The official beta patch notes have been updated to reflect build 8905 changes, and Nethaera has highlighted everything that has changed since the last build, view it all below:
Known Issues
- All classes are currently undergoing a balancing pass of all talent trees.
Classes
- Death Knight damage has been decreased on almost all of their abilities.
Druid
- Celestial Focus (Balance): The stun proc now works with Starfall. This talent no longer has Wrath pushback protection, but instead increases your total spell haste by 1/2/3%.
- Control of Nature (Balance) has been removed.
- Focused Starlight (Balance): is now Nature's Majesty (Balance): Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish, and Healing Touch spells by 2/4/6%.
- Furor (Restoration): Now increases your total Intellect while in Moonkin form by 2/4/6/8/10%.
- Moonglow (Balance): Now also works with Starfall. Moved to tier 2, up from tier 5.
- Nature's Focus (Restoration): Now a 3 point talent, down from a 5-point talent. Also moved to Tier 1, up from Tier 2. Now also includes Nourish, Entangling Roots, Wrath and Cyclone.
- Nature's Grasp (Balance): Can now be used and can proc indoors. This is now a base ability at level 11 and has a 100% chance to proc.
- New Talent - Genesis (Balance): Increases the damage and healing done by your periodic spells by 1/2/3/4/5%.
- New Talent - Improved Insect Swarm (Balance): Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 1/2/3%, and increases the critical strike chance of your Starfire spell by 1/2/3% on targets afflicted by your Moonfire spell.
- New Talent - Mother Bear (Feral): Increases the bonus attack power for Bear Form and Dire Bear Form by an additional 20/40/60%, and for each friendly player in your party, damage you take is reduced while in Bear Form and Dire Bear Form by 1/2/3%.
- New Talent - Natural Reaction (Feral): Increases your dodge chance while in Bear Form or Dire Bear Form by 2/4/6%, and you regenerate 1/2/3 rage everytime you dodge while in Bear Form or Dire Bear Form.
- New Talent - Nature's Splendor (Balance): Increases the duration of your Moonfire, Insect Swarm, Rejuvenation, Regrowth, Lifebloom and Flourish spells by 10/20/30%.
Hunters
- Aspect of the Viper - The hunter takes on the aspect of the viper, instantly regenerating mana equal to 100% of the damage done by any ranged attack or ability, but reduces your total damage done by 50%. Only one Aspect can be active at a time.
- Combat Experience (Marksmanship): Now grants 3/6% Agility, up from 1/2%.
- Improved Arcane Shot (Marksmanship): Now increases the damage done by your Arcane Shot by 5/10/15%.
- Improved Feign Death (Survival): This talent has been replaced with Survival Tactics.
- Improved Hunter's Mark (Marksmanship): Now a 3-point talent, and now increases the amount of attack power granted by your Hunter's Mark ability by 10/20/30% and reduces the mana cost of your Hunter's Mark ability by 33/66/100%.
- New Talent - Survival Tactics (Survival): Reduces the chance your Feign Death ability and all trap spells will be resisted by 2/4%, and reduces the cooldown of your Disengage ability by 2/4 sec.
- Rapid Killing (Marksmanship): This will now proc off Chimera Shot, but no longer works with auto-shot.
- Silencing Shot (Marksmanship): This spell will now interrupt the current spell being cast on the target and lock out that school for 3 sec if the target is immune to silence effects.
- Trap Mastery (Survival) is now an 11-point talent.
- Trushot Aura: This Aura is now raid-wide, and now increases all ranged and melee attack power by 10%. In addition, this spell now only has one rank. All other ranks have been removed.
Mages
- Slow (Arcane) mana cost reduced.
Paladins
- Attack Power and Spell Power scaling on all Seals and Judgements other than Command and Blood has been reduced.
- Blessing of Sanctuary reduced to 1 rank, now reduces all damage taken by 3% and generates rage, mana or runic power when a parry/dodge/block occurs.
- Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced, now instant cast, global cooldown increased to 1.5, missile speed increased, now usable on targets below 35% health now scales with attack power and spell power.
- Righteous Defense no longer costs mana and the global cooldown has been removed, also cooldown reduced to 10 sec.
Priests
- Absolution (Discipline): This talent has swapped positions in the talent tree with Improved Inner Fire.
- Enlightenment (Discipline): Increases your total Stamina, Spirit and Spell haste by 1/2/3/4/5%.
- Focused Power (Discipline): Increases your total spell damage and healing done by 2/4%, but no longer increases your chance to hit with Mind Blast, and Mass Dispel.
- Improved Inner Fire (Discipline) - Now also increases the bonus healing on your Inner Fire spell by 20/40/60%.(Includes the +spell power on higher ranks, as well as total number of charges).
- Prayer of Mending - This spell can now critically hit.
Rogues
- Anesthetic Poison now also dispels one Enrage effect on the target.
- Blade Twisting (Combat) now cause all damaging melee attacks to have a 10% chance to daze for 4/8 seconds movement speed reduced by 70%.
- Camouflage (Subtlety) reduced to 3 ranks for 5/10/15% speed and 2/4/6 secs off the cooldown of Stealth.
- Cloak of Shadows cooldown increased to 1.5 min.
- Crippling Poison reduced to 1 rank, slowing movement by 70%.
- Dagger Specialization (Combat) renamed Close Quarters Combat, moved to tier 3, now increases critical strike chance with Daggers and Fist Weapons by 1/2/3/4/5%.
- Damaging poisons now scale with attack power.
- Deadened Nerves (Assassination) reduced to 3 ranks, now reduces all damage taken by 2/4/6%.
- Deflection (Combat) reduced to 3 ranks, increasing parry by 2/4/6%.
- Disarm Trap range increased to 20 yards, cast time reduced, now requires stealth.
- Dual Wield Specialization (Combat) moved to tier 1.
- Elusiveness (Subtlety) moved to Tier 3, now reduces cooldown of Vanish and Blind by 30/60 sec and Cloak of Shadows by 15/30 sec.
- Endurance (Combat) now reduces cooldown of Evasion and Sprint by 30/60 secs.
- Envenom now also increases your chance to apply poisons by 25% for 2-6 seconds (based on combo points).
- Evasion, Sprint and Vanish cooldowns reduced to 3 min.
- Find Weakness (Assassination) is now a passive talent, reduced to 3 ranks, increases damage of offensive abilities by 3/6/9%.
- Fist Weapon Specialization (Combat) removed.
- Improved Ambush (Subtlety) moved to Tier 4, reduced to 2 ranks for 25/50%.
- Improved Eviscerate (Assassination) now increases damage by 7/14/20%.
- Improved Expose Armor (Assassination) now reduces the energy cost by 5/10, no longer increases duration.
- Improved Poisons (Assassination) now increases chance to apply poisons by 5/10/15/20/25%.
- Improved Slice and Dice (Combat) reduced to 2 ranks, increases duration by 25/50%.
- Improved Sprint (Combat) moved to Tier 4.
- Initiative (Subtlety) moved to Tier 4, increased to 33/66/100% chance.
- Lethality (Assassination) now also affects Riposte.
- Lightning Reflexes (Combat) moved to tier 4.
- Mace Specialization (Combat) no longer stuns enemies and instead increases critical damage bonus by 2/4/6/8/10% now ignores 3/6/9/12/15% of target's armor.
- Master of Deception (Subtlety) reduced to 3 ranks.
- Mind-Numbing Poison reduced to 1 rank, slowing casting speed by 60%.
- Murder (Assassination) moved to tier 6, increases damage by 2/4%.
- Mutilate (Assassination) no longer requires you be behind the target.
- Nerves of Steel (Combat) now reduces damage taken while Stunned or Feared by 15/30%
- Opportunity (Subtlety) reduced to 2 ranks for 10/20%.
- Poisons skill removed. All finished poisons are available on vendors rather than created by the rogue.
- Precision (Combat) now also increases chance to hit with poison attacks by 1/2/3/4/5%.
- Premeditation (Subtlety) duration increased to 20 seconds cooldown reduced to 20 seconds.
- Preparation (Subtlety) no longer refreshes the cooldown of Premeditation.
- Relentless Strikes (Assassination) moved to Tier 1 Subtlety, made 5 ranks for 4/8/12/16/20% chance.
- Riposte (Combat) now slows the target's melee attacks by 20% instead of disarming them, awards one combo point.
- Serrated Blades (Subtlety) moved to Tier 3.
- Shadowstep (Subtlety) is no longer usable while rooted.
- Surprise Attacks (Combat) now also increases Hemorrhage damage.
- Vigor (Assassination) moved to Tier 3.
- Wounding Poison no longer stacks, reduces healing by 50%.
Shamans
- Anticipation (Enhancement): Now is a 3-point talent, down from a 5-point talent and now reduces the duration of disarm effects on you by 16/25/50%.
- Healing Grace (Restoration): Healing Way and Ancestral Fortitude are now affected by the dispel resistance portion of this talent.
- Tidal Focus (Restoration): Now works with Earth Shield.
Warriors
- Blood Craze (Fury) now regenerates 2/4/6% of total health over 6 seconds.
- Blood Frenzy (Arms) moved to Tier 9, now increases physical damage caused by 1/2%.
- Bloodthirst (Fury) now restores health based on a % of total health.
- Concussion Blow (Protection) now causes damage based on attack power.
- Deep Wounds (Arms) now requires Impale, causes 16/32/48% of weapon damage over 6 seconds.
- Disarm rage cost reduced to 15.
- Impale (Arms) moved to Tier 3, no longer requires Deep Wounds.
- Improved Berserker Rage (Fury) now generates 10/20 rage.
- Improved Defensive Stance (Protection) reduced to 2 ranks, now reduces spell damage taken by 3/6% and any block/parry/dodge has a 50/100% chance to enrage the warrior causing 5/10% more damage for 12 sec.
- Improved Disarm (Protection) reduced to 2 ranks, now reduces the cooldown of Disarm by 10/20 sec and increases damage taken by disarmed targets by 5/10%.
- Improved Disciplines (Arms) removed.
- Improved Mortal Strike (Arms) now increases damage by 2/4/6/8/10%, no longer reduces cooldown.
- Improved Rend (Arms) reduced to 2 ranks for 25/50%.
- Improved Revenge (Protection) now increases damage Revenge causes by 10/20% and gives a 25/50% chance to stun.
- Improved Shield Bash (Protection) now also increases the damage of your Shield Slam ability by 5/10%.
- Improved Shield Wall now increases the damage reduction by an additional 5/10% reduces cooldown by 30/60 seconds.
- Improved Slam (Fury) moved to Arms.
- Improved Sunder Armor (Protection) renamed Puncture reduced to 2 ranks for 1/2 rage cost reduction.
- Improved Taunt (Protection) removed, effect made baseline.
- Improved Whirlwind (Fury) now increases damage of Whirlwind by 10/20%, no longer reduces cooldown.
- Last Stand (Protection) cooldown reduced to 5 minutes.
- Mace Specialization (Arms) now ignores 3/6/9/12/15% of target's armor.
- Precision (Fury) moved to Tier 5.
- Rampage now causes all party and raid members within 20 yards of the Warrior to go on a rampage, increasing melee critical hit chance by 5% for 10 seconds when the warrior scores a melee critical.
- Shield Block now increases chance to block and amount blocked by 100% for 10 seconds. Cooldown increased to 60 seconds, rage cost removed.
- Shield Wall now reduces all damage taken by 50% for 12 seconds cooldown reduced to 5 minutes.
- Slam now suspends the weapon swing timer rather than resetting it.
- Taunt cooldown reduced to 8 sec.
- Toughness (Protection) moved to tier 3 , now also reduces the duration of movement slowing effects by 10/20/30/40/50%.
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