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2.3.2: PTR Patch Notes

Patch 2.3.2 will be on the PTR later tonight and the notes are now available. You can check them out below -- included in it is the Ice Block change to make it trainable, as well as several other class changes. Paladins got two major changes as well: Crusader Strike changed to deal 110% of weapon damage -- no longer affected by spell damage -- and Sanctified Judgements improved to return 80% of the Seal's mana cost on Judgement.

World of Warcraft PTR Patch 2.3.2


  • /timetest is a command that can be run to provide information on game performance. /timetest 0 turns the command off. When the command is issued, the next time a player uses a flight master to travel, certain statistics will be measured and displayed at the end of that flight. All weather effects and spawns are shutdown during the test.
  • Quest givers with blue question marks no longer show up on the minimap.
  • NPC's who you have completed a quest for will display a question mark on mouseover rather than an exclamation point.
  • The bank controls for the guildmaster level of a guild is now grayed out. A guildmaster always has full access to a guild bank and this cannot be changed.
  • A "Withdraw-Repair Only" button has been added to the guild bank controls. If this is set for a guild rank, then that rank cannot actually withdraw funds from the guild bank, but they can still use that daily amount of money for repairs.
  • You will now automatically stand up when attacked, even if the attack doesn’t land.


  • Arcane Shot: Ranks 1-5 will once again deal bonus damage based on attack power.
  • Aspect of the Viper effect increased.
  • Freezing Trap is no longer limited to one target at a time.
  • Pet leveling speed has been increased.


  • Cold Snap (Frost) cooldown reduced. It is now in the Ice Block position in the talent tree. This ability will no longer reset the cooldown on Fire Ward.
  • Conjure Mana Gem (Rank 6 - Emerald) now restores 1800 to 3000 mana and has three charges.
  • Ice Block (Frost) is now available on the trainer to all mages at level 30.
  • Icy Veins (NEW Frost Talent) decreases casting time of all spells by 20% and increases the chance your chilling effects will freeze the target by 25%. Lasts 20 sec. 3 min cooldown. It is now in the Cold Snap position in the talent tree.


  • Crusader Strike (Retribution) now causes 110% of weapon damage and no longer gains any bonus from spell damage.
  • Righteous Fury: This spell will no longer cost twice the listed mana to cast.
  • Sanctified Judgements (Retribution) now returns 80% of the Seal's mana cost, increased from 50%.


  • Cheat Death: When multiple attacks land simultaenously, all those resolved after the attack which triggered Cheat Death will now have their damage reduced by 90% as intended. However, the combat log will still report them doing full damage.
  • Hemorrhage: Rank 4 of this ability no longer has its charges consumed by non-physical attacks and spells.


  • Earth Shield (Restoration) mana cost reduced.
  • Lightning Shield mana cost reduced.
  • Water Shield now restores mana periodically regardless of how many charges remain. Duration increased to 10 minutes.


  • The health cost taken from the Warlock after using Health Funnel will now remain consistent between uses.


  • Defiance (Protection) weapon expertise will now work in all stances. This was a bug that has been fixed.
  • Warriors no longer lose rage when using a macro to enter a stance they’re already in.


  • Goldthorn Tea was erroneously unlearned by most players who had learned the recipe. The recipe has been re-enabled and can be learned again from Henry Stern in Razorfen Downs at no cost.
  • Enchant Shield - Resilience now requires a Runed Fel Iron Rod instead of a Runed Adamantite Rod.
  • Increased the range of leatherworking drums to 40 yards. Drums of Panic remains unchanged at 8 yards.


  • Amani Charm of the Witch Doctor: Tooltip typo corrected.
  • Hearthstone: The cast time on this item is no longer affected by spell haste.
  • Icy Chill Enchant: The triggered effect from this enchantment will now cause a melee slow and movement snare as intended.
  • Idol of the Unseen Moon: This item now has a 30 second cooldown on being triggered.
  • Idol of Terror: The triggered agility buff from this item no longer overwrites other agility buffs.
  • The Netherscale Ammo Pouch is no longer a Unique item.
  • The Knothide Quiver is no longer unique.

Dungeons and Raids

Heroic Coilfang Resevoir - Steamvaults
  • Mekgineer Steamrigger's Main Chambers Access Panel is no longer interactable until Mekgineer Steamrigger has been killed.
Tempest Keep - The Eye
  • The number of Blood Elves guarding Prince Kael'Thas' room has been reduced.
  • The Amani'shi Warrior's Charge ability now has a minimum range.
  • The melee haste provided by Halazzi's Frenzy has been reduced to 100%.
  • Dragonhawks in Zul'Aman can now be skinned. This doesn't include dragonhawks that do not have loot.


  • Blade's Edge Mountains: Players accepting the bombing run quests in Blade's Edge Plateaus will no longer cause other players in the region to stand up.

User Interface

  • There is now an option to turn off the screen edge damage flash when you have a fullscreen UI up.
  • You can sell stacks by dropping them on the merchant window again.
  • Ready check (/readycheck) will now display a visual display of each party/raid member's status next to their name. This will display in the Party UI, the Raid UI and the Raid pullout UI. A player will get a check mark if they are ready, a question mark if they have not replied and a red X if they are not ready or are afk.
  • You can now see raid members on the minimap as dark blue dots in addition to party members which still display as light blue dots.
  • You can now shift click names while the petition window is open to paste them into the petition.
  • Fixed various problems with /castsequence getting stuck.
  • /cast will toggle spells again unless the name is prefixed with an exclamation mark, e.g. /castsequence Steady Shot, !Auto Shot

Bug Fixes

  • Fixed “Spell/Ability is not ready yet” message when clicking quickly at the beginning of a cast.
  • Fixed a server disconnect when moving the mouse over recipes in the guild bank.
  • Gnomish Universal Remote will now work properly with the Fel Cannon.
  • Disconnecting a USB HeadSet will no longer cause problems with the Voice Chat dropdown menus.
  • Clockwork Rocket Bots will no longer attack each other in Shattrath City.
  • Channel changes will now appear properly in the chat log after zoning in or out of instances.
  • Unplugging headphones/speakers then plugging them back in while in WoW no longer disables all sound in WoW
  • If the original owner of a custom channel gives leadership away their options menu will no longer show that they have moderation privileges.
  • The first custom created guild ranking will now properly show up in the Guild Control pane drop down menu.
  • Control-clicking on inventory items that teach recipes will now properly display you wearing the item made by the recipe in the dressing room UI.
  • Fixed an issue that was not allowing all charges of a Field Repair Bot to be used.


  • #1

    Honestly, I'm not very fond of one of the Paladin updates. The Crusader Strike change is what I'm talking about. The other two are fantastic, but CS looks like it's getting a debuff in alot of ways.

    Any Ret Pallies at 70 (I know there aren't too many, at least not on my server, but still there are some) will have geared for Spell Damage. It had effect on their heals, their SoComm and JoComm, as well as the final talent that every Ret pally is going for, Crusader Strike. Now it's only a 110% weapon damage. For as much mana as it costs, and it's cooldown, you'd think it could be a little bit better than that. It's got no further ranks to make it more powerful. It's just a straight 110% weapon damage. Some Ret Pallies could easily have hundreds of spellpower. If 40% of your spellpower is used, and you have 400 spellpower, for example, you're looking at 160 extra damage.
    Even if you have a weapon like Deep Thunder, you're only looking at a 54 damage boost at the top end, with 36 at the low (granted, this is unmodified by attack power, but still...)
    I went over Thott for a little while, scanning through items to compare. With a paladin at 1338 AP and 661 Spellpower (all gear on comparable ground to the Lightbringer's Battlegear, with Torch of the Damned as the weapon used), I could push out 1023.56 - 1222.56 damage with Crusader Strike under the current method. When I changed it up to a 1700 AP I could only push out 943.17 - 1162.03 damage with Crusader Strike. You would have to push 1900 AP just to match what CS does currently with the items and gems I put together, all of which are entirely obtainable by a character running Black Temple. Also, by dropping Spellpower in favour of AP and Strength, to get your CS to a decent level, you're sacrificing your support capabilities in your healing spells, as well as making SoComm, JoComm, SoR, JoR, and SoV and JoV (or SoB and JoB if you're a Blood Elf) all far less powerful than they currently are. I'm not sure what the reasoning is, but this is a serious nerf for Strikadins.

  • #2

    "Freezing Trap is no longer limited to one target at a time."

    Because a bug becomes an "insightful use of a talent to get around the game's mechanics" when enough people whine. O:

  • #3

    Hunters were able to trap multiple targets before 2.3, it was just a bug being fixxed

  • #4

    Omg Retri palas community will really blossom now many of you are there out there atm? ..6? 7? :P j/k some nice changes idd. And no bitchy bitchy already about Hunters kthxbai

  • #5

    Good thing is that the cost of earth shield is being reduced, cause we're going to have to spam it in almost every pvp fight :S...

    And weeeee hunters can now freeze multiple targets... and give more damage :(

  • #6

    no priest love as usual.


  • #7

    Water Shield now restores mana periodically regardless of how many charges remain. ---Duration increased to 10 minutes.---

    sigh :S

  • #8

    is there only gonna be own character copy ?

  • #9

    Yeah, I'm loving the additional Ret changes for Paladins, too. :)

  • #10

    Wow, looking at the mage Frost changes makes my day brighten up a lot..

    I expected a filler or upgrade talent, but not a whole new move.

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