Virtual Gold Could Draw Real Taxes Congress is investigating whether the IRS should tax online game loot. Julian Dibbel Monday, January 29, 2007 05:00 PM PST Source: http://www.pcworld.com/article/id,128270-page,2-c,onlineentertainment/article.html
Imagine getting a tax form and a warning to report taxable income from the IRS every time you collected rent on your hotel-stuffed Boardwalk and Park Place. Only in a bad dream, you might think; but don't underestimate the U.S. tax code's potential for surrealism. While the IRS won't be taxing Monopoly cash anytime soon, another variety of play money--earned and spent by millions of online gamers each day--may not be so safe.
Sometime in the next few months, the Joint Economic Committee of Congress will publish the results of an ongoing investigation into the economies of World of Warcraft, Second Life, and other massively multiplayer online game spaces (MMOs). The report's number-one bullet point will address a question that the inhabitants of these spaces may soon wish had been left unasked: Do the tax laws of the real world apply to virtual-world transactions?
For most people unacquainted with MMOs, of course, it's a mystery how the question could be asked at all. If you're among the mystified, you are probably unaware of the key feature that distinguishes most virtual game currencies from Monopoly money: an exchange rate.
Real-Money Trades
At this writing, the Azerothian gold coin--the in-game currency used by World of Warcraft's 7.5 million players to buy and sell the game's magic armor, weaponry, and other items--trades on eBay at an unofficial rate of seven to the U.S. dollar. Though most game companies try to ban or discourage these free-wheeling out-of-game markets, Second Life actively encourages a real-world type of economy with an official market-driven rate of roughly 50 cents per 100 Linden dollars (Second Life's currency). But whether the game companies like it or not, where there's an MMO, there's a way for players to buy what they want in the game with real money.
And naturally, where there is a way to pay real money, there is a way to collect it. From the player who sells his WoW character on eBay for a quick $300 profit to the laid-off factory worker making $7000 per month selling Second-Life animations he creates that let game couples dance and assume other poses, virtual worlds have blurred the line between work and play almost past recognition. Successful entrepreneurs like Second Life real-estate magnate and real-life millionaire Anshe Chung are the pixel-perfect face of a fast-growing "real-money trade" that is estimated by Steve Salyer, former CEO of online game item and currency retailer IGE, at nearly $1 billion worldwide--every penny of it as taxable as any other industry's real-money revenues.
Taxing Trades
But as any accountant can tell you, real-money revenues are not the only kind of income that draws the tax man's eye. The labyrinthine U.S. tax code includes many provisions that can leave you owing income taxes without ever earning a dollar.
Consider "bartering" and "prizes" as outlined in IRS publication 525 ("Taxable and Nontaxable Income"): Anyone who acquires goods or services either in trade or at play must report as income the "fair market value" of those goods or services. Give your plumber a rare baseball card in exchange for fixing your pipes, and you both owe taxes on the dollar value of your respective ends of the deal. Win an SUV on Wheel of Fortune, and the government will want its share of the sticker price, whether you sell the car or not.
So if virtual loot can be sold for real money and therefore has real value, what's to stop the government from concluding that every time a fallen virtual monster gives up its prize, or a fistful of Linden dollars is traded for a virtual hair weave, a taxable event has occurred?
Don't ask the IRS. Pressed for an official opinion on the taxability of virtual trades, IRS spokesperson Nancy Mathis would say, via e-mail, only that "whether exchanges constitute bartering depends on the facts and circumstances of each case." As to whether that magic helmet won from a slain dragon is a taxable prize, the answer was similarly noncommittal. "[The] bottom line," Mathis wrote, "is this: You can receive income in the form of money, property, or services. Generally, your income is taxable unless it is specifically exempted by law." Translation: The IRS is keeping its options open. And according to former IRS lawyer Bryan Camp, now a professor of tax law at Texas Tech, those options definitely include taxing virtual gold. "Section 61 of the Internal Revenue Code says that gross income is any income received from any source," says Camp.
"And if someone in the IRS thinks that a [virtual-world] transaction represents the receipt of either cash or services or property, and that has a fair market value, then yes, that's going to be income." When and if that that decision is made, Camp explains, there are only two ways to override it: Take it to the courts, which may or may not disagree with the IRS's interpretation of the law, or take it to Congress, which can pass new laws that leave no room for interpretation.
Congress Steps In
Enter the Joint Economic Committee, an advisory Congressional committee influential in framing the debates that shape many laws. When the committee launched its research project on virtual economies in October, then-JEC chair, Representative Jim Saxton (R-New Jersey), made it clear that he wants to restrict the IRS's reach into virtual worlds: "There is a concern that the IRS might step forward with regulations that start taxing transactions that occur within virtual economies," he said. "This, I believe, would be a mistake."
The antitax position isn't surprising coming from a solid Republican like Saxton, but there's more to it than that. His chief economist, Dan Miller, is a veteran gamer, with hours of World of Warcraft under his belt and the level 41 night-elf priest character to prove it. "We're not approaching this as a partisan issue," says Miller. "But if there's a new issue, you want to set the terms of the debate...to make sure that we're talking about this in a sensible manner, not waiting until it's too late. I don't think it's a good idea to wait until the IRS has already started writing rules."
That's not to say the JEC could forever banish the IRS from the economies of virtual worlds. Estimates vary, but some put the total wealth created annually within those economies (not just that part of it bought and sold for real money) at somewhere around $10 billion. And that figure will only grow as established businesses get in on the game: American Apparel now runs a Second Life store selling virtual versions of the clothing chain's fashions for Linden dollars. With serious money at stake, it may become harder and harder to resist the political imperative to tap into the wealth of virtual worlds.
Even Miller concedes the point. "Maybe down the road, it becomes something that's unavoidable," he admits. But in the meantime, he argues, any tax grab would be penny-wise and pound-foolish: "I just see so much potential in these virtual worlds, beyond simple gaming and social interaction, that it'd be a real shame to shut the door on these opportunities before they ever get started."
Comments
Wait up... After reading that [censored] up, I conclude this: If a monster drops 7 gold, I should report 1$ to the taxes (since 7 gold value is 1.00$).
So when I get an apple from an apple tree, I should report it's 12 cent value to the government since I received the apple from the tree?
Shouldn't I be taxed if I sell any of those two?
OMG maybe it's me, but just THINKING about taxing the "revenue" instead of the "transaction" sounds completely stupid. Well I guess (whispering) IRS is stupid ? :-0
I would like to say I see this as an impossibility on the part of the IRS. But who knows what they are capable of once congress steps in.
However, since some of the people who are collecting or paying real money for gold in the virtual worlds are not always residing in the USA. (Many join a server that may be physically located in the U.S. But actually live in the Phillipines or Australia for example). How does the IRS get after those users???
Policing of taxes in a virtual world in my opinion is ridiculous, it is painfully obvious why the IRS wants to tap into this resource. In my opinion if people are paying for gold against the EULA that Blizzard lays down...then Blizzard is not liable for the real money taxes collected from the sale. Fight that one out in court :)
As it stands right now....Joe User has a job, makes money and decides to play World of Warcraft with his buddies. Joe User payed income tax on what he currently has in his pocket, Joe buys Wow, pays sales tax. Joe pays monthly fee to Blizzard. Blizzard pays tax on that. If the IRS had its way taxing ingame transactions, instead of being double taxed on your dollar, that dollar is being triple taxed quadrupled or even more!
Why doesn't the IRS just stand outside the bank and take 60 percent of whatever you just drew out. At least then you would be able to see the face of who was robbing you.
If Gold has a real legal exchange rate, then the issue isn't around whether we get taxed in the end(pun intended). The real money (AKA deep pockets) becomes Blizzard because of the massive inventory they own and trade.
Also, Every time you purchase or sell something at a vendor a sale has occurred and would be subject to a sales tax.
Part of a successful Online game is have a sink/drain for all of the items and money that enter the game. You have to develop an economy. The Auction house listing fees and percentage of your transaction is just an example.
Believe me, if this ever gets near becoming real, this wont be a fight about you and I. The couple of bucks they would get from us is trivial compared to Blizzard. They have the money for the lawyers.
I cant help but think of the other implications. If virtual property is established to have a legal value then Ninja looters etc.. would be subject to the criminal process.
I could definetly see taxing for Project Entropia, but i dont think it will ever happen, or they would be taxing out-fo-state interent purchases already. JUST ONE MORE REASON to vote for FAIR TAX cadidates. if you dont know what that is your going to love it. find info and explanation here: http://www.fairtax.org
@kody
The problem with this interpretation is that historically these types of agreements are not binding in court, and NONE of the MMO owners wants to test them in court.. because they open a pandora's box of potential problems on so many levels (the IRS being probably the LAST thing they are worried about..
The main reason they do not want items treated as "real" is that it is a Nightmare when as a business the owner of the game has to safeguard these virtual goods, and treat them as an independant business owner must treat the items his or her customers bring on the premises.. (theft, damage, destruction, etc)
It's part and parcel of the whole idea that its "just a game" IE they do not want to be held responsible for service at the same level that for example... telephone, electricity, and other services are held either.
This is all because keeping such a system up and running would require far more than 1 employee per 10,000 subscriptions (for wow its more like 1 per 100,000 but thats beside the point)
And all of this would cut into profits etc.
What do you mean games arent real o.O
So, am I to understand that the gold I earn in game will be taxed from my own income if this goes through..?
Or just if I lower myself to the level of buying gold?
Well, as long as the tax authority exists in Azeroth and accepts Azerothian currency, what's the problem. It's hard for me to imagine funding healthcare from Gold/Silver/Copper from Azeroth, but the IRS is plenty creative when it comes to appropriating what doesn't belong to them.
In most cases(probably WoW as well), there is a clause in the EULA that actually states you do not own any of the virtual property in the virtual world. I think this is one of the major points that will disallow World of Warcraft in particular from falling under these rules. Obviously, a game like Second Life *should* have taxes associated with in-game currency/property being exchanged for real life currency.
There's a fine line, we're already being taxed for the entertainment we gain from playing the game(in some states at least - Texas for example), so that really doesn't cut it. The virtual property of the game is owned by its publisher and creator, so in the end the taxes(if this happens) should probably be placed on them if it gets as silly as taxing people for looting items because of their currently illegal RL monetary value.
'they are willing to put up taxes for who sells Account and item or gold for RL value (and not for player who drop item or gold as someone sayd before) wich IMHO is correct why all other site that sells Virtual good such as MP3 video etc. have to pay taxes'
Except, in the case of (legal) MP3 downloads, you are paying for a product - the MP3 files (and, to be a bit pedantic, it is usually WMA, WMV, MPEG-4 or AAC files, not MP3 files). In the case of WoW, and most other MMOGs, you are paying for the virtual ownership of virtual items in a virtual world, but, legally speaking, you do not gain any ownership of anything in the real world, and, most of the time, the people selling the items are in breach of a legally binding contract by even attempting to sell them.
And about selling on eBay : "Members are responsible for ensuring that their transactions are lawful in both countries." This means that each time you get money selling something on eBay, you might have to declare the income and might pay taxes on it.
Weird ... They want to add a taxe we are already paying. XD
This is the equivalent of taxing people for having sex.
Since the government is doing this in response to people selling gold/items (breach of EULA and therefore civil law) and wanting to tax all the loot/gold that drops. So an equivalent would be taxing people for everytime they have sex, since prostitution gives us a monetary exchange rate for different sexual acts.
couldnt blizzard sue them for making a profit off of their game???
Lothaer
they are willing to put up taxes for who sells Account and item or gold for RL value (and not for player who drop item or gold as someone sayd before) wich IMHO is correct why all other site that sells Virtual good such as MP3 video etc. have to pay taxes and who sells Gold and Account no???
So when the government takes our gold... what does it do with it? Set up its own gold-selling site? :P