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WoW 2.3 class Changes

This is a list of changes for all classes in Patch 2.3


  • The Restoration talent Intensity will be increased to 10/20/30% mana regeneration.
  • Rebirth cooldown will be changed from 30 minutes to 20 minutes.
  • Moonkin can cast Remove Curse.
  • Tree of Life Form can cast Cure Poison and Abolish Poison.
  • Tranquility will receive additional additional benefit from spell damage and healing bonuses.



  • Serpent Sting, Immolation Trap and Explosive Trap will gain additional damage based on ranged attack power
  • Wyvern Sting becoming an instant cast
  • Arcane Shot will dispel one magic effect in addition to its normal damage
  • Trueshot Aura no longer costs mana to cast and will last until cancelled



  • Ritual of Refreshment will allow players to pick up their own stacks of food and water
  • Damage coefficient reduction removed from Improved Fireball and Improved Frostbolt
  • Evocation changed to restore 15% of your total mana every 2 seconds
  • Arcane Meditation increased to 10/20/30% mana regeneration
  • Ice Barrior gains additional benefit from spell damage bonuses
  • Fire Ward and Frost Ward now gain additional benefit from spell damage bonuses
  • Detect Magic removed, all players will see their target's beneficial effects at all times



  • Mana cost for Exorcism, Holy Wrath, and Hammer of Wrath lowered
  • Vengeance duration increased to 30 seconds
  • Improved Seal of Crusader benefits put into base spell, talent benefits replaced with those of Sancitified Crusader
  • Sanctified Crusader renamed to Sanctified Seals, which increases chance to critically hit with all spells and melee attacks by 1/2/3% and reduces the chance your Seals will be dispelled by 33/66/100%
  • Crusader Strike cooldown reduced to 6 seconds
  • Vindication frequency and duration increased and reduces all attributes by 5/10/15%
  • Pursuit of Justice is now 3 ranks and increases movement speed by 5/10/15% and reduces the chance to be hit by spells by 1/2/3%.



  • Pain Suppression changes to be targetable on others, give 40% damage reduction and 5% threat reduction Meditation to increase to 10/20/30% mana regen
  • Power Word: Shield to gain additional benefit from spell damage and healing bonuses
  • Prayer of Healing, Circle of Healing and Holy Nova (healing effect) will gain additional benefit from damage and healing bonuses
  • Priest Racials- Change to Fear Ward and the Addition of Chastise for Dwarf and Draenei priests
  • Priest Racials- Change to Elune's Grace to reduce the chance to be hit by melee and ranged attacks by 20% for 15 seconds
  • Reduction in Mana Cost for Power Word: Fortitude, Divine Spirit, Prayer of Fortitude, and Prayer of Spirit



  • Blind is now a physical attackand the reagent requirement removed
  • Fleet Footed changed to increase movement speed by 8/15%
  • Shadowstep usable at any time, not only while stealthed.
  • Threat caused by next Ambush, Garrote or Backstab is reduced by 50% and cooldown increased to 40 seconds
  • Dirty Deeds specials cause 20% extra damage against targets that are below 35% health
  • Deadly Throw missile speed increased significantly and snare duration increased slightly
  • Ruthlessness only affects melee finish moves
  • All poisons now last for one hour



  • Shamanistic Rage will reduce all damage taken by 30% for the duration
  • Frost Shock no longer subject to diminishing returns
  • Two handed weapons trainable (axes/maces) for Shaman and a new talent elemental focus added
  • New relics being added for Shaman, Paladins, and Druids
  • Lightning Overload, Mana Spring Totem, Water Shield, Elemental Focus, Lightning Bolt, Lightning Overload, Lightning Mastery



  • Change to Ritual of Souls which will significantly reduce the time to cast and complete it
  • Healing reduction effects will now affect health drain spells and abilities.
  • Banish can no longer be cast on targets tapped by other players or groups



  • All Disarm immunity effects, including the Arms talent Weapon Mastery, will be changed to reduce the duration of Disarm effects.
  • Healing reduction effects will now affect health drain spells and abilities.
  • Mace Specialization (Arms) now has a reduced chance to occur but will generate 7 rage instead of 6.
  • The talent Tactical mastery (Protection) will also provide additional threat for the abilities Mortal Strike and Bloodthirst while in Defensive Stance.
  • The talent Devastate (Protection) will combine the effects of Sunder Armor into its effect and it will also be affected by all talents and items that affect Sunder Armor.



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  • #1

    Kody, you misspelled Ice Barrier ;)

    Thanks tho

  • #2

    Warlocks getting nerfed? the DL change is only fair. and the banish thing prevents griefing and stealing.

    deserved imo.

    warlocks are getting minor changes, and a soulwell buff come on.

    DT not proccing ruthlessness sucks hard ass though. all you locks/mages whining about being chain snared. OMG YOUR OWN MEDICINE.

    give me a break.

  • #3

    Lothaer: a castable shieldwall with a shorter cooldown thatn shieldwall?

    With the data given, I don't see any reason to skip the talent now if you are specced deep into disc anyway. Sure, the debuff makes that you don't want more than one priest in the raid to use it on the tank(s), but let's be honest, how many specs are there compared to slots for a class anyway? 2 or 3 slots in a 25 man raid max, maening one disc priest, one shadowpriest and one holy priest is entirely feasable.

    Not wanting the 41 point talent in disc tree as a disc priest, just seems silly to me after that change.

  • #4

    Shakari - about time warlocks missed out.

    Salsa - i play a Disc Holy Priest and i still wont be getting the 41 point disc ability or CoH for that matter, but its about time the Elunes Grace (i play a night elf priest) was actually made useful and its very good that my Fort and Spirit buffs had their mana usage reduced.


  • #5

    hmmm the ONLY class thats getting a nerf and no actual decent change is warlocks ... typical lol

  • #6

    Making shadowstep useable outside stealth also aid alot in mobility in PvP.

    My Subtlety rogue that is already a terror for people will now be even more daunting to face :p

    Retri seals undispelable: Good. Finally they won't get their entire combat system dispelled.

    Hunter buffs: Um.... Blizz seriously don't think those things are gonna fix hunters in Arena? They are starting to act like they suffer tunnelvision syndrome, tbh. But hey, having ONE class in the entire game that cannot deal reasonable damage in melee range while everyone else can sounds 'fun'. To hell with balance then I guess.

    Disc priests got a buff that made actually people want to go to the 41 talent. Only time will tell if the 5% threat reduction is enough or too large. (Somehow I think it needs to be tuned)

    Enhancement shammies still have mobility problems, giving them a wannabe shieldwall effect doesn't solve that.

    Mages finally got evocation reworked to be reying on a stat-number they actually use (that it took this long for Blizz to realise that spirit and mages don't mix tells too much about their lack of attention to the game)

    And I guess they got too many tickets about jerks playing warlocks that liked to banish other peoples targets while grinding, so they made it impossible so they didn't have to deal with it anymore....

    All in all, a mixed bag of stiff I feel.

  • #7

    Ohhh comeon, give us some real Hunter changes. I must say i think this is less then most hunters exspected :(

  • #8

    The rogue listing is simply a little messed up and doesn't easily point out the change. The change mentioned (-threat and increased cooldown) refers to when you use the 41 point subtlety talent called Shadowstep. The line above also mentions that it can now be used out of stealth as well. So effectively, this helps make subtlety more viable in PVE by providing higher threat mitigation as well as extra damage on your next backstab, ambush or garrote every 40 seconds. Before, the skill could only be used at the beginning and every time Vanish was up (or you could escape combat, which in most cases is not viable anyway).

  • #9

    Only on enemy targets, I believe.

  • #10

    Maybe I should roll a priest now?

  • #11

    Any idea whether Arcane shot will dispell magical debuffs on friendly targets or that it will only dispell buffs on enemies?

  • #12

    Yes i understand that point...but i was wondering why it says as if rogues had an instant cast for this or what triggers the "Next" is what im does Stealth trigger this effect? and there for would each skill return back to its original CD and threat after this Effect took place or is the 40 sec. CD forever...git where im going with this?

  • #13

    "Threat caused by next Ambush, Garrote or Backstab is reduced by 50% and cooldown increased to 40 seconds" is all part of the line above it, and so effects Shadowstep. And since you can not have ShSt and mutilate at the same time, there is no reason to list it.

  • #14

    Rogues: What do they mean by threat caused by NEXT ambush garrote or backstab? i mean i could see putting a CD on ambush or garrote but BS...thats kinda lame...and wouldnt Mutilate cause as much threat as BS...plz enlighten me =D

  • #15

    im just glad that my Fort and Spi buffs have had a mana reduction and they made Elunes Grace useful finally :P


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