New beta build, the size is pretty big this time around (668mb!).
New PVP Honor Rewards
New PVP Honor rewards can be purchased in Lake Wintergrasp (from assumed placeholder NPCs). Details below.
New Dungeons and Level 80
Quote from: Tigole (Source)
The level cap will be 80. Storm Peaks will be available. Icecrown is still unavailable.
We'll also make the following dungeons available:
Halls of Lightning
Halls of Stone
Caverns of Time: Stratholme
Heroic: The Nexus (No attunement necessary -- just get level 80)
Gundrak and Ahn'kahet: The Old Kingdom almost made this patch but there were a few issues which held them back. Also, we sped up the leveling curve from 70-80. We're still dialing in the leveling speed so feedback is appreciated.
Blacksmithing - 12 New Recipes
Jewelcrafting - 20 New Recipes
Engineering - 31 New Recipes
Inscription - Hunter, Mage, Rogue, Warlock Glyphs
Engineering - 31 New Recipes
Inscription - Hunter, Mage, Rogue, Warlock Glyphs
Undocumented Class Changes
Many talents which gave pushback resist changed to reduction in casting time lost.
Blood Boil - Cooldown removed, 1 Blood Rune cost added. Taunt removed.
Might of Morgraine - Now affects Blood Boil, but no longer affects Obliterate.
Merciless Combat - Now works on targets with less than 35% health, up from 20%.
Bloodworms - Proc chance reduced from 4/8/12% to 3/6/9%. (Bloodworms healing has been greatly reduced too)
Endless Winter - Now reduces cost of Mind Freeze to 10 Runic Power.
Guile of Gorefiend - Now additionally affects Rune Strike.
Pestilence - Additional threat removed.
Rune of Lichbane - Now reads: Affixes your rune weapon with a rune that adds 2% extra weapon damage as Fire damage, and has a chance to stun Undead for 5 sec.
Rune of Razorice - Effect increased from 1% to 2% extra weapon damage.
Night of the Dead - Now reads: Your next 10 Plague Strikes and Scourge Strikes lower the cooldown of Raise Dead by 15/30 sec and Army of the Dead by 30/60 sec per strike.
Chains of Ice - Now reads: Shackles the target with heavy chains, reducing their movement to zero. The target regains 5% of their movement each second. Lasts for 20 sec.
Blood Aura - Now reads: All party or raid members within 45 yards of the Death Knight are healed by 1/2% of the damage they deal.
Frost Aura - Now reads: All party or raid members within 45 yards of the Death Knight gain (.5/1 per level) spell resistance.
Unholy Aura - Now reads: All party or raid members within 45 yards of the Death Knight move 8/15% faster. This effect does not stack with other movement improving effects.
Raise Dead - Ghoul now lasts until cancelled.
Hungering Cold - Now reads: Purges the earth around the Death Knight of all heat. Enemies within 10 yards are trapped in ice, preventing them from performing any action for 10 sec and infecting them with Frost Fever. Enemies are considered Frozen, but any damage other than diseases will break the ice.
Unholy Blight - Now lasts a flat 20 seconds.
Lichborne - Now lasts 15 seconds, up from 10. Cooldown increased from 1 to 3 minutes.
Death Strike - Bonus damage increased from 90 to 185. An additional 100% damage heal happens if Death Strike kills the target.
Chill to the Grave - Effect increased from 25/50% to 50/100%.
Wandering Plague - New effect: When your diseases damage an enemy, there is a chance equal to your melee critical strike chance that they will cause 33/66/100% additional damage to the target and all enemies within 8 yards. Ignores any target under the effect of a spell that is cancelled by taking damage.
Icy Touch - Damage increased slightly.
Runic Power Mastery - New effect: Increases your maximum Runic Power by 10/20/30.
Unbreakable Armor - Now additionally increases strength by 10%. Cooldown reduced from 2 minutes to 1 minute.
Frost Rune Mastery - Replaced by Rime
Rime (New Talent) - Increases the damage of your Icy Touch and Howling Blast by 15/30%.
Unholy Rune Mastery - Replace by Reaping
Reaping (New Talent) - Whenever you use Death and Decay, there is a 30/60/100% chance that all three runes become Death Runes when they activate.
Blood Presence - Healing reduced to 2% from 4%.
Anti-magic Zone - New icon
Army of the Dead - Cooldown increased from 10 to 20 minutes.
Dancing Rune Weapon - Cooldown increased from 1 to 2 minutes.
Scourge Strike - New icon
Frost Strike - Cost reduced from 50 Runic Power to 40.
Death Coil - Cost reduced from 50 Runic Power to 40.
Howling Blast - Cooldown reduced from 30 to 10 seconds.
Summon Gargoyle - Cooldown reduced from 5 to 3 minutes.
Bone Shield - Cooldown increased from 30 second to 1 minute.
Vampiric Blood - Cooldown reduced from 2 to 1 minute.
Rune Strike (New Ability) - (10 Runic Power, 5 yd range, Instant Cast, 5 sec cooldown, Requires Melee Weapon) - Instantly strike the target for weapon damage. Only usable after the Death Knight performs a melee or spell critical hit.
Path of Frost (New Ability) - (1 Frost, Instant) - The Death Knight's freezing aura creates ice beneath him feet, allowing him to walk on water. Works while mounted.
Swipe - Now hits 4 targets, up from 3.
Savage Roar - Now increases attack power by 40%, up from 35%. Duration increased from 9/12/15/18/21 seconds to 14/19/24/29/34 seconds.
Disengage - Cooldown increased from 5 to 30 seconds, range increased from 5 to 10 yards, no longer requires melee weapon.
Track X - Now additionally increases damage dealt to X.
Aspect of the Beast - Melee attack power boost now additionally affects the hunter's pet.
Aspect of the Monkey - Now additionally reduces all damage taken. This is possibly only if you have Aspect Mastery.
Serpent Sting - RAP coefficient doubles, was 0.1 now 0.2.
Survivalist - Now increaes stamina instead of health.
Deterrance - Level changed from 20 to 60.
Improved Feign Death - now called Survival Tactics, reduces CD of disengage instead of reducing damage
Surefooted - Reduces the duration of movement imparing effects by 16/25/50%, up from 10/20/30%.
Deflection - Now additionally reduces the duration of all Disarm effects used against you by 50%. This does not stack with other Disarm duration reducing effects.
Wyvern Sting - Damage is now dealt over 6 seconds, down from 12. Damage unchanged.
Improved Hunter's Mark - Causes 66% of your Hunter's Mark ability's base attack power to apply to melee attack power as well, up from 40%.
Improved Stings - All effects increased from 6/12/18% to 10/20/30%
Trueshot Aura - Now affects raid members.
Pathfinding - Now additionally increases your speed while mounted by 5/10%. The mounted movement speed increase does not stack with other effects.
Spirit Bond - Now additionally increases healing done to you and your pet by 5%.
Distracting Shot - Now a 6 second taunt, instead of simply causing threat.
Recovery - Cooldown reduced from 5 to 3 minutes.
Kill Command - Cooldown reduced from 2 to 1 minute.
Animal Handler - Now increaeses your pet's chance to hit by 2/4%, and reduces the cooldown of your Master's Call ability by 5/10 sec. Also now marked as Not Yet Implemented.
Focused Fire - Now increases the critical strike chance of your pet's special abilities by 10/20% while Kill Command is active instead of increasing the critical strike chance of your Kill Command ability by 10/20%.
Chimera Shot - You deal 125% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
Improved Steady Shot - Your Steady Shot hits have a 5/10/100% chance to increase the damage done by your next Aimed Shot, Arcane Shot or Chimera Shot by 15%, and reduce the mana cost of your next Aimed Shot, Arcane Shot or Chimera Shot by 40%. Now marked as not yet implemented.
Rapid Recuperation - Reduces the mana and focus cost of all shots and abilities by you and your pet by 20/40/60% while under the effect of Rapid Fire, and you gain mana equal to 50/100/150% of the damage you do under the effect of Rapid Killing over 6 sec.
Marked for Death - Increases your damage done by your shots and the damage done by your pet's special abilities by 1/2/3/4/5% on marked targets, and increases the critical strike damage bonus of your Aimed Shot, Steady Shot, Kill Shot or Chimera Shot by 2/4/6/8/10%.
Aspect Mastery - Increases the mana returned from your Aspect of the Viper by 10%, reduces the damage done to you while in Aspect of the Monkey by 10% and increases the attack power bonus gained with Aspect of the Hawk by 50%, up from 2%/2%/10%.
Master's Call - Now useable while stunned. Level 75.
Hunting Party - Cooldown removed, but now only affects Arcane Shot, Explosive Shot, and Steady Shot.
Potent Venom - Now named Noxious Stings.
Noxious Stings - If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 15/25/50% of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by 1/2/3%. Marked as Not Yet Implemented.
Explosive Shot - Now an additional DoT tick when cast.
T.N.T. (New Talent) - Your Immolation Trap, Explosive Trap and Explosive Shot have a 5/10/15% to stun targets for 2 sec when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15%.
Hunter vs. Wild (New talent) - Increases you and your pet's attack power and ranged attack power equal to 30% of your total Stamina
Lock and Load (New talent) - You have a 33/66/100% chance when you trap a target and a 10/20/30% chance when you Sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.
Separation Anxiety (New talent) - When your pet is greater than 20 yards from you or is out of line of sight of you, its damage is increased by 2/%/6/8/10, and when you and your pet are within 20 yards of each other, you and your pet's movement speed is increased by 2/4/6/8/10%. Marked as not yet implemented.
Summon Warhorse - Renamed Warhorse
Vengeance - Now stacks up to 2 times, down from 3.
Summon Charger - Renamed Charger
Seal of Vengeance, Seal of Corruption - DoT duration reduced from 18 to 15 seconds.
Improved Holy Concentration - New icon
Mind Sear - Mana cost reduced from 67% to 28% of base.
Gouge - No longer awards a combo point.
Mace Specialization - Now increases the damage dealt by your critical strikes with maces by 2/4/6/8/10%, up from 1/2/3/4/5%. However, no longer gives a chance to stun.
Improved Stormstrike - New icon
Spectral Transformation - New icon
Maelstrom Weapon - New icon
Feral Spirit - New icon
Blessing of the Eternals - New icon
No changes (they just applied the downranking change to a few spells they had missed)
Thunder Clap - Cooldown increased from 4 to 6 seconds.
Bloodsurge - Now makes Slam instant, instead of reducing its swing time by 100%.
Enrage - Melee damage bonus reduced from 5/10/15/20/25% to 3/6/9/12/15%, but now has unlimited charges.
Mace Specialization - Now generates 10 rage, but chance to stun removed.
Deathwish - Tooltip clarified. This is an enrage effect.
Improved Berserker Rage - Effect increased form 5/10 to 10/20 rage.
Blood Frenzy - Effect reduced from 2/4% to 1/2%
Shield Mastery - Now increased you block value instead of increasing the amount blocked by your shield.
Improved Charge - Rage generated increased from 3/6 to 5/10.
Improved Mortal Strike - New effect: Increases the damage caused by your Mortal Strike ability by 2/4/6/8/10% and gives your Enraged Assault ability a 6/12/18/24/30% chance to refresh the cooldown of Mortal Strike.
Rampage - New effect: Your melee critical hits cause you to go on a rampage, increasing melee critical hit chance of all party and raid members within 20 yds by 5%. Lasts 10 sec.
Bladestorm - Duration increased from 4.5 to 6 seconds.
Intensify Rage - New effect: Reduces the cooldown of your Bloodrage, Berserker Rage, Recklessness and Deathwish abilities by 11/22/33%.
Improved Shield Block: Cooldown reduction increased from 5/10 seconds to 10/20 seconds.
Shield Wall - Damage reduction increased from 50% to 60%.
Unrelenting Assault - Cooldown reduction increased from 1/2 seconds to 2/4 seconds.
Strength of Arms - 2 ranks now, down from 3. Effect increases from 1/2/3% to 2/4%.
Furious Resolve - New effect: Your normal melee attacks have a 50/100% chance to reduce all healing done to the target by 25% for 8 sec. This can stack up to 2 times.
Stalwart Protector - Now named Justified Killing. Effect increased from 1/2 rage to 3/6 rage, but no longer triggers on dodging.
Shield Block - Cooldown increased from 30 seconds to 1 minute. New effect: Increases your chance to block and block value by 100% for 5 sec.
Titans Grip - Now only 1 rank, attack speed decrease removed.
Improved Sunder Armor - Now named Puncture.
Heroic Leap - New icon
Trauma - New icon
Enraged Assault - Now has 10 second cooldown.
Wrecking Crew (New talent)- Your melee critical hits have a 20/40/60/80/100% chance to Enrage you, increasing all damage caused by 3/6/9/12/15% for 12 sec.
Unending Fury (New talent) - Reduces the rage cost of your Cleave, Whirlwind and Bloodthirst abilities by 1/2/3/4/5 and gives your Enraged Assault ability a 6/12/18/24/30% chance to refresh the cooldown of Bloodthirst.
Taste for Blood (New talent)- Whenever your Rend ability causes damage, you have a 10/20/30% chance of allowing the use of your Overpower ability for 5 secs.
Inscription - New Glyphs (Hunter, Mage, Rogue, Warlock)
Glyph - Aimed Shot 01 (Hunter): Decreases the cooldown of Aimed Shot by (-1) sec.
Glyph - Arcane Shot 01 (Hunter): Your Arcane Shot refunds 20% of its mana cost if the target has one of your Stings active on it.
Glyph - Aspect of the Beast 01 (Hunter): Increases the attack power bonus of Aspect of the Beast for you and your pet by an additional 2%.
Glyph - Aspect of the Monkey 01 (Hunter): While Aspect of the Moneky is active, each time you dodge you gain 30% increased movement speed for 6 sec. This speed does not stack with other movement speed increasing effects.
Glyph - Aspect of the Viper 01 (Hunter): You regenerate mana from Aspect of the Viper as if you had 15% less mana in your current mana pool.
Glyph - Bestial Wrath 01 (Hunter): Decreases the cooldown of Bestial Wrath by (-20) sec.
Glyph - Deterrence 01 (Hunter): Decreases the cooldown of Deterrence by (-20) sec.
Glyph - Disengage 01 (Hunter): Decreases the cooldown of Disengage by (-5) sec.
Glyph - Freezing Trap 01 (Hunter): When your Freezing Trap breaks, the victim is afflicted with a 40% snare, recovering 10% per sec. for 4 sec.
Glyph - Frost Trap 01 (Hunter): Increases the radius of the effect from your Frost Trap by 2 yards.
Glyph - Hunter's Mark 01 (Hunter): Increases the attack power bonus of your Hunter's Mark by 20%.
Glyph - Immolation Trap 01 (Hunter): Decreases the duration of the effect from your Immolation Trap by 6000 sec., but damage while active is increased by 100%
Glyph - Improved Aspect of the Hawk 01 (Hunter): Increases the effect of Improved Aspect of the Hawk by an additional 6.
Glyph - Multi-Shot 01 (Hunter): Decreases the cooldown of Multi-Shot by (-1) sec.
Glyph - Rapid Fire 01 (Hunter): Increases the haste from Rapid Fire by an additional 8%.
Glyph - Serpent Sting 01 (Hunter): Increases the duration of your Serpent Sting by 3 sec.
Glyph - Snake Trap 01 (Hunter): Your Snake Trap creates 2 additional snakes.
Glyph - Steady Shot 01 (Hunter): Increases the damage dealt by Steady Shot by 10% when your target is afflicted with Serpent Sting.
Glyph - Trueshot Aura 01 (Hunter): Increases the attack power bonus of Trueshot Aura by an additional 2%.
Glyph - Volley 01 (Hunter): Decreases the mana cost of Volley by 20%.
Glyph - Wyvern Sting 01 (Hunter): Decreases the cooldown of your Wyvern Sting by (-15) sec., but decreases the damage it deals by 20%.
Glyph of Arcane Explosion 01 (Mage): Reduces mana cost of Arcane Explosion by 10%.
Glyph of Arcane Missiles 01 (Mage): Increases the range of Arcane Missiles by 5 yards.
Glyph of Arcane Power 01 (Mage): Increases the duration of Arcane Power by 3 sec.
Glyph of Blink 01 (Mage): Increases the distance you travel with the Blink spell by 5 yards.
Glyph of Evocation 01 (Mage): Your Evocation ability also causes you to regain 15% of your health over its duration.
Glyph of Fireball 01 (Mage): Increases the initial damage dealt by Fireball by 5%, but removes the damage over time effect.
Glyph of Fireblast 01 (Mage): Increases the critical strike chance of Fireblast by 50% when the target is stunned or incapacitated.
Glyph of Frost Nova 01 (Mage): Your Frost Nova targets can take an additional 20% damage before the Frost Nova effect automatically breaks.
Glyph of Frostbolt 01 (Mage): Increases the damage dealt by Frostbolt by 5%, but removes the slowing effect.
Glyph of Ice Armor 01 (Mage): Your Ice Armor and Frost Armor spells grant an additional 20% armor and resistance.
Glyph of Ice Block 01 (Mage): Your Frost Nova cooldown is now reset every time you use Ice Block.
Glyph of Ice Lance 01 (Mage): Increases the range of your Ice Lance by 5 yards.
Glyph of Icy Veins 01 (Mage): Your Icy Veins ability also removes all movement slowing and cast time slowing effects.
Glyph of Improved Scorch 01 (Mage): The Improved Scorch talent now generates 5 applications of the Improved Scorch effect each time Scorch is cast.
Glyph of Invisibility 01 (Mage): Increases the duration of the Invisibility effect by 5 sec.
Glyph of Mage Armor 01 (Mage): Your Mage Armor spell grants an additional 20% mana regeneration while casting.
Glyph of Mana Gem 01 (Mage): Increases the mana recieved from using a mana gem by 10%.
Glyph of Polymorph 01 (Mage): Your Polymorph spell also removes all damage over time effects from the target.
Glyph of Remove Curse 01 (Mage): Your Remove Curse spell also makes the target immune to all Curses for 6 sec.
Glyph of Water Elemental 01 (Mage): Reduces the cooldown of your Summon Water Elemental spell by (-30) sec.
Glyph - Adrenaline Rush 01 (Rogue): Decreases the cooldown of Adrenaline Rush by (-60) sec.
Glyph - Ambush 01 (Rogue): Increases the range on Ambush by 5 yards.
Glyph - Backstab 01 (Rogue): Increases the damage dealt by Backstab to stunned and incapacitated targets by 20%.
Glyph - Blade Flurry 01 (Rogue): Reduces the energy cost of Blade Flurry by 100%.
Glyph - Crippling Poison 01 (Rogue): Increases the chance to trigger Crippling Poison by 10%.
Glyph - Deadly Throw 01 (Rogue): Increases the range on Deadly Throw by 5 yards.
Glyph - Evasion 01 (Rogue): Increases the duration of Evasion by 5 sec.
Glyph - Eviscerate 01 (Rogue): Increases the critical strike chance of Eviscerate by 10%.
Glyph - Expose Armor 01 (Rogue): Increases the duration of Expose Armor by 10 sec.
Glyph - Feint 01 (Rogue): Reduces the energy cost of Feint by 10.
Glyph - Garrote 01 (Rogue): Increases periodic damage dealt by Garrrote by 45%, but decreases the duration by 3 sec.
Glyph - Ghostly Strike 01 (Rogue): Increases the damage dealt by Ghostly Strike by 50% and the duration of its effect by 4 sec., but increases its cooldown by 10 sec.
Glyph - Gouge 01 (Rogue): Reduces the power cost of Gouge by 10.
Glyph - Hemorrhage 01 (Rogue): Increases the damage bonus against targets afflicted by Hemorrhage by 40%.
Glyph - Preparation 01 (Rogue): Decreases the cooldown of Preparation by (-2) min.
Glyph - Rupture 01 (Rogue): Increases the duration of Rupture by 5 sec.
Glyph - Sap 01 (Rogue): Increases the duration of Sap by 10 sec.
Glyph - Shiv 01 (Rogue): Reduces the energy cost of Shiv by 5.
Glyph - Sinister Strike 01 (Rogue): Your Sinister Strike critical strikes have a 40% chance to add an additional combo point.
Glyph - Slice and Dice 01 (Rogue): Increases the duration of Slice and Dice by 3 sec.
Glyph - Sprint 01 (Rogue): Decreases the cooldown of Sprint by (-60) sec.
Glyph of Banish (Warlock): Increases the duration of your Banish by 5 sec.
Glyph of Conflagrate (Warlock): Reduces tha mana cost of your Conflagrate by 20%.
Glyph of Corruption (Warlock): You Corruption spell has a 4% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
Glyph of Curse of Agony (Warlock): Increases the duration of your Curse of Agony by 4 sec.
Glyph of Death Coil (Warlock): Increases the duration of your Death Coil by 0.5.1 sec.
Glyph of Fear (Warlock): Increases the damage your Fear target can take before the Fear effect is removed by 20%.
Glyph of Felguard (Warlock): Increases your Felguard's physical damage by 20%.
Glyph of Felhunter (Warlock): Increases your Felhunter's spell damage by 20%.
Glyph of Health Funnel (Warlock): Increases the chance you'll resist spell interruption when channeling your Health Funnel spell by 100%.
Glyph of Healthstone (Warlock): You receive 30% more healing from using a healthstone.
Glyph of Howl of Terror (Warlock): Reduces the cooldown on your Howl of Terror spell by (-8) sec.
Glyph of Imp (Warlock): Increases your Imp's spell damage by 20%.
Glyph of Searing Pain (Warlock): Increases the critical strike bonus of your Searing Pain by 20%.
Glyph of Shadow Bolt (Warlock): Reduces the mana cost of your Shadow Bolt by 10%.
Glyph of Shadowburn (Warlock): Increases the critical strike chance of Shadowburn by 20% when the target is below 35% health.
Glyph of Siphon Life (Warlock): Increases the effect of your Siphon Life spell by 20%.
Glyph of Soulstone (Warlock): Increases the amount of health a player gains from resurrecting via your Soulstone by 100%.
Glyph of Succubus (Warlock): Increases the duration of your Succubus's Seduction by 3 sec.
Glyph of Unstable Affliction (Warlock): Decreases the casting time of your Unstable Affliction by 0.2.1 sec.
Glyph of Voidwalker (Warlock): Increases your Voidwalker's health by 20%.