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WotLK Info -- Part 1

As most of you know by now, the Wrath of the Lich King Beta is live.

In the coming days, weeks and months we will keep you updated on everything we find out. Its going to be a lot -- so stay tuned and keep checking Curse.com for the latest Wrath of the Lich King news.

WotLK Rogue Talent Changes

Two Rogue talents were updated from their Alpha versions.

Turn the Tables (3 Ranks)

  • Old: You have a 5/10/15% chance of reflecting physical effects back on the attacker.
  • New: When anyone in your party or raid blocks, dodges, or parries an attack your chance to critically hit with all combo moves is increased by 2/4/6% for until canceled.

Unfair Advantage (2 Ranks)

  • Old: Whenever you dodge an attack you gain an Unfair Advantage, increasing your chance to hit by 2/4% and the chance attacks will miss you by 2/4% for 8 sec.
  • New: Whenever you critically hit an enemy or dodge an attack, you gain 1/2% chance to critically hit and 1/2% chance to dodge for 8 sec.


New Death Knight Mechanic: Runeforging

Jayde, a tester from Alpha and Beta, posted about a new Death Knight mechanic called Runeforging. Runeforging allows you to imbue your Rune Weapon with various powers. Below are two examples of the powers available.

  • Rune of Lichbane -- Affixes your rune weapon with a rune that has a chance to strike undead for extra Fire damage and stun them for 5 sec. Modifying your rune weapon requires a Rune Forge in Ebon Hold.
  • Rune of the Fallen Crusader -- Affixes your rune weapon with a rune that has a chance to heal you for 3% and increase total Strength by 30% for 15 sec. Modifying your rune weapon requires a Rune Forge in Ebon Hold.

[Source]


New Paladin Talents

Initial info is starting to pop up about Paladin talents. Listed below are the talents currently known.

Holy

  • Blessed Hands (20 Points Required in Holy, 2 Ranks) -- Reduces the mana cost and increases the resistance to Dispel effects of all Hand spells by 15/30%
  • Infusion of Light (35 Points Required in Holy, 2 Ranks) -- Your Holy Shock critical hits reduce the cast time of your next Holy Light spell by 1.25/2.5 secs.
  • Sacred Cleansing (40 Points Required in Holy, 3 Ranks) -- Your Cleanse spell has a 10/20/30% chance to increase the target's resistance to Disease, Magic and Poison by 30% for 10 sec.
  • Enlightened Judgements (40 Points Required in Holy, 2 Ranks) -- Increases the range of your Judgement spells by 10/20 yards.
  • Judgements of the Pure (45 Points Required in Holy, 5 Ranks) -- Your Judgement spells increase your casting and melee haste by 2/4/6/8/10% for 30 secs.
  • Beacon of Light (50 Points Required in Holy) -- The target becomes a Beacon of Light, healing all party or raid members within 10 yards for 2000 over 15 sec.
    • Rank 5: Level 80, 2330 mana, 1.5 sec Cast

Protection

  • Hammer of the Righteous (50 Points Required in Protection) -- Hammer the current target and up to 2 additional nearby targets, causing $s1% of weapon damage as Holy damage. This ability causes high threat.

Retribution

  • Heart of the Crusader (5 Points Required in Retribution, 5 Ranks) -- In addition to the normal effect, your Judgement spells will also increase the critical strike chance of all attacks made against that target by 1/2/3/4/5%.
  • Sanctified Retribution (20 Point Required in Retribution, 1 Rank) -- Damage caused by targets affected by Retribution Aura is increased by 2%.
  • Sheath of Light (20 Points Required in Retribution, 3 Ranks) -- Increases your spell power by an amount equal to 10/20/30% of your attack power and your critical healing spells heal the target for 20/40/60% of the healed amount over 12 seconds.
  • Sanctified Wrath (35 Points Required in Retribution, 2 Ranks) -- Increases the critical strike chance of Hammer of Wrath by 25/50%, reduces the cooldown of Avenging Wrath by 30/60 secs and while affected by Avenging Wrath 25/50% of all damage caused bypasses damage reduction effects.
  • Swift Retribution (40 Points Required in Retribution, 3 Ranks) -- Your Retribution Aura also increases casting, ranged and melee attack speeds by 1/2/3%.
  • The Art of War (40 Points Required in Retribution, 3 Ranks) -- Your damaging Crusader Strikes have a 5/10/15% chance to cause your next Judgement spell to cause double damage.
  • Righteous Vengeance (45 Points Required in Retribution, 5 Ranks) -- Increases critical damage bonus of all attacks by 3/6/9/12/15%
  • Divine Storm (50 Points Required in Retribution) -- An instant weapon attack that causes Holy damage to up to ${$i-1} enemies within $a1 yards. The Divine Storm heals up to 3 party or raid members totalling $s2% of the damage caused.

51-point Hunter Talents

Smellygnome posted the 51-point Hunter talents over on the Hunter forums. While they may seem fake, Smellygnome also posted this screenshot of the spells DBC containing the Paladin talents below.

51 beast

  • Beast Mastery [NYI]
    • You master the art of Beast training, teaching you the ability to tame Exotic pets and increasing your total amount of Pet Skill Points by 5.

51 marks

  • Chimera Shot
    • You deal 30% weapon damage, consuming the current Sting on your target and triggering an effect:
  • Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.
  • Viper Sting - Instantly burns 30% of the amount of mana drained on your Viper Sting, restoring 100% back to you.
  • Scorpid Sting - Reduces damage done by the target's next three attacks by 60%. The damage reduction is diminished by 20% following each attack. Lasts 10 sec.

51 surv

  • Explosive Shot
    • You fire an explosive charge into the target, dealing ${$RAP*0.2+$m1}-${$RAP*0.2+$M1} Fire damage every second for $d to all enemies within 5 yards of the target.

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