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WotLK -- Build 8820 Updated Notes

New notes are marked in bold.

General

  • The continent of Northrend is now available! To travel there, visit one of four
    transportation masters in either Orgrimmar, Undercity, Stormwind Harbor,or Menethil
    Harbor.
  • The floating magical city of Dalaran is now available!
  • The Barber Shop has been implemented and you can now visit one of the Barber Shops
    in the major cities to change your appearance.
  • The all new Achievement System has been implemented.
  • Transportation between Howling Fjord and Borean Tundra can be found at the Tuskarr
    villages in those zones.
  • The level cap is currently set to 80.
  • Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee attacks and
    spells.
  • Spell casting and spell channeling pushback has been changed to the following:
    • When casting a spell:
      • The first and second hit will add .5 secs each to the cast time.
      • All hits after the second will have no effect.
    • When channeling a spell:
      • The first and second hit reduces current duration by 25% of total
        duration each.
      • All hits after the second will have no effect.
  • Spellpower:
    • All items and effects which grant bonuses to spell damage and spell healing are
      being consolidated into a single stat, Spellpower. This stat will appear with the
      same values found on items which grant "increased spell damage and healing"
      such as on typical Mage and Warlock itemization.
      • For classes which do not heal, they should see no change in the
        character sheet other than new tooltip wording.
    • Healing characters will see their bonus healing numbers on the character sheet
      decrease, however, all healing spells have been modified to receive more benefit
      from spellpower than they received from bonus healing, with a net effect of no
      change to the amount healed by their spells. Some talents have had to be
      rebalanced to accommodate this change, but the amount healed will remain
      roughly the same. In addition, some talents will provide only healing spell
      power.
  • NPC Transportation Locations
    • Horde:
      • Undercity to Vengeance Landing (Howling Fjord)
      • Orgrimmar to Warsong Hold (Borean Tundra)
    • Alliance:
      • Menethil Harbor to Valgarde (Howling Fjord)
      • Stormwind Harbor to Valiance Keep (Borean Tundra)

Racial Abilities

  • Arcane Torrent (Blood Elf) global cooldown removed.

Known Issues

  • The current patch notes are incomplete, but will be progressively more comprehensive in
    each patch.

World Environment: Zones

  • The following zones are available for testing: Howling Fjord, Borean Tundra,
    Dragonblight, Grizzly Hills, Sholazar Basin, Zul'Drak and Storm Peaks.

Dungeons

  • The following dungeons are available for testing:
    • Howling Fjord: Utgarde Keep (70-72)
    • Borean Tundra: The Nexus (70-72)
    • Dragonblight: Azjol-Nerub (72-74)
    • Grizzly Hills: Drak'Tharon Keep (74-76)
    • Storm Peaks: The Halls of Stone (77-79)
    • Storm Peaks: The Halls of Lightning (80)
    • Howling Fjord: Utgarde Pinnacle (80)
    • Caverns of Time: Stratholme (80)
    • Borean Tundra: The Oculus (80)
    • Borean Tundra: The Nexus - Heroic (80)

Classes

  • All Classes are available for play. Spells and talents will be available for testing past 70.
  • The Death Knight Hero class is now available for play.
    • Death Knights will now start with 0 talent points at level 55.
    • Creating a new Death Knight will start you at level 55 in Eastern Plaguelands.
    • The Death Knight start zone, Acherus, the Ebon Hold, is fully implemented and
      is located in the Eastern area of Eastern Plaguelands.
    • Death Knight spells that cost runes will now display the rune cooldowns on the
      spell buttons.

Druids

  • Brambles (Balance): Now increases the damage done by your Treants, and also damage
    caused from your Treants and Barkskin has a 5/10/15% chance to Daze the target for 3
    sec.
  • Celestial Focus (Balance): The stun proc now works with Starfall.
  • Challenging Roar now has a 3 minute cooldown, reduced from 10 minutes.
  • Entangling Roots: Can now be used indoors.
  • Faerie Fire (Feral): Now an 11-point talent, down from being a 21-point talent.
  • Feral Charge (Feral) is now a 21-point talent, up from being a 11-point talent.
  • Feral Charge (Feral): Can now be used in Cat form.
  • Feral Instinct (Feral) no longer increases threat generated in Bear form, but now increases
    damage done by your Swipe ability by 5/10/15%.
  • Feral Swiftness: The movement speed buff can now be used indoors.
  • Focused Starlight (Balance): Now also works with Starfall.
  • Force of Nature (Balance): Cooldown reduced to 2 minutes, down from 3.
  • Hurricane: No longer has a cooldown (was 1 minute).
  • Improved Faerie Fire (Feral): Now also works with spell hit, in addition to ranged and
    melee hit %.
  • Improved Mark of the Wild (Restoration): Now a 2-point talent, down from a 5-point
    talent.
  • Improved Tranquility (Restoration): Now also reduces the cooldown of your Tranquility
    spell by 25/50%.
  • Mangle (Feral): Now increases the damage done by Maul in addition to Shred.
  • Moonglow (Balance): Now also works with Starfall.
  • Moonkin Form (Balance) no longer increases your attack power or causes you to
    regenerate mana off melee attacks, but now has a chance to cause you to instantly
    regenerate 2% of your total mana every time you critically hit with a spell.
  • Nature's Focus (Restoration): Now a 3 point talent, down from a 5-point talent. Also
    moved to Tier 1, up from Tier 2. Now also includes Nourish.
  • Nature's Grace (Balance): Now also reduces the global cooldown of your Wrath spell by
    50% while in effect.
  • Nature's Grasp (Balance): Can now be used and can proc indoors.
  • Nature's Reach (Balance): Now also reduces threat generated by Balance spells by
    15/30%.
  • New Spell: Revive - Returns the spirit to the body, restoring a dead target to life with
    health and mana. Cannot be cast when in combat. (Ranks 1-7 added)
  • Omen of Clarity (Restoration): Now a passive spell. Now also works for spells (healing
    and damage). Proc rate is roughly 6% with a 10 second internal cooldown.
  • Primal Tenacity (Feral) now reduces damage while stunned by 5/10/15%, and reduces the
    duration of fear effects by 5/10/15%.
  • Remove Curse can now be used in Tree of Life form.
  • Soothe Animal can now be used on Dragonkin as well as Beasts.
  • Soothe Animal is now instant cast.
  • Subtlety (Restoration): Now a 3-point talent, down from a 5-point talent. Also moved to
    Tier 2, up from Tier 3. Also now only reduced threat for Restoration spells, and reduces
    the chance that your healing over time spells (Lifebloom, Regrowth and Rejuvenation) will
    be dispelled, rather than all Druid spells. Threat management for Balance can now be
    found in the Balance tree, within Nature's Reach.
  • Survival of the Fittest (Feral): Increased to 2/4/6%, up from 1/2/3%.
  • The mana regeneration penalty when in Bear Form, Dire Bear Form and Cat Form has
    been removed.
  • Tranquil Spirit (Restoration) now also includes Nourish.
  • Tree of Life (Restoration): 30% snare penalty has been removed.
  • Tree of Life (Restoration): Can now cast Dispel Curse.
  • Tree of Life (Restoration): You can now cast all Restoration spells (Healing Touch) in the
    form, but Tree of Life now only reduces the mana cost of your healing over time spells
    (Rejuvenation, Lifebloom, Regrowth and Flourish) by 20%.
  • Vengeance (Balance): Now also works with Starfall.

Hunters

  • All pet families now have one unique ability. New abilities have been added for families
    such as bears and sporebats.
  • Animal Handler (Beast Mastery): No longer increases speed while mounted, but now
    reduces the cooldown of your Master's Call ability by 5/10 sec.
  • Arcane Shot: No longer dispels magic effects.
  • Aspects now no longer cost mana.
  • Aspect of the Beast: Now increases melee attack power by 10% for the hunter
    and the hunter's pet.
  • Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead of pet skills.
  • Bestial Swiftness is now a pet talent tree talent, and has been removed from the Beast
    Mastery Hunter tree.
  • Bite now has no cooldown, does the same damage and costs the same Focus as Claw,
    so works as a Focus dump.
  • Clever Traps (Survival) has been renamed "Trap Mastery."
  • Concussive Barrage (Marksmanship): Can now proc from Volley attacks.
  • Counterattack: Damage increased by 20%, and now also scales with your Ranged Attack
    Power.
  • Deterrence (Survival) - Cooldown reduced to 3 minutes, and now also increases your
    chance to resist spells by 60%. Now has a new spell effect.
  • Disengage: This ability has been re-designed. Now leaps the Hunter backwards up to 13 yards.
    30 second cooldown. Disengage now also only has one rank (rank 1).
  • Distracting Shot: This shot now "taunts" the target onto the Hunter. The taunt effect
    will last 6 seconds. Distracting Shot now only has one rank (rank 1).
  • Every hunter pet can learn Growl, Cower and either Bite or Claw (never both).
  • Focused Fire (Beast Mastery): Now increases the critical strike chance of your Kill Command
    by 10/20/30% while Kill Command is active. This effect can stack up to 3 times, but diminishes
    for each charge of Kill Command.
  • Hunter pets can now learn talents in one of three trees depending on family. Pets gain
    talent points starting at level 20 and earn an extra talent point every 4 levels.
  • If a hunter tames a pet that is more than five levels beneath their own level, the pet will
    then have their level increased to five levels beneath the hunter's own level.
  • Improved Feign Death (Survival): Now also reduces damage taken during Feign Death by
    15/30%.
  • Improved Stings (Marksmanship): Now a 3-point talent, down from 5-points.
  • Kill Command: This ability now increases the damage done by your pet's special abilities
    by 60%. Each attack will reduce the damage bonus by 20%. 1 minute cooldown.
  • Loyalty, Training Points and the hunter Beast Training button no longer exist. Hunter pets
    can now learn all skills at their level. They will get new ranks automatically as they gain
    levels.
  • Master Tactician (Survival) - Chance to proc increased to 10%, up from 6%.
  • Mongoose Bite: No longer requires you to dodge in order to use this ability.
  • Monster Slaying (Survival) and Humanoid Slaying (Survival) has been combined into
    "Improved Tracking".
  • New Talent - Aspect Mastery (Beast Mastery)
  • New Talent - Hunter vs. Wild (Survival): Increases you and your pet's attack power
    and ranged attack power equal to 10/20/30% of your total Stamina.
  • New Talent - Improved Tracking (Survival): Increases all damage done to targets that are
    being tracked 1/2/3/4/5%.
  • New Talent - Lock and Load (Survival): You have a 33/66/100% chance when you trap a target
    and a 10/20/30% chance when you sting a target to cause your next 3 Arcane Shot or Explosive
    Shot spells to trigger no cooldown, cost no mana and consume no ammo.
  • New Talent - T.N.T. (Survival): Your Immolation Trap, Explosive Trap and Explosive Shot
    have a 5/10/15% to stun targets for 2 sec when they deal damage, and increases the critical
    strike chance of your Explosive Shot and Explosive Trap by 5/10/15%.
  • Pathfinding (Beast Mastery): Now also increases the movement speed while mounted by
    5/10%.
  • Readiness (Survival): Cooldown reduced to 3 minutes, down from 5 minutes./b
  • Savage Strikes (Survival): Now includes Counterattack.
  • Spirit Bond (Beast Mastery): Also increases healing done to you and your pet by 5/10%.
  • Steady Shot now uses ammo. In result, its bonus damage has been slightly reduced.
    Players can notice a damage increase based upon what ammo they use.
  • Steady Shot: Now has a 2.0 cast time, up from 1.5.
  • Surefooted (Survival) now reduces the duration of movement impairing effects by
    16/25/50% (instead of resist % chance).
  • Survival Instincts (Survival): This has been moved to tier-2, up from tier 6.
  • Survivalist (Survival): Now increases your total Stamina, instead of your total Health.
  • Tranquilizing Shot: Cooldown reduced to 15 seconds (down from 20), and now dispels
    Enrage and Magic effects.
  • The arming time has been reduced to 1 second, from 2 seconds for all traps.
  • Trap Mastery (Survival) is now a 11 point talent.
  • Trueshot Aura - This aura is now raid-wide.
  • Wingclip: No longer does damage.

Mages

  • Arcane Blast effect duration reduced to 3 seconds, and now increases damage by
    25/50/75% instead of reducing cast time.
  • Arcane Focus (Arcane) is now 3 ranks and increases chance to hit and reduces mana
    cost of Arcane spells by 1/2/3%.
  • Arcane Fortitude moved to tier 2, increased to 3 ranks, now increases armor equal to
    50/100/150% of Intellect.
  • Arcane Impact renamed Spell Impact and now affects Blast Wave, Fire Blast, Cone of
    Cold, and Ice Lance.
  • Arcane Potency now applies when Presence of Mind is active, talent prerequisite
    changed to Presence of Mind.
  • Arcane Subtlety now reduces the chance your spells will be dispelled by 15/35%, and no
    longer reduces the resistance of targets.
  • Arctic Reach now also affects Deep Freeze.
  • Blast Wave now knocks all affected targets back.
  • Conjured mana gems no longer disappear from your backpack after being logged out
    for more than 15 minutes. Higher ranks of Conjure Mana Gem will recharge an existing
    mana gem to maximum charges.
  • Counterspell now costs 9% of base mana.
  • Elemental Precision moved to tier 2.
  • Empowered Arcane Missiles renamed Arcane Empowerment and no longer increases
    mana cost. It now also increases damage caused by Arcane Blast.
  • Empowered Fireball reduced to 3 ranks, now increases damage by 5/10/15% of spell
    power.
  • Empowered Frostbolt reduced to 2 ranks, increases damage by 5/10% of spell power
    and increases critical hit chance by 2/4%.
  • Flame Throwing moved to tier 3.
  • Frost Armor, Ice Armor, Mage Armor and Molten Armor are no longer Magic effects and
    cannot be dispelled.
  • Frost Channeling now reduces mana cost of all spells by 4/7/10%.
  • Frost Warding now increases armor and resistances of Frost/Ice Armor by 25/50%, now
    gives Frost Ward and Fire Ward a 15/30/5 chance to negate damage caused and restore
    mana equal to damage caused by the warded spell.
  • Ice Floes renamed Cold as Ice, now reduces cooldown of Cold Snap, Ice Barrier,
    Summon Water Elemental, and Deep Freeze by 10/20%.
  • Impact moved to tier 3, reduced to 3 ranks for 4/7/10% chance to trigger, now triggers
    from any damaging spell (Fire, Frost or Arcane).
  • Improved Blink now also reduces mana cost by 25/50%.
  • Improved Counterspell now always silences the target for 2/4 seconds.
  • Improved Fire Blast moved to tier 1, reduced to 2 ranks, reduces the cooldown by 1/2
    seconds.
  • Improved Flamestrike moved to tier 2, renamed World in Flames, now increases the
    critical hit chance of Flamestrike, Blast Wave, Dragon's Breath, Living Bomb, Blizzard,
    and Arcane Explosion by 2/4/6%.
  • Improved Frost Nova renamed Ice Floes, moved to tier 1, increased to 3 ranks, now
    reduces cooldown of Frost Nova, Cone of Cold, Ice Block, and Icy Veins by 7/14/20%.
  • Improved Mana Shield has been renamed to Arcane Shielding, reduces mana lost per
    damage absorbed by 17/33%,and now also increases resistances granted by Mage
    Armor by 25/50%.
  • Improved Scorch now increases Fire, Frost, and Arcane damage done to the target by
    2/4/6/8/10%.
  • Incineration moved to tier 1, increases the critical hit chance of Fire Blast, Scorch,
    Arcane Blast, and Cone of Cold by 2/4/6%.
  • Invisibility now makes the caster invisible after 3 seconds, reduced from 5 seconds.
  • Magic Absorption reduced to 2 ranks, increases resistances by .5/1 point per level, and
    restores 1/3% of total mana on a resist.
  • Magic Attunement (Arcane) now also increases the range of your Arcane spells by 3/6
    yards.
  • Mana Shield now drains 1.5 mana per damage absorbed.
  • Master of Elements now affects all spell criticals.
  • Mind Mastery reduced to 3/6/9/12/15%.
  • Molten Shields now gives Fire Ward and Frost Ward spells a 15/30% chance to reflect
    the warded spell.
  • Polymorph now costs 12% of base mana.
  • Portal spells now cost 18% of base mana.
  • Prismatic Cloak (Arcane) increased to 3 ranks for 1/2/3% and now also reduces the fade
    time of Invisibility by 1/2/3 seconds.
  • Pyroblast cast time has been reduced to 5 seconds.
  • Remove Lesser Curse has been renamed to Remove Curse.
  • Shatter no longer has a prerequisite.
  • Slow Fall now costs 6% of base mana.
  • Summoned Water Elemental's Waterbolt range increased, mana cost reduced, Freeze
    range increased, mana cost increased.
  • Teleport spells now cost 9% of base mana.
  • Winter's Chill reduced to 3 ranks, Frost damage spells have a 33/66/100% chance to
    trigger the effect and the effect increases chance to crit with Arcane, Fire and Frost
    spells.

Paladins

  • All Auras now affect all party and raid members within the area of effect.
  • Anticipation (Protection) moved to tier 1, now increases chance to dodge by 1/2/3/4/5%.
  • Avenger's Shield (Protection) cast time reduced to .5 seconds, duration increased to 10
    seconds.
  • Avenging Wrath no longer causes Forbearance, damage increase reduced to 20%, now
    increases healing done by 20%.
  • Blessing of Freedom renamed Hand of Freedom. Only one Hand spell can be on the
    target per paladin at any one time. Now costs 6% of base mana.
  • Blessing of Light and Greater Blessing of Light removed. Their effects have been folded
    into all relevant abilities.
  • Blessing of Protection renamed Hand of Protection. Only one Hand spell can be on the
    target per paladin at any one time. All ranks now cost 6% of base mana.
  • Blessing of Sacrifice renamed Hand of Sacrifice, is now only 1 rank and transfers 20%
    of the damage taken to the caster, duration reduced to 12 seconds, cooldown increased
    to 2 minutes. Only one Hand spell can be on the target per paladin at any one time. Now
    costs 6% of base mana.
  • Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target
    by 2% per second for 10 seconds while also reducing all damage and healing done by
    10%. Only one Hand spell can be on the target per paladin at any one time. Now costs
    6% of base mana.
  • Consecration now scales with attack power and spell power.
  • Conviction (Retribution) now increases critical chance with all spells and melee attacks.
  • Divine Intellect (Holy) moved to tier 2, increases total Intellect by 3/6/9/12/15%.
  • Divine Intervention cooldown reduced to 20 minutes.
  • Divine Protection and Divine Shield now cost 3% of base mana.
  • Divine Protection now reduces all damage taken by 50% and increases time between
    attacks by 100%.
  • Divine Purpose (Retribution) now reduces chance to be hit by spells and ranged attacks
    by 1/2/3%.
  • Divine Strength (Holy) moved to tier 1 in the Protection tree.
  • Exorcism mana cost reduced and now scales with attack power and spell power.
  • Eye for an Eye now reflects 10/20% damage from all critical hits.
  • Fanaticism now increases chance to critically hit by 5/10/15/20/25%.
  • Forbearance duration increased to 3 minutes.
  • Greater Blessing of Salvation removed.
  • Hammer of Justice now costs 3% of base mana.
  • Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost
    reduced, missile speed increased, now usable on targets below 35% health.
  • Healing Light (Holy) moved to tier 2.
  • Holy Shield (Protection) cooldown reduced to 8 seconds.
  • Holy Shock (Holy) range changed to 20/40 yards when used on enemies/friends
    respectively, cooldown reduced to 6 seconds.
  • Holy Wrath is now instant cast, causes a 3 second stun, cooldown reduced to 30
    seconds, radius reduced to 10 yards.
  • Illumination (Holy) moved to tier 3.
  • Improved Blessing of Might increased to 10/20/30/40/50%.
  • Improved Concentration Aura (Protection) moved to the Holy tree.
  • Improved Concentration Aura moved from the Protection tree to tier 4 in the Holy tree.
  • Improved Devotion Aura (Protection) moved to tier 4, reduced to 3 ranks, now increases
    armor of Devotion Aura by 17/34/50% and increases all healing done to units affected
    by Devotion Aura by 1/2/3%.
  • Improved Hammer of Justice (Protection) now reduces cooldown by 10/20/30 secs.
  • Improved Righteous Fury (Protection) threat bonus folded into base spell, talent still
    reduces all damage taken by 2/4/6%.
  • Improved Sanctity Aura (Retribution) renamed Sanctified Retribution, now causes all
    units affected by Retribution Aura to cause 2% more damage.
  • Improved Seal of Righteousness (Holy) moved to tier 1, renamed Seals of the Pure, now
    affects Seal of Righteousness, Seal of Vengeance and Seal of Corruption.
  • Improved Seal of the Crusader (Retribution) renamed Heart of the Crusader and the
    effects now apply to all Judgement spells.
  • Judgement has been replaced with 3 new spells; Judgement of Light, Judgement of
    Wisdom, and Judgement of Justice. All Judgement spells are considered ranged
    attacks for purposes of how they hit and how they critically hit. All cause damage based
    on attack power and spell power.
    • Judgement of Light now heals based on the Paladin's attack power and spell
      power, the effect can not trigger more than once ever 4 seconds.
    • Judgement of Justice will no longer prevent Fear effects, but will only prevent
      NPCs from fleeing (e.g. at low health).
    • Judgement of Wisdom now restores mana based on the Paladin's attack power
      and spell power, the effect can not trigger more than once every 4 seconds.
    • Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes.
    • Precision has been removed.
    • Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of Curse and Disease
      effects by 25/50%.
    • Pursuit of Justice reduced to 2 ranks for 8/15% movement increase and 1/2% less
      chance to be hit by spells.
    • Redoubt (Protection) moved to tier 2.
    • Repentance (Retribution) mana cost changed to 9% of base, duration increased to 1
      minute (10 second PvP duration), now usable against Demons, Dragonkin, Giants,
      Humanoids and Undead.
    • Retribution Aura damage increased and now gains damage based on Holy spell power.
    • Righteous Defense no longer costs mana and the global cooldown has been removed.
    • Righteous Fury now increases threat caused by Holy damage by 90%.
    • Sacred Duty now also reduces the cooldown of Divine Protection.
    • Sanctified Light (Holy) now also increases the critical chance of Holy Shock.
    • Sanctity Aura (Retribution) removed.
    • All Seals have been reduced to 1 rank and now cost 14% of base mana. The duration
      has been increased to 2 minutes and are no longer consumed when a Judgement spell is
      cast. The effects can be triggered from all weapon based special abilities.[ul]
    • Seal of Blood now increases Judgement damage by 45% of weapon damage.
    • Seal of Command now increases Judgement damage by 30% of weapon
      damage, 60% on stunned targets.
    • Seal of the Crusader has been removed. The effects of Judgement of the
      Crusader have been folded into all relevant abilities.
    • Seal of Righteousness deals damage based on weapon speed plus an amount
      based on attack power and spell power, increases Judgement damage by 25%.
    • Seal of Vengeance damage over time effect duration increased to 18 seconds and now applies its effect on every swing, causes damage
      based on attack power and spell power, increases Judgement damage by 10%
      per stack of the damage over time effect.
  • Spiritual Focus (Holy) moved to tier 1.
  • Stoicism (Protection) moved to tier 2, now reduces duration of Stun effects by
    10/20/30% and reduces chance your spells will be resisted by 10/20/30%.
  • Summon Warhorse and Summon Charger mana cost removed and no longer causes a
    global cooldown.
  • Toughness (Protection) moved to tier 3.
  • Turn Undead (ranks 1 and 2) removed. Turn Evil now granted at level 24, mana cost
    changed to 9% of base.
  • Unyielding Faith (Holy) moved to tier 2.
  • Vengeance (Retribution) now stacks up to 2 times, reduced from 3.
  • Vindication reduced to 2 ranks for 10/20% attribute reduction.

Priests

  • Circle of Healing (Holy): Now works on any targets in the caster's raid, and is now a
    "smart" heal and chooses the lowest health targets to heal first within its range. Also no longer will heal summoned Snakes from Hunter's
    Snake Trap.
  • Enlightenment (Discipline): Now also gives 1% spell damage and 1% heal per point.
  • Focused Will (Discipline): Now increases healing effects on you by 3/4/5%, down from
    4/7/10%.
  • Force of Will (Discipline): This talent now increases your spell damage by a flat amount,
    rather than increasing your spells by a %. (Now increases school %, rather than selected
    spells damage %). In other words, your spell damage gained from this talent is now
    reflected on your character sheet, rather than the skill tool-tips.
  • Holy Fire: Cast time reduced to to 2 seconds, down from 3.5. Damage increased roughly
    60%. Duration for the damage over time effect reduced to 7 seconds, down from 10.
    Holy Fire now has a 10 second cooldown.
  • Improved Inner Fire (Discipline) - Now also increases the bonus healing on your Inner Fire
    spell by 10/20/30%.
  • Improved Shadow Word: Pain (Shadow) - Now increases damage done by your Shadow
    Word: Pain by 5/10%, but no longer increases the duration of your Shadow Word: Pain.
  • Levitate now costs 3% of base mana.
  • Lightwell (Holy): Cast time reduced to .5 sec, down from 1.5 sec. Charges increased to
    10, up from 5. Now breaks from any attack that hits you for 30% or more of your total
    health. Cooldown reduced to 3 minutes, down from 5.
  • Mind Control now has only one rank and costs 12% of base mana.
  • Mind Soothe now has only one rank, costs 6% of base mana and has no max target
    level.
  • Mind Vision now costs 3% of base mana.
  • New Talent: Improved Spirit Tap (Shadow) - Gives you a 50/100% chance to gain a 50%
    bonus to your Spirit after gaining a critical effect chance from your Mind Blast or
    Shadow Word: Death spells. For the duration, your mana will regenerate at a 25% rate
    while casting. Lasts 8 sec.
  • New Talent: Twin Faiths (Discipline) - Increases your damage and healing by 1/2/3/4/5%.
  • Pain Suppression (Discipline): Cooldown increased to 3 minutes, up from 2.
  • Power Infusion (Discipline): Cooldown reduced to 2 minutes, down from 3.
  • Psychic Scream now costs 15% of base mana.
  • Searing Light (Holy): Now also increases the damage of your Holy Nova and Penance
    spells.
  • Shackle Undead now costs 9% of base mana.
  • Shadow Focus (Shadow): Now a 3 point talent, down from 5. Now also reduces the
    mana cost of your Shadow spells by 2/4/6%.
  • Shadow Resilience (Shadow): Now reduces physical damage taken by 2/4%, but no
    longer reduces the chance to be critically hit by spells.
  • Shadowform (Shadow): Now has an innate 30% threat reduction. Now has a shapeshift
    UI.
  • Silence (Shadow) global cooldown removed.
  • Silent Resolve (Discipline): Now a 3 point talent, down from 5 points.
  • Spirit Tap (Shadow) - Talent reduced to 3 points, down from 5. Now also leads into
    "Improved Spirit Tap"
  • Wand Specialization (Discipline) has been removed.

Rogues

  • Blade Twisting (Combat) now cause all damaging melee attacks to have a 10% chance to
    daze for 4/8 seconds.
  • Deadened Nerves (Assassination) now reduces all damage taken by 1/2/3/4/5%.
  • Energy regeneration should now be smoother.
  • Fleet Footed (Assassination) now reduces duration of movement impairing effects by
    25/50% rather than increasing resist chance.
  • Gouge is now only 1 rank and causes damage based on attack power.
  • Kick is now only 1 rank and no longer causes damage.
  • Mace Specialization (Combat) no longer stuns enemies, and instead increases critical
    damage bonus by 2/4/6/8/10%.
  • Nerves of Steel (Combat) now reduces the duration of all Stun and Fear effects by
    15/30%.
  • Pick Lock and Disarm Trap no longer require Thieve's Tools.
  • Premeditation (Subtlety) duration increased to 20 seconds.
  • Riposte (Combat) now slows the target's melee attacks by 20% instead of disarming
    them.
  • Setup (Subtlety) chance to gain a combo point increased to 33/66/100%.
  • Vanish no longer requires the reagent Flash Powder.
  • Vile Poisons (Assassination) reduced to 3 ranks, now increases damage of poisons and
    Envenom by 7/14/20% and increases dispel resistance by 10/20/30%.

Shaman

  • All totems are now considered on the "Physical" school, and no longer magical spells.
  • Ancestral Knowledge (Enhancement): Now increases your Intellect by 2/4/6%, instead of
    increasing your total Mana by 2/4/6/8/10%.
  • Call of Flame (Elemental): Now also increases the damage of your Lava Burst spell by
    2/4/6%.
  • Call of Thunder (Elemental) now also increases the critical strike chance of your Thunder
    spell.
  • Concussion (Elemental) now increases the damage of your Thunder and Lava Burst
    spells.
  • Convection (Elemental) is now a 3-point talent, down from a 5-point talent. Now lowers
    the mana cost of Thunder and Lava Burst.
  • Earth's Grasp (Elemental) is now a tier-1 talent, up from tier-2.
  • Elemental Devastation (Elemental) is now a tier-2 talent, up from tier-4.
  • Elemental Focus (Elemental): Now also can proc off Lesser Healing Wave and Healing
    Wave, and can be used on all healing spells.
  • Elemental Fury (Elemental) now requires Elemental Focus as a pre-requisite
  • Elemental Precision (Elemental): Chance to hit reduced to 1/2/3% from 2/4/6%, but threat
    reduction increased to 10/20/30% up from 4/7/10%.
  • Enhancing (Enhancement) Totems is now a Tier 1 talent, up from Tier-2.
  • Flametongue Totem is now a flat spell damage totem. All ranks have been modified.
  • Flametongue Weapon: Now has a passive spell damage.
  • Frostbrand's snare effect has been increased to 50%, up from 25%.
  • Ghost Wolf's mana cost is now 13% base.
  • Grace of Air Totem has been removed. (Agility has been rolled over into Strength of
    Earth Totem)
  • Improved Fire Totems (Elemental) is now (again) Improved Fire Nova Totem. It now has a
    50/100% chance to stun all targets for 2 sec.
  • Improved Lightning Shield (Enhancement) is now Improved Shields, and is in Tier-2.
  • Nature's Blessing no longer increases spell damage from Intellect, and the effect has
    been reduced to 5/10/15% from 10/20/30%. This is in result of the new spell power
    system. Players should notice little to no change in the power of the spell relevant to
    healing spells.
  • New ranks have been added of Water Shield, starting at level 20. (Level 20, 27, 34, 41,
    48, 55, 62, 69)
  • New Spell: Earthliving Weapon - Imbue the Shaman's weapon with earthen life. Increases
    healing done by x and each heal has a 20% chance to proc Earthliving on the target,
    healing an additionaly over 12 sec. Lasts 30 minutes.
  • New Talent: Cleanse Spirit (Restoration) - Cleanse the spirit of a friendly target, removing
    1 poison effect, 1 disease effect, and 1 curse effect.
  • New Talent: Elemental Shields (Enhancement): Increases the damage done by your
    Lightning Shield orbs by 5/10/15%, increases the amount of mana gained from your
    Mana Shield orbs by 5/10/15% and increases the amount of healing done by your Earth
    Shield orbs by 5/10/15%.
  • New Talent: Mental Dexterity (Enhancement) - Increases your Attack Power by
    33/66/100% of your Intellect.
  • New Talent: Tidal Force- Increases the critical effect chance of your Healing Wave,
    Lesser Healing Wave and Chain Heal by 60%. Each critical heal reduces the chance by
    20% and lasts 20 seconds.
  • Rockbiter ranks 5 through 9 have been removed. Windfury Weapon is intended to
    replace Rockbiter at level 30.
  • Shapeshifting will no longer cancel Water Walking.
  • Stoneclaw Totem: Health of the Stoneclaw totem is increased by 5% of the Shaman's
    total health.
  • Stoneskin Totem now increases armor instead of reducing physical damage.
  • Storm Reach (Elemental): Now also increases the radius of your Thunder spell by
    10/20%.
  • Strength of Earth Totem now also increases agility.
  • The range of all "friendly totems" has been increased to 30 yards, up from 20.
  • Totemic Mastery talent removed and replaced with "Tidal Force".
  • Tranquil Air Totem has been removed. (Threat is being addressed by modifications to
    the base threat of players and/or "baked" into tanking abilities.)
  • Unleashed Rage is now raid wide.
  • Windfury Totem is now a flat 20% melee haste totem. All ranks have been modified.
  • Windwall Totem has been removed.
  • Wrath of Air is now a flat 10% spell haste totem.

Warlocks

  • Aftermath (Destruction) - Now a 2-point talent, down from 5.
  • All demon abilities and spells will automatically be learned as pets gain levels. Demon
    Master trainers will be removed.
  • Avoidance (Felguard): Now reduces damage taken from area of effect attacks by an
    additional 80% and is automatically learned for the Succubus, Imp, Voidwalker, and
    Felhunter at level 10.
  • Bane now reduces the cast time of your Haunt spell.
  • Blood Pact now works raid-wide (not just in party).
  • Cataclysm (Destruction) - Now also increases your chance to hit with Destruction spells
    by 1% per point.
  • Consume Shadows (Voidwalker): Duration reduced to 6 seconds, and effect increased
    66%. Now also greatly increases all nearby allies' stealth detection while channeled.
  • Curse of Recklessness will no longer prevent Fear effects, only prevent NPCs from
    fleeing (e.g. at low health).
  • Dark Pact: Tooltip updated to be more consistent with other similar effects and now
    restores 200% mana leeched from your summoned Demon, up from 100%.
  • Demon Armor - Now increases healing done by spells and effects by 20%, but no longer
    has in-combat health regeneration.
  • Demon Skin, Demon Armor and Fel Armor are no longer Magic effects and cannot be
    dispelled.
  • Demonic Sacrifice: Succubus effect reduced to 10% increased shadow damage, down
    from 15%. Imp effect reduced to 10% increased fire damage, down from 15%.
    Felguard effect now increases Fire and Shadow damage, instead of just Shadow.
  • Doomguard: Health increased 20%, mana increased 24%.
  • Emberstorm now reduces the cast time of your incinerate by 0.1/0.2/0.3/0.4/0.5 seconds.
  • Fel Armor - Now increases your spell damage equal to 30% of your total Spirit, but no
    longer increases healing done by spells and effects by 20%.
  • Felguard: Health increased by 10%.
  • Felhunter: Paranoia and Tainted Blood have been replaced with Fel Intelligence and
    Shadow Bite.
  • Fel Intelligence (Felhunter): Increases total Intellect and Spirit of party and raid members
    by 3%. Lasts until cancelled.
  • Fel Stamina (Demonology) has been merged with Fel Intellect into Fel Vitality.
  • Howl of Terror now costs 15% of base mana.
  • Infernal: Cooldown reduced to 15 minutes, down from 1 hour. Duration reduced to 1
    minute, down from 5 minutes+. Health increased by 30%, damage increased by 60%,
    and armor increased by 30%.
  • Imp: Health increased by 20% , Armor increased 16%, mana regeneration increased
    200%.
  • Improved Curse of Weakness (Affliction) is now "Frailty" - Increases the amount of attack
    power reduced by your Curse of Weakness spell by 10/20%, and increases the amount
    of armor reduced by your Curse of Recklessness by 10/20%.
  • Improved Enslave Demon (Demonology) is now a Tier 5 talent, up from Tier 4.
  • Improved Lash of Pain (Destruction) and Improved Firebolt (Destruction) have been
    merged into one talent, Demonic Power.
  • Improved Shadow Bolt (Destruction) - Now increases damage by your next Shadow
    damage spells by 3/6/9/12/15%, down from 4/8/12/16/20%.
  • Mana Feed: Tooltip updated to be more consistent with other similar effects.
  • Master Demonologist (Demonology) - Most effects have been altered.
    • Master Demonologist - Felguard (Demonology) - Now increases all damage by
      1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5%.
    • Master Demonologist - Imp (Demonology) - Now increases Fire damage by
      1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%.
    • Master Demonologist - Succubus (Demonology) - Now increases Shadow
      damage by 1/2/3/4/5%, and critical hit chance with Shadow spells by 1/2/3/4/5%.
  • Nether Protection has been reworked. It now has a 10/20/30% chance when you're hit
    with a spell to reduce all damage by that spell school by 60% for 10 seconds.
  • New Talent: Demonic Empowerment (Demonology) - Grants your Summoned Demon
    power for a short time.
  • New Talent: Eradication (Affliction) - Your Corruption, Siphon Life and Curse of Agony
    ticks have a 5/10/15% chance to increase your spell haste by 20% for 8 sec. This effect
    has a 10 second cooldown.
  • New Talent: Improved Felhunter (Affliction): Your Felhunter gains mana equal to 50/100%
    of the damage done by its Shadow Bite ability, and increases the effect of your
    Felhunter's Fel Intelligence by 1/2%.
  • New Talent: Molten Core (Destruction) - Your Shadow spells and damage over time
    effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 6
    sec.
  • Pyroclasm (Destruction) - Now also includes Conflagrate.
  • Rain of Fire (Doomguard): A bug has been fixed which caused each tick of Rain of Fire
    to consume its mana cost.
  • Ritual of Souls: Charges increased to 25, up from 10.
  • Shadow Bite (Felhunter): Deals Shadow damage plus an additional 5% Shadow damage
    over time effect on the target. 6 second cooldown.
  • Shadowfury (Destruction) - Can now be cast while moving. Stun duration increased to 3
    seconds, up from 2.
  • Soul Link (Demonology) is now an 11-point talent (used to be a 31-point talent), but the
    5% bonus damage from this talent has been removed. In addition, the damage absorbed
    by Soul Link is now 15%, down from 20%.
  • Soul Siphon (Affliction): Now also increases the damage of your Drain Soul.
  • Soulstone now generates a log entry indicating who casted and received a soulstone.
  • Spell Lock (Felhunter) global cooldown removed.
  • Succubus: Health increased by 20%, armor increased 22%.
  • Summon Dreadsteed/Felsteed: Mana cost removed, global cooldown removed.
  • Suppression (Affliction) is now a 3-point talent, down from 5. Now increases your chance
    to hit with Affliction spells by 1/2/3%, down from 1/2/3/4/5%.
  • Unstable Affliction (Affliction): Silence effect reduced to 3 seconds, down from 5.
  • Voidwalker: Health increased by 20%, Damage increased by 16%. The amount of attack
    power the Voidwalker gains from its master's spell damage has been increased by 45%.

Warriors

  • Anticipation (Protection) now increases chance to dodge by 1/2/3/4/5%, moved to tier 2.
  • Challenging Shout cooldown reduced to 3 minutes.
  • Death Wish (Fury) no longer makes you immune to Fear effects.
  • Death Wish and Sweeping Strikes have swapped locations in their respective talent
    trees.
  • Defensive Stance now increases threat by 45%.
  • Defiance (Protection) removed, replaced by Incite and moved to a new location on tier 2.
  • Enrage (Fury) now increases damage done by 3/6/9/12/15%, limitation on number of attacks removed.
  • Hamstring now only has one rank and no longer causes damage.
  • Improved Bloodrage (Protection) now increases rage generation of both the instant and
    over-time effects by 25/50%.
  • Improved Charge (Arms) now generates 5/10 rage.
  • Improved Disarm (Protection) now reduces the cooldown of Disarm and Shield Break by
    5/10/15 seconds and increases damage taken by disarmed targets by 4/7/10%.
  • Improved Shield Block (Protection) now has 2 ranks and reduces cooldown of Shield
    Block by 5/10 secs. It no longer increases the number of blocks.
  • Improved Shield Wall will now reduce cooldown by 30/60 seconds.
  • Improved Sunder Armor (Protection) renamed Puncture.
  • Iron Will (Arms) now has only 3 ranks, reducing the duration of Stun and Charm effects
    by 10/20/30%.
  • Last Stand (Protection) cooldown reduced to 6 minutes.
  • Mace Specialization (Arms) no longer stuns enemies, and now generates 10 rage.
  • Mocking Blow now only has one rank and causes weapon damage, cooldown reduced to
    1 min and can now be used in Defensive Stance.
  • Overpower now only has one rank and no longer causes any bonus damage (i.e. weapon
    damage only).
  • Poleaxe Specialization (Arms) now also increases critical damage done by Axes and
    Polearms by 1/2/3/4/5%.
  • Pummel now only has one rank and no longer causes damage.
  • Recklessness now increases the critical hit chance of the next 3 special ability attacks by
    100%, lasts 12 seconds, cooldown reduced to 5 minutes.
  • Retaliation duration reduced to 12 seconds, charges reduced to 12, cooldown reduced
    to 5 minutes.
  • Shield Bash now only has one rank and will cause damage based on a % of AP.
  • Shield Block now increases chance to block and amount blocked by 100% for 5
    seconds. Cooldown increased to 30 seconds.
  • Shield Slam is now available to all warriors, starting at level 40.
  • Shield Specialization (Protection) moved to Tier 1, now increases rage by 2 on a
    successful block.
  • Shield Wall now reduces all damage taken by 60% for 12 seconds, cooldown reduced to
    5 minutes.
  • Sword Specialization (Arms) can no longer trigger more than once per 6 seconds.
  • Thunder Clap damage increased, cooldown increased.
  • Toughness (Protection) moved to tier 3.

PvP

  • Medallion of the Horde and Insignia of the Alliance are now available for purchase on
    PvP vendors. For the purposes of testing these currently cost only gold to buy.
  • Arenas
    • Buffs that have 30 seconds or less remaining will be removed once the game
      starts. However, the mage spell "Invisibility" is not affected by this change.

Professions

  • The following tradeskills are available to train up to 425: First Aid, Herbalism, Mining,
    Skinning, Enchanting, and Leatherworking.
  • Leatherworking
    • Drums now cause a Tinnitus effect, preventing affected targets from receiving
      beneficial effects from other drums for two minutes.
  • Mining
    • Smelt Elementium must be relearned by players who still wish to know the spell
      by visiting a trainer in Blackwing Lair.

Quests

  • Alliance characters on the "Check in With Bizie" quest in Borean Tundra can now ask Kara
    Thricestar for a flying machine ride out to Bizie Wrenchshanker.
  • The "Escape from Winterfin Retreat" quest is now named, "Escape from the Winterfin
    Caverns". The escort is shorter and no longer requires a pre-requisite quest to get a key.
  • There is now a new murloc questgiver named Glrglrglr within the Winterfin Caverns. This
    questgiver needs you to ge the key to his cage so that he can be set free. This is not an
    escort quest.
  • The Winterfin Caverns are once again named and player characters should be able to
    wear King Mrgl-Mrgl's Spare Suit within them.
  • Fewer cannonballs are now required for the Alliance quest, "Danger! Explosives!".
  • Petrov's Cluster Bombs no longer cause caster procs during the Alliance quest, "Break
    the Blockade".
  • The Alliance quest, "Break the Blockade" no longer caps out at revered Valiance
    Expedition faction.
  • During the Alliance quest, "Hah...You're Not So Big Now!", Crafty's Ultra-Advanced
    Proto-Typical Shortening Blaster no longer has a chance to transform the character into a
    magnataur. Instead it has a chance to transform the character into the likeness of Crafty
    Wobblesprocket.
  • In Dragonblight, the "Ley Line" questline was reworked so that players are led into and
    must first complete the quests at the Ruby Dragonshrine before they will be given an
    audience with Queen Alexstrasza.
  • The quest character Kor'ghan (Finding the Antidote) was moved to just outside the Cleft
    of Shadow's poison vendor.

User Interface

  • New Calendar feature: Players will be able to access the new Calendar feature by clicking
    on the new icon located in the top right corner of their mini map. The calendar will track in
    game events, allow raid scheduling, and more.
  • New Vanity Pet and Mount changes: Players will now be able to access their non-combat
    pets and mounts by clicking on the pets tab in the Character Info panel. These pets and
    mounts will be now learnable much like spells or abilities. Once a vanity pet or mount is
    learned, the icon will disappear from within a player's inventory andreappear in the
    appropriate tab under the pet tab under Character Info. Say goodbye to your vanity pets
    and mounts taking up bag and bank slots!
  • Error messages should play less frequently.
  • Tradeskills can now be linked by shift-clicking the tradeskill icon.
  • Quests can be shared with party members at any distance.
  • Quests can be shared with party members by linking the quest into party chat.
  • Quests can be shared in raids but not battlegrounds.
  • A 5 minute timer will appear over the player's unit frame showing the countdown until
    your PvP flag is cleared.
  • The /cower emote now has an animation.
  • Macros and key bindings are now saved server-side so there is no longer a need to
    reconfigure them when logging in using another computer.
  • Shift-clicking to loot mail: You can now hold Shift and click on mail in your inbox to
    automatically loot any items and gold without opening the mail. This default behavior
    can be changed via Auto Loot Mail in the Interface Options (Controls).
  • Combat Log Changes:[ul]
  • The combat log now differentiates between a spell failure due to resistance and
    spell failure due to missing the target. Where once both events reported as a
    resist; a spell missing the target is now reported as a miss.
  • Overhealing is now reported in the combat log.
  • When a source of damage is entirely prevented (by a shield block, a full resist,
    or a damage shield like Power Word:Shield, the prevented amount will now be displayed.

Items

  • Druids and Shaman can now use items while shapeshifted.
  • The Abyss Shard has been changed to grant a passive 15 stamina bonus, but no longer
    removes the soul shard requirement from casting a voidwalker.
  • Devilsaur Eye now increases your pet's attack power for a short duration instead of
    increasing its critical strike chance. It also provides a small amount of passive Agility.

World Environment

  • You can no longer gain weapon or defense skill while fighting the following creatures:
    Servant of Allistarj, Servant of Grol, Servant of Razelikh, and Servant of Sevine.
  • Stormwind now has a harbor and dock with a ship that grants passage to Northrend.

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