The PTR was updated today with a new patch. Of the notables were more changes to the hunter class. Not only was the Dead Zone removed almost completely - it's only 4 yards now - but Aimed Shot was upgraded too. That's not the only changes though, lots of Arena Season 3 weapons got new skins, the Paladin threat changes are in, and Rogues saw some changes to Shadowstep and Hemorrhage. Read on for images!
UPDATES: Added Aggression, Weapon Mastery, Precision, Field Repair Bot, Holiday recipes and Model images. Also added info on Guild Banks and Karazhan music.
Hunter Aimed Shot Changed
Rogue
Aggression had Backstab added
Shadowstep Changed
Hemorrhage Changed
Paladin
Fanaticism
Precision
Warrior Weapon Mastery changed to -2% Dodge
Season 3 Skin Changes
Tauren Cat Form Head changed
Field Repair Bot now 5 charges
New Non-combat pets or Engineering devices?
New Holiday Recipes
Red Winter Clothes Skin
Non-Image stuff
- Blizzard added music to Karazhan finally.
- Guild Banks are now in. You can have up to 6 slots, each holding 98 items. Slot costs are as follows:
Slot 1: 1g
Slot 2: 10g
Slot 3: 100g
Slot 4: 1000g
Slot 5: 5000g
Slot 6: 10000g
Keep an eye out, we'll report any other changes. Also keep an eye on World of Raids for discussion on the changes made!



















Comments
wow.. hard being a Hunter in arena? i hope you typed that wrong.. i play a Hunter on Anvilmar and i kick @$$ and take names like there is no tomorrow.. maybe you should check your play style? or maybe just put your account back on eBay.
as for MS Shot and debuffing.. there are a few bosses that Hunters benefit from this shot for. one of which is Illhoof when he Sacrifices
rofl salsa....u think its hard being a hunter in an arena? roll a shadow priest and then talk....we've been getting nerfed since bc came out and now we're reduced to nothing. they continue to not scale priests with other classes. all blizzard has to say for this is " we dont scale the game around pvp".....wtf are these hunters buffs....mortal strike shot and magic effect removing arcane shot......what boss can u use that on?
Tigerof, rather than turning this into yet a 'nerf hunters' debate, I suggest you just level up a hunter yourself to 70 and do some arena with it to get a deeper perspective of the issues the class has.
Range? Hunters don't have abilities that give them range? Hmm.. improved wing clip, freezing and frost trap, beastial wrath, improved concussive shot.... hunters have LOTS of abilities to grant them range. If you don't take advantage of some of these really useful talents, you're only screwing yourself..
Don't complain just about it just becase you don't want to invest points into these useful talents..
lol If you're 40 yards away, you are probably out of the hunter's range anyway.
If you're a melee class, you won't be fighting from a distance (duh). You'll be right up on the hunter, and him getting an Aimed Shot off will be impossible. And if he's successfully kiting you, then him getting an Aimed Shot will also be impossible because he's busy kiting.
Aimed Shot is situational at best. Basically, it's good for nailing someone from a distance when they don't see you. That's all.
A warrior's MS is superior in almost every way. I don't know why any class would whine about this (slight) buff.
So basicly if you want to have a reduced disarm effect which most Warriors would want you get to use overpower 2% less :O
another thing I noticed---The ship from Menethil to Theramore now has a Captain and a crew, incuding a first mate and a cabin boy, and also a name.
The dead zone still exists it seems to be between 2 and 4 yards. Melee range appears to be 0-2 yards now. Shot range 4-35. I tested it and the dead zone is now like 2 steps.
Wouldnt count on it.
Are the old 74A field repair bots going to be 5 charges too?
Hunters didn't need their Dead Zone "fixed".
Beast Mastery Hunters are now the single strongest class/spec in the game.
Yes and promptly followed by a hamstring and a few 2K crits......
This makes hunters viable in Arena combat.. If you look at the current class makeups on arena teams,
Hunters are less than 2% in many cases. We needed to be able to contribute to the arena teams in a more dedicated fashion, and these updates should help. In addition, we no longer absolutely NEED a warrior to burn a target down efficiently. This really helps friends and teams that don't have a warrior available to team with.
What is so wrong with that? Think about it much like Blizz buffing Pally and Druid tanking. Warriors used to be the only tanking class. Now we have 3 very viable classes for 90% of the content in the game. Enter Death Knight and we have 4. Now we can all have fun without having to wait around for 1 specific class to run something. I personally have a warrior as well, and this hurt in the beginning. But now I can see the logic. Oh and I am leveling a druid (64 atm) LOL.
Um NO. Hunters have to SPEC into Marksman tree to get Aimed Shot.
Granted it is MUCH higher in the tree (Tier 2) for hunters, it still requires 10 talent points to acquire.
*sigh*
Too many people keep saying wrong stuff about hunter mechanics.
Melee was the area from 0-5 yards.
Deadzone was the area between 5-8 yards.
Ranged was the area from 8 yards to 36/41 (max range depending on talents).
Thus, if the shot has a range of 4-37 yards, the deadzone has been removed completely. (and hallelujah for that!)
I'm wondering, though, if they've reduced the melee range to 0-4 then, as it would seem that you would otherwise run into the problem Blizz initally created the deadzone to act as a buffer to prevent (having access to both shots and melee attacks at the same time)
As for the aimed shot getting MS debuff.. Well... It still has 3.5 second cast, and with pushbacks, no talent to reduce pushbacks, and both LoS and melee range stopping the shot from being cast, I doubt it will be so effectfull as some people are trying to make it appear. If anything, it will just make people more aware of needing to move into melee range with the hunter making it harder for the hunter again as I haven't heard of any new ways a hunter can get range with, still making it the class that needs range the most, while having the least tools to do so.
Rogues: Good, they needed it.
Hunters: Good, they needed it.
Did hunters need all of it? Dunno, have to wait and see. Its all theorycrafting until it hits the real servers.
I do feel sorry for them, their forum is going to crash. "All" healers hate the change, warriors are jealous, mages want the deadzone, warlocks are affected by MS (AS), the only people who wont come in there whining are the rogues.
Oh well, at least they will be too busy with the hunters to come to the warlock forums.