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2.3.2 Patch Notes

2.3.2 went live this morning, and while the servers are still in the process of being updated, we've got the patch notes for you. You can also get started on your download if you run the game client or the WoW launcher.

World of Warcraft Client Patch 2.3.2


  • /timetest is a command that can be run to provide information on game performance. /timetest 0 turns the command off. When the command is issued, the next time a player uses a flight master to travel, certain statistics will be measured and displayed at the end of that flight. All weather effects and spawns are shutdown during the test.
  • Effects triggered from being critically hit: Many abilities and talents were changed in 2.3.0 to allow them to trigger from critical strikes that occurred while the player benefitting from them was sitting.
  • Quest givers with blue question marks no longer show up on the minimap.
  • NPC's who you have completed a quest for will display a question mark on mouseover rather than an exclamation point.
  • The bank controls for the guildmaster level of a guild is now grayed out. A guildmaster always has full access to a guild bank and this cannot be changed.
  • A "Withdraw-Repair Only" button has been added to the guild bank controls. If this is set for a guild rank, then that rank cannot actually withdraw funds from the guild bank, but they can still use that daily amount of money for repairs.
  • You will now automatically stand up when attacked, even if the attack doesn’t land.
  • Boat and zeppelin vendors and NPCs are back on duty.
  • Reduced network latency by disabling the Nagle algorithm.


  • Lifebloom: When this ability is refreshed it will take on the strength of the incoming Lifebloom effect, rather than maintain the existing strength.
  • Ravage: The damage multiplier on this ability has been increased from 350% to 385%.


  • Arcane Shot: Ranks 1-5 will once again deal bonus damage based on attack power.
  • Aspect of the Viper effect increased.
  • Freezing Trap is no longer limited to one target at a time.
  • Pet leveling speed has been increased.


  • Cold Snap (Frost) cooldown reduced. It is now in the Ice Block position in the talent tree. This ability will no longer reset the cooldown on Fire Ward.
  • Conjure Mana Gem mana restore variance substantially reduced, (Rank 5 – Emerald) now restores 2340 to 2460 mana and has three charges.
  • Ice Block (Frost) is now available on the trainer to all mages at level 30.
  • Icy Veins (NEW Frost Talent) decreases casting time of all spells by 20% and increases the chance your chilling effects will freeze the target by 10%. Lasts 20 sec. 3 min cooldown. It is now in the Cold Snap position in the talent tree.


  • Crusader Strike (Retribution) now causes 110% of weapon damage and no longer gains any bonus from spell damage.
  • Righteous Fury: This spell will no longer cost twice the listed mana to cast.
  • Sanctified Judgements (Retribution) now returns 80% of the Seal's mana cost, increased from 50%.


  • Ambush: The damage multiplier on this ability has been increased from 250% to 275%.
  • Cheat Death: When multiple attacks land simultaenously, all those resolved after the attack which triggered Cheat Death will now have their damage reduced by 90% as intended. However, the combat log will still report them doing full damage.
  • Hemorrhage: Rank 4 of this ability no longer has its charges consumed by non-physical attacks and spells.
  • Hemorrhage weapon damage reduced from 125% to 110%, but the damage debuff has been increased.
  • Hemorrhage: This ability now correctly does additional damage when its debuff has already been applied.
  • Preparation now resets the cooldown of Shadowstep and no longer resets the cooldown of Adrenaline Rush.
  • Shadowstep now adds a 3 second, 70% movement speed increase.
  • Sinister Calling now also increases the percentage damage bonus of Hemorrhage and Backstab by 2/4/6/8/10%.


  • Lightning Shield mana cost reduced.
  • Water Shield now restores mana periodically regardless of how many charges remain. Duration increased to 10 minutes.


  • The health cost taken from the Warlock after using Health Funnel will now remain consistent between uses.


  • Defiance: The expertise granted by this talent now works properly in all stances.
  • Warriors no longer lose rage when using a macro to enter a stance they’re already in.


  • Cooking
    • Goldthorn Tea was erroneously unlearned by most players who had learned the recipe. The recipe has been re-enabled and can be learned again from Henry Stern in Razorfen Downs at no cost.
  • Enchanting
    • Enchant Shield - Resilience now requires a Runed Fel Iron Rod instead of a Runed Adamantite Rod.
  • Leatherworking
    • Increased the range of leatherworking drums to 40 yards. Drums of Panic remains unchanged at 8 yards.


  • Amani Charm of the Witch Doctor: Tooltip typo corrected.
  • Hearthstone: The cast time on this item is no longer affected by spell haste.
  • Hex Shrunken Head: This item now has a 20 second shared cooldown with other similar trinkets.
  • Icy Chill Enchant: The triggered effect from this enchantment will now cause a melee slow and movement snare as intended.
  • Idol of the Unseen Moon: This item now has a 30 second cooldown on being triggered.
  • Idol of Terror: The triggered agility buff from this item no longer overwrites other agility buffs.
  • The Netherscale Ammo Pouch is no longer a Unique item.
  • The Knothide Quiver is no longer unique.
  • The Vengeful Gladiator’s Grimoire is now available on vendors.

Dungeons and raids

  • Heroic Coilfang Resevoir* Steamvaults
    • Mekgineer Steamrigger's Main Chambers Access Panel is no longer interactable until Mekgineer Steamrigger has been killed.
  • Tempest Keep* The Eye
    • The number of Blood Elves guarding Prince Kael'Thas' room has been reduced.
  • Zul’Aman
    • The Amani'shi Warrior's Charge ability now has a minimum range.
    • The melee haste provided by Halazzi's Frenzy has been reduced to 100%.
    • Dragonhawks in Zul'Aman can now be skinned. This doesn't include dragonhawks that do not have loot.


  • Blade's Edge Mountains: Players accepting the bombing run quests in Blade's Edge Plateaus will no longer cause other players in the region to stand up.

User Interface

  • There is now an option to turn off the screen edge damage flash when you have a fullscreen UI up.
  • You can sell stacks by dropping them on the merchant window again.
  • Ready check (/readycheck) will now display a visual display of each party/raid member's status next to their name. This will display in the Party UI, the raid UI and the raid pullout UI. A player will get a check mark if they are ready, a question mark if they have not replied and a red X if they are not ready or are afk.
  • You can now see raid members on the minimap as dark blue dots in addition to party members which still display as light blue dots.
  • You can now shift click names while the petition window is open to paste them into the petition.
  • Fixed various problems with /castsequence getting stuck.
  • /cast will toggle spells again unless the name is prefixed with an exclamation mark, e.g. /castsequence Steady Shot, !Auto Shot

Bug Fixes

  • Characters may now possess up to five Paper Flying Machines in a single stack.
  • Fixed “Spell/Ability is not ready yet” message when clicking quickly at the beginning of a cast.
  • Fixed a server disconnect when moving the mouse over recipes in the guild bank.
  • Gnomish Universal Remote will now work properly with the Fel Cannon.
  • Disconnecting a USB HeadSet will no longer cause problems with the Voice Chat dropdown menus.
  • Clockwork Rocket Bots will no longer attack each other in Shattrath City.
  • Channel changes will now appear properly in the chat log after zoning in or out of instances.
  • Unplugging headphones/speakers then plugging them back in while in WoW no longer disables all sound in WoW
  • If the original owner of a custom channel gives leadership away their options menu will no longer show that they have moderation privileges.
  • The first custom created guild ranking will now properly show up in the Guild Control pane drop down menu.
  • Control-clicking on inventory items that teach recipes will now properly display you wearing the item made by the recipe in the dressing room UI.
  • Fixed an issue that was not allowing all charges of a Field Repair Bot to be used.
  • Creatures with random player targeting crowd control abilities such as fear, charm, or sleep will now properly choose a random eligible target rather than just choosing the nearest eligible target.
  • The various Hallow’s End broom mounts now have their proper real-time (rather than game-time) duration of 14 days.
  • Tricky Treats now have their proper real-time (rather than game-time) duration of 24 hours.


  • #1

    blue question marks = turn in quests like the dust turn in in skettis. not exactly something that's so interesting we want to see it on our maps 24/7, and they always have a starting quest anyway, so you won't miss him

  • #2

    As to your comment Zeke they are talking about blue Question Marks, not the Daily Blue Exclamation Marks, they made it so the Cloth turn ins and Commendation turn ins don't show up on the mini map

  • #3

    I am guessing that they are saving the priest changes for 2.4. I have heard that Shadow Priests are getting slightly changed and we already know that the Discipline Tree is being completely hauled over for WotLK... I'm willing to wait as long as what I am waiting for is something good instead of the dog bones they've been handing us for the last few years.

  • #4

    Good patch I guess.

  • #5

    Trapping 2 targets is the same as its always been. just drop a trap... wait out the cooldown till its very low or gone.. pull a mob into it.. drop another one away from the first so the first mob doesn't trigger it.. and pull a 2nd mob onto the 2nd trap... Easy as pie.

    Here is a very old screenie from when BC just came out.

  • #6

    nothing for priests ;/ damn

  • #7

    About the boat dudes, i they were stuffing up somehow. By attacking friendlies i think

  • #8

    Hunter: "Freezing Trap is no longer limited to one target at a time"

    Anyone have any clue as to how this works? Has freezing trap become an AoE? Or can you just drop multiple?

    Mainly for surv hunters who have readiness-resets all hunter they can trap one. hit readiness.trap another

  • #9

    I was reading the patch notes myself when I saw my CurseClient popup about this post...

    The freezing trap means that if you drop another trap you can trap a second target without untrapping the first. Though this doesn't happen often since the duration and cooldown are about the same.

    I don't like the real time expiration on the broom mounts... My bank alt's Rickety Broom won't last till next year now....

    Ret paladins get more fixes, and I like the change to Righteous Fury, it's about time they got that right.

    Rogues got a nice little buff here too. A couple small nerfs but over all I'd say they were buffed.

    The improved Aspect of the Viper will help hunters last a bit longer in boss fights which is also real nice. More mana pots for me!

    All mages now have Ice Block... Enjoy your free respec.

    I might use /timetest just so that my flights lag less without the weather effects and spawns.

    "Quest givers with blue question marks no longer show up on the minimap."
    -I would have preferred if this was an option, since all I have now are daily quests....

    "Reduced network latency by disabling the Nagle algorithm."
    -Blame Pat Nagle for your lag?

    "Withdraw-Repair Only"
    -Stop those Guild Bank ninjas!

    "Boat and zeppelin vendors and NPCs are back on duty."
    -The Goblin strike is over! Any one know why they were removed in the first place?

    "Ready check (/readycheck) will now display a visual..."
    -Go go X-Perl updates!

    "There is now an option to turn off the screen edge damage flash when you have a fullscreen UI up."
    -About time...

  • #10

    It's so you can use a second to trap another person if the cooldown is up before te first one unfreezes.

  • #11

    captain placeholder is back?!! <3

  • #12

    The new Shaman changes sound great! Finally something is done about the Shaman problems since pre 2.3!

  • #13

    Hunter: "Freezing Trap is no longer limited to one target at a time"

    Anyone have any clue as to how this works? Has freezing trap become an AoE? Or can you just drop multiple?

    Guess I'll just have to wait and see :)

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