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Official WotLK Beta Patch Notes Update

The official beta patch notes have been updated to reflect build 8905 changes, and Nethaera has highlighted everything that has changed since the last build, view it all below:


Known Issues

  • All classes are currently undergoing a balancing pass of all talent trees.

Classes

  • Death Knight damage has been decreased on almost all of their abilities.

Druid

  • Celestial Focus (Balance): The stun proc now works with Starfall. This talent no longer has Wrath pushback protection, but instead increases your total spell haste by 1/2/3%.
  • Control of Nature (Balance) has been removed.
  • Focused Starlight (Balance): is now Nature's Majesty (Balance): Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish, and Healing Touch spells by 2/4/6%.
  • Furor (Restoration): Now increases your total Intellect while in Moonkin form by 2/4/6/8/10%.
  • Moonglow (Balance): Now also works with Starfall. Moved to tier 2, up from tier 5.
  • Nature's Focus (Restoration): Now a 3 point talent, down from a 5-point talent. Also moved to Tier 1, up from Tier 2. Now also includes Nourish, Entangling Roots, Wrath and Cyclone.
  • Nature's Grasp (Balance): Can now be used and can proc indoors. This is now a base ability at level 11 and has a 100% chance to proc.
  • New Talent - Genesis (Balance): Increases the damage and healing done by your periodic spells by 1/2/3/4/5%.
  • New Talent - Improved Insect Swarm (Balance): Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 1/2/3%, and increases the critical strike chance of your Starfire spell by 1/2/3% on targets afflicted by your Moonfire spell.
  • New Talent - Mother Bear (Feral): Increases the bonus attack power for Bear Form and Dire Bear Form by an additional 20/40/60%, and for each friendly player in your party, damage you take is reduced while in Bear Form and Dire Bear Form by 1/2/3%.
  • New Talent - Natural Reaction (Feral): Increases your dodge chance while in Bear Form or Dire Bear Form by 2/4/6%, and you regenerate 1/2/3 rage everytime you dodge while in Bear Form or Dire Bear Form.
  • New Talent - Nature's Splendor (Balance): Increases the duration of your Moonfire, Insect Swarm, Rejuvenation, Regrowth, Lifebloom and Flourish spells by 10/20/30%.

Hunters

  • Aspect of the Viper - The hunter takes on the aspect of the viper, instantly regenerating mana equal to 100% of the damage done by any ranged attack or ability, but reduces your total damage done by 50%. Only one Aspect can be active at a time.
  • Combat Experience (Marksmanship): Now grants 3/6% Agility, up from 1/2%.
  • Improved Arcane Shot (Marksmanship): Now increases the damage done by your Arcane Shot by 5/10/15%.
  • Improved Feign Death (Survival): This talent has been replaced with Survival Tactics.
  • Improved Hunter's Mark (Marksmanship): Now a 3-point talent, and now increases the amount of attack power granted by your Hunter's Mark ability by 10/20/30% and reduces the mana cost of your Hunter's Mark ability by 33/66/100%.
  • New Talent - Survival Tactics (Survival): Reduces the chance your Feign Death ability and all trap spells will be resisted by 2/4%, and reduces the cooldown of your Disengage ability by 2/4 sec.
  • Rapid Killing (Marksmanship): This will now proc off Chimera Shot, but no longer works with auto-shot.
  • Silencing Shot (Marksmanship): This spell will now interrupt the current spell being cast on the target and lock out that school for 3 sec if the target is immune to silence effects.
  • Trap Mastery (Survival) is now an 11-point talent.
  • Trushot Aura: This Aura is now raid-wide, and now increases all ranged and melee attack power by 10%. In addition, this spell now only has one rank. All other ranks have been removed.

Mages

  • Slow (Arcane) mana cost reduced.

Paladins

  • Attack Power and Spell Power scaling on all Seals and Judgements other than Command and Blood has been reduced.
  • Blessing of Sanctuary reduced to 1 rank, now reduces all damage taken by 3% and generates rage, mana or runic power when a parry/dodge/block occurs.
  • Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced, now instant cast, global cooldown increased to 1.5, missile speed increased, now usable on targets below 35% health now scales with attack power and spell power.
  • Righteous Defense no longer costs mana and the global cooldown has been removed, also cooldown reduced to 10 sec.

Priests

  • Absolution (Discipline): This talent has swapped positions in the talent tree with Improved Inner Fire.
  • Enlightenment (Discipline): Increases your total Stamina, Spirit and Spell haste by 1/2/3/4/5%.
  • Focused Power (Discipline): Increases your total spell damage and healing done by 2/4%, but no longer increases your chance to hit with Mind Blast, and Mass Dispel.
  • Improved Inner Fire (Discipline) - Now also increases the bonus healing on your Inner Fire spell by 20/40/60%.(Includes the +spell power on higher ranks, as well as total number of charges).
  • Prayer of Mending - This spell can now critically hit.

Rogues

  • Anesthetic Poison now also dispels one Enrage effect on the target.
  • Blade Twisting (Combat) now cause all damaging melee attacks to have a 10% chance to daze for 4/8 seconds movement speed reduced by 70%.
  • Camouflage (Subtlety) reduced to 3 ranks for 5/10/15% speed and 2/4/6 secs off the cooldown of Stealth.
  • Cloak of Shadows cooldown increased to 1.5 min.
  • Crippling Poison reduced to 1 rank, slowing movement by 70%.
  • Dagger Specialization (Combat) renamed Close Quarters Combat, moved to tier 3, now increases critical strike chance with Daggers and Fist Weapons by 1/2/3/4/5%.
  • Damaging poisons now scale with attack power.
  • Deadened Nerves (Assassination) reduced to 3 ranks, now reduces all damage taken by 2/4/6%.
  • Deflection (Combat) reduced to 3 ranks, increasing parry by 2/4/6%.
  • Disarm Trap range increased to 20 yards, cast time reduced, now requires stealth.
  • Dual Wield Specialization (Combat) moved to tier 1.
  • Elusiveness (Subtlety) moved to Tier 3, now reduces cooldown of Vanish and Blind by 30/60 sec and Cloak of Shadows by 15/30 sec.
  • Endurance (Combat) now reduces cooldown of Evasion and Sprint by 30/60 secs.
  • Envenom now also increases your chance to apply poisons by 25% for 2-6 seconds (based on combo points).
  • Evasion, Sprint and Vanish cooldowns reduced to 3 min.
  • Find Weakness (Assassination) is now a passive talent, reduced to 3 ranks, increases damage of offensive abilities by 3/6/9%.
  • Fist Weapon Specialization (Combat) removed.
  • Improved Ambush (Subtlety) moved to Tier 4, reduced to 2 ranks for 25/50%.
  • Improved Eviscerate (Assassination) now increases damage by 7/14/20%.
  • Improved Expose Armor (Assassination) now reduces the energy cost by 5/10, no longer increases duration.
  • Improved Poisons (Assassination) now increases chance to apply poisons by 5/10/15/20/25%.
  • Improved Slice and Dice (Combat) reduced to 2 ranks, increases duration by 25/50%.
  • Improved Sprint (Combat) moved to Tier 4.
  • Initiative (Subtlety) moved to Tier 4, increased to 33/66/100% chance.
  • Lethality (Assassination) now also affects Riposte.
  • Lightning Reflexes (Combat) moved to tier 4.
  • Mace Specialization (Combat) no longer stuns enemies and instead increases critical damage bonus by 2/4/6/8/10% now ignores 3/6/9/12/15% of target's armor.
  • Master of Deception (Subtlety) reduced to 3 ranks.
  • Mind-Numbing Poison reduced to 1 rank, slowing casting speed by 60%.
  • Murder (Assassination) moved to tier 6, increases damage by 2/4%.
  • Mutilate (Assassination) no longer requires you be behind the target.
  • Nerves of Steel (Combat) now reduces damage taken while Stunned or Feared by 15/30%
  • Opportunity (Subtlety) reduced to 2 ranks for 10/20%.
  • Poisons skill removed. All finished poisons are available on vendors rather than created by the rogue.
  • Precision (Combat) now also increases chance to hit with poison attacks by 1/2/3/4/5%.
  • Premeditation (Subtlety) duration increased to 20 seconds cooldown reduced to 20 seconds.
  • Preparation (Subtlety) no longer refreshes the cooldown of Premeditation.
  • Relentless Strikes (Assassination) moved to Tier 1 Subtlety, made 5 ranks for 4/8/12/16/20% chance.
  • Riposte (Combat) now slows the target's melee attacks by 20% instead of disarming them, awards one combo point.
  • Serrated Blades (Subtlety) moved to Tier 3.
  • Shadowstep (Subtlety) is no longer usable while rooted.
  • Surprise Attacks (Combat) now also increases Hemorrhage damage.
  • Vigor (Assassination) moved to Tier 3.
  • Wounding Poison no longer stacks, reduces healing by 50%.

Shamans

  • Anticipation (Enhancement): Now is a 3-point talent, down from a 5-point talent and now reduces the duration of disarm effects on you by 16/25/50%.
  • Healing Grace (Restoration): Healing Way and Ancestral Fortitude are now affected by the dispel resistance portion of this talent.
  • Tidal Focus (Restoration): Now works with Earth Shield.

Warriors

  • Blood Craze (Fury) now regenerates 2/4/6% of total health over 6 seconds.
  • Blood Frenzy (Arms) moved to Tier 9, now increases physical damage caused by 1/2%.
  • Bloodthirst (Fury) now restores health based on a % of total health.
  • Concussion Blow (Protection) now causes damage based on attack power.
  • Deep Wounds (Arms) now requires Impale, causes 16/32/48% of weapon damage over 6 seconds.
  • Disarm rage cost reduced to 15.
  • Impale (Arms) moved to Tier 3, no longer requires Deep Wounds.
  • Improved Berserker Rage (Fury) now generates 10/20 rage.
  • Improved Defensive Stance (Protection) reduced to 2 ranks, now reduces spell damage taken by 3/6% and any block/parry/dodge has a 50/100% chance to enrage the warrior causing 5/10% more damage for 12 sec.
  • Improved Disarm (Protection) reduced to 2 ranks, now reduces the cooldown of Disarm by 10/20 sec and increases damage taken by disarmed targets by 5/10%.
  • Improved Disciplines (Arms) removed.
  • Improved Mortal Strike (Arms) now increases damage by 2/4/6/8/10%, no longer reduces cooldown.
  • Improved Rend (Arms) reduced to 2 ranks for 25/50%.
  • Improved Revenge (Protection) now increases damage Revenge causes by 10/20% and gives a 25/50% chance to stun.
  • Improved Shield Bash (Protection) now also increases the damage of your Shield Slam ability by 5/10%.
  • Improved Shield Wall now increases the damage reduction by an additional 5/10% reduces cooldown by 30/60 seconds.
  • Improved Slam (Fury) moved to Arms.
  • Improved Sunder Armor (Protection) renamed Puncture reduced to 2 ranks for 1/2 rage cost reduction.
  • Improved Taunt (Protection) removed, effect made baseline.
  • Improved Whirlwind (Fury) now increases damage of Whirlwind by 10/20%, no longer reduces cooldown.
  • Last Stand (Protection) cooldown reduced to 5 minutes.
  • Mace Specialization (Arms) now ignores 3/6/9/12/15% of target's armor.
  • Precision (Fury) moved to Tier 5.
  • Rampage now causes all party and raid members within 20 yards of the Warrior to go on a rampage, increasing melee critical hit chance by 5% for 10 seconds when the warrior scores a melee critical.
  • Shield Block now increases chance to block and amount blocked by 100% for 10 seconds. Cooldown increased to 60 seconds, rage cost removed.
  • Shield Wall now reduces all damage taken by 50% for 12 seconds cooldown reduced to 5 minutes.
  • Slam now suspends the weapon swing timer rather than resetting it.
  • Taunt cooldown reduced to 8 sec.
  • Toughness (Protection) moved to tier 3 , now also reduces the duration of movement slowing effects by 10/20/30/40/50%.

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