction of 80%. PvP-focused druids can get both talents to shift easily and often despite, no longer having Int on gear at level 80.

PROTECTOR OF THE PACK
We are removing the group requirements from this talent. The new tooltip will say: “Increases your attack power by X and reduces the damage you take in Bear Form and Dire Bear Form by Y.” The values of X and Y themselves are not changing.

Again, these changes will NOT be in Nov 13 for Lich King’s launch. We will add them in a patch that will come out sometime before the major Ulduar content patch. We're letting you know now so that you can choose quest rewards and loot drops accordingly.

Comments

First Previous Page 1 of 3 Next Last
  • #1
    A decent buff for soloing.
  • #2
    A decent buff for soloing.
  • #3
    The armor change is ridiculous... Bear's rely on their insane armor =/
  • #4
    The armor change is ridiculous... Bear's rely on their insane armor =/
  • #5
    read the article nub. no net mitigation change. HE EVEN REPEATED IT!
  • #6
    read the article nub. no net mitigation change. HE EVEN REPEATED IT!
  • #7
    how is it not a nerf to players with the 850 armor ring thats multiplied to, what? 2000, whatever.... they will still be losing the 1150 from the ring, won't they? or are they upping armour bonus from leathers to counter this?
  • #8
    how is it not a nerf to players with the 850 armor ring thats multiplied to, what? 2000, whatever.... they will still be losing the 1150 from the ring, won't they? or are they upping armour bonus from leathers to counter this?
  • #9

    I have been playing Warcraft for about 3 years. I have several accounts and one of each class (except Paladin and Hunter). My favourites are my druid and shaman. I do truly enjoy the game.

    GhostCrawler says they will change feral armour multipliers. I just hope they do stay true to their word regarding this. Personally I do not understand why druids need "exceptions" made to which armour is multiplied or not. You're destroying my bear and what my bear is all about. I'm an animal with lots of health that mitigates damage with HUGE amounts of armour. A bear doesnt really need to shapeshift if he's tanking a boss. This reduction is a blatant PvP thing. I stand to lose about 5k of armour. So - what are you pushing the armour multiplier up to? 500% again?

    It makes selecting gear more problematic. Before I NEED - is it going to be multiplied or not? In addition, I would say at least 1/2 of all WoW players don't keep up to date with the blue posts and still think things work one way and not the other, so you're still going to find them taking the rings with armour.

    This bear armour has been nerfed enough.
    370%.

    Something that is increasingly disturbing to me regarding Blizzard's game strategy is the constant nerfing of PvE to balance to PvP. I am more interested in PvE - although I do play on PvP servers, but I do not see why PvE stats are changed to balance to PvP.

    I am also concerned with the blurring of character abilities killing the diversity of the game.

    In addition to this, the blurring of base attributes and the seemingly confused developer implementation of them. It's like the developers are designing a game that they don't actually play nor understand the community that plays it.

    This spellpower nonsense is becoming an absolute pain in the butt as a healer /or dps in a group. Something drops with spell-power and MP5 on it and a friggin warlock "needs" on the item because it's better spellpower than what he has. He gets the item and then the next time something with crit drops, he needs on it too.

    Something I have long disagreed with is the ability of mail wearers needing on leather, cloth, etc. For example, the other night on a badge run with a few PuGged undergeared guys, a shaman needed on a pair of pants from Opera in Kara. He wins it and the Moonkin lost out. Then at chess the mail leg piece drops, he's the only person that can use it. He takes it and vendors the leather legs in 20 minutes after getting them.

    Granted, a shaman can wear cloth/leather and it helps in PvE gearing up. BUT - can't the developers at least put armour class gets preference for their class in NEED/GREED mechanic so that armour doesn't get wasted like this?

    Another thing... Why are items with "resilience" and other obvious PvP (huge stamina with little other beneficial stats) attributes dropping in PvE instances? This is kind of illogical to me as most PvP'ers wouldn't be allowed to raid a PvE guild with PvP gear.

    In my opinion, it is only perfectly natural that some classes you encounter in the PvP world (not arena) are to be more feared than others. Just adds to the game. And IF there class happens to be a bit overpowered, then you can get a friend to help you nuke them down.

    Blizzard should really make up their mind if they're a PvP game or PvE game. It seems its success thus far has been the PvE side of things. It's customer base is huge - there is no doubt of this, but don't change the winning strategy to something new. It can be argued that games like Warhammer, Conan may not have been the huge success they intended, but they have definately chipped away at the Warcraft Base.

    Blizzard must be careful how they proceed and go back to their roots...lest they have a huge exodus of resentful players that grow fed up with them when a better MMO is finally released.

    No empire is so mighty that they cannot fall.
  • #10

    I have been playing Warcraft for about 3 years. I have several accounts and one of each class (except Paladin and Hunter). My favourites are my druid and shaman. I do truly enjoy the game.

    GhostCrawler says they will change feral armour multipliers. I just hope they do stay true to their word regarding this. Personally I do not understand why druids need "exceptions" made to which armour is multiplied or not. You're destroying my bear and what my bear is all about. I'm an animal with lots of health that mitigates damage with HUGE amounts of armour. A bear doesnt really need to shapeshift if he's tanking a boss. This reduction is a blatant PvP thing. I stand to lose about 5k of armour. So - what are you pushing the armour multiplier up to? 500% again?

    It makes selecting gear more problematic. Before I NEED - is it going to be multiplied or not? In addition, I would say at least 1/2 of all WoW players don't keep up to date with the blue posts and still think things work one way and not the other, so you're still going to find them taking the rings with armour.

    This bear armour has been nerfed enough.
    370%.

    Something that is increasingly disturbing to me regarding Blizzard's game strategy is the constant nerfing of PvE to balance to PvP. I am more interested in PvE - although I do play on PvP servers, but I do not see why PvE stats are changed to balance to PvP.

    I am also concerned with the blurring of character abilities killing the diversity of the game.

    In addition to this, the blurring of base attributes and the seemingly confused developer implementation of them. It's like the developers are designing a game that they don't actually play nor understand the community that plays it.

    This spellpower nonsense is becoming an absolute pain in the butt as a healer /or dps in a group. Something drops with spell-power and MP5 on it and a friggin warlock "needs" on the item because it's better spellpower than what he has. He gets the item and then the next time something with crit drops, he needs on it too.

    Something I have long disagreed with is the ability of mail wearers needing on leather, cloth, etc. For example, the other night on a badge run with a few PuGged undergeared guys, a shaman needed on a pair of pants from Opera in Kara. He wins it and the Moonkin lost out. Then at chess the mail leg piece drops, he's the only person that can use it. He takes it and vendors the leather legs in 20 minutes after getting them.

    Granted, a shaman can wear cloth/leather and it helps in PvE gearing up. BUT - can't the developers at least put armour class gets preference for their class in NEED/GREED mechanic so that armour doesn't get wasted like this?

    Another thing... Why are items with "resilience" and other obvious PvP (huge stamina with little other beneficial stats) attributes dropping in PvE instances? This is kind of illogical to me as most PvP'ers wouldn't be allowed to raid a PvE guild with PvP gear.

    In my opinion, it is only perfectly natural that some classes you encounter in the PvP world (not arena) are to be more feared than others. Just adds to the game. And IF there class happens to be a bit overpowered, then you can get a friend to help you nuke them down.

    Blizzard should really make up their mind if they're a PvP game or PvE game. It seems its success thus far has been the PvE side of things. It's customer base is huge - there is no doubt of this, but don't change the winning strategy to something new. It can be argued that games like Warhammer, Conan may not have been the huge success they intended, but they have definately chipped away at the Warcraft Base.

    Blizzard must be careful how they proceed and go back to their roots...lest they have a huge exodus of resentful players that grow fed up with them when a better MMO is finally released.

    No empire is so mighty that they cannot fall.
  • #11
    CR

    Sorry - wall of text crits you for 15000
  • #12
    CR

    Sorry - wall of text crits you for 15000
  • #13
    On the plus side, people are less likely to eyeball your gear and decide you're under-geared for tanking because you don't have THAT stave or THAT trinket, or whatever. It has been a real barrier in TBC.

    I agree with Krykor below though, in that the change notification in a blue post is going to bypass many of those it will help, i.e. more casual players.
  • #14
    On the plus side, people are less likely to eyeball your gear and decide you're under-geared for tanking because you don't have THAT stave or THAT trinket, or whatever. It has been a real barrier in TBC.

    I agree with Krykor below though, in that the change notification in a blue post is going to bypass many of those it will help, i.e. more casual players.
  • #15
    Glad I saw this post.
    I have recently levelled to 70 and have been trying to grab items for tanking, knowing I can get items without armour bonuses which will be effective in LK (albeit not from 13th) will change my strategy a little. I guess we will still have to explain to the casuals who do not read posts like this of the change when they complain I am rolling need on an item

    Also agree with alot Krykor says, my main priest is suffering from the spell dmg itemisation change. At least before it was obvious what a healing item was, now we have classes ninja'ing drops based purely on x spell damage.
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