More 2.3 changes are flowing in, both from the US and EU realms. I've compiled a patch notes version of the changes that you can view if you don't want to look over the forum thread recaps. Keep checking back, it'll be updated continuously until 2.3 hits the PTR!
ETA on when zul'aman will hit ptr for testing?
hopefully, first week of october.
Ok, we're in the process of deploying a hotfix that will change Illidan's berserk timer to 25 minutes. I'll make a post when our server people tell me it's been deployed to the realms. We're also looking into what went wrong in our processes that led us to the 15 minute timer suddenly appearing.
And now, I want to discuss berserk timers for a little while...
It was certainly not our intent to add a strong DPS check to this encounter with a new 15 minute berserk timer. Pretty much all of our encounters have berserk timers, but the vast majority of them are set at values that you'll probably not see during normal play. They exist mainly as safety check to make sure that the fight isn't being beaten with some really odd strategy or some kind of undiscovered exploit.
Now, some of them do have very aggressive berserk timers as part of the overall challenge. Encounters like Hydross the Unstable, Patchwerk, and Leotheras the Blind come to mind. The timers for those encounters enforce a minimum DPS requirement on the raid, which means you can't stack the raid with healing classes, have your DPS be very timid, and expect to win. If we set these kinds of timers TOO aggressively, then you have to stack in the opposite way with fewer healers and more damage dealing classes. Our challenge is finding the sweet spot.
Other encounters have more "organic" limits to the overall fight length. Gruul the Dragonkiller eventually grows to the point of destroying tanks in one hit, Lady Vashj's ever growing Spore Bat army wears the raid down, etc. Those mechanics are all pretty cool, but every encounter is different. Some fights work well with these kinds of soft organic time limits, but sometimes the simple brick wall of a berserk timer promotes a bit more tension and sense of urgency.
So back to Illidan... the 25 minute Berserk timer is not designed to be an aggressive timer. Raids fighting Illidan should have plenty of time to beat him.
We have some new daily quests targeting a random battleground each day. You'll want to keep an eye out for Alliance Brigadier Generals and Horde Warbringers near your faction's battlemasters in all major capitals. The battleground daily quests will reward gold, experience, and honor. You’ll be able to begin these as soon as you’re able to enter the battlegrounds themselves. So if it’s a WSG day, and you’re level 11, you can take the quest.
These abilities that allow these classes to run faster are meant to provide an additional bonus for them. If all classes had a way to equal this speed it would reduce it's effectiveness so we currently don't plan to provide these speed increases to all classes.
While it would be available for both factions, we could also put in an epic flying mount that is purchasable for those who are exalted with the Cenarion Expedition. It would be very expensive, but it would be a sign of an accomplishment for people who go the extra mile and purchase one.
Hmmm... this does sound like a good idea, how about we do this in patch 2.3?
We do plan to add some more solo-able daily quests after patch 2.3 too, so the 10 per day limit will be easier and easier to hit with all the options.
Blizzard also released two new Wrath of the Lich King screen shots today.