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Alchemy Elixir Changes: Explained in detail

Nethaera created a post this morning to explain the upcoming changes to Alchemy.

In an upcoming patch we will be changing the way elixirs function, allowing a player to only have two elixirs on them at any one time. The change will allow you to use one offensive elixir, and one defensive elixir. All elixirs will be set into one of these two categories. This also means that although elixirs of the same type cannot be used at the same time, they will now stack with class buffs.

We’re making this change for a number of reasons.


  • By allowing players to use any number of elixirs it was necessary that we balance raid and dungeon encounters with the idea that all players in the group had the potential of having all available elixirs on them. In many cases this resulted in the spectrum of elixirs being necessary for dungeon and raid attempts as they were balanced to be more difficult. This put a large strain on guild alchemists and their need of materials for the elixirs they would then distribute throughout the guild. With fewer elixirs being allowed, fewer elixirs will be expected on raids, and less herb and material collection will be needed when attempting raid or dungeon encounters. In turn this change allows us to design and balance encounters around it, keeping the difficulty in line with a clearer limitation of what each group member has at their disposal.
  • Since the number of elixirs is now limited, we can also now allow them to stack with class buffs, so intellect elixirs will actually matter since they will now stack with arcane intellect. As mentioned previously we’ll be introducing some new recipes that would have simply been left unused before as they wouldn’t have been allowed to stack with class buffs.
  • We’ve seen many requests for new recipes, and to some extent it was necessary that we limit how and when we introduce new recipes as any new elixir added in-turn resulted in a potential power increase for every member of a raid or group. With the number of elixirs on any one player now limited we can add more recipes than we would have been able to in the past.
  • Flasks will work in this new system by taking up both the offensive and defensive elixir slots. We of course recognize this as a reduction of total effect of flasks, but as mentioned we will be balancing to take into account the use of a single flask on each player in an encounter.
  • Potions (rather than elixirs) will not be affected at all by this system.


This change will generally not impact solo players who currently already only use one or two elixirs at a time, but will certainly be a restriction for players who tend to use a lot of elixirs simultaneously. In the case of raid and small group parties the change is a clear benefit. The need for herbs and materials, and thus the strain on a guild or individual alchemist to collect these items is lowered substantially, in combination with the encounters being tuned with the limitation in mind. This change to elixirs and flasks also allows us to improve and expand the alchemy profession in new ways, and removes the need to design and balance encounters around the potential use of all possible elixirs. We’re currently planning to implement this change in a future patch and we’ll release further details as well as information on the new recipes as soon as we’re able.

Comments

  • #1

    Nehla: The problem is encounters are designed for the select few who choose to go nuts with consumables now, so in reality there is no choice in a lot of cases.

  • #2

    Stupid change now if I`m MT i can only use my flask oO nomore no less. Then if i can use only One Def and One Ofe or one flask its stupid how they want to do alchemy more important if they destroy full poting. GG thx no re

  • #3

    When most raid encounters are balanced around potting to the max, the choice (as you put it) is actually non-existent.

    One can hope, that with a heavy restriction on potting, the encounters can actually be tuned to be doable without potting, where potting would only give you a slight benefit, as it used to be in classic wow. Rather than the extreme potting needed we've seen so far in WoW.

    I'm an elixir master, and I welcome this change because it will help turn the game into a GAME again, rather than a secondary job.

  • #4

    imo this is lame. Its up to the single player how much he will prepare for a hardcore raid or a casual raid. PLayers choose by themself what they want, hardcore raiding or just some relaxing pvp.

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