Hello all curse-gaming.com fans. This is my article I promised to write when submitting “TBC Attunements” guide. This shows how the PvE world in TBC will/has changed. Hope you enjoy it :)
Regards,
Kamikazeelf
NOTE: THIS ARTICLE IS TALKING ONLY ABOUT PEOPLE/GUILDS THAT ARE DEDICATED TO PVE.
Along with The Burning Crusade, Blizzard came up with a way to neutralize the so called “hardcore PvE guilds”. Through that I mean more 5-man groups content of greater importance and reducing the amount of people needed to complete a raid-dungeon. This, however, may cause problems that the game designers might not have thought about.
First of all, let’s make it clear how World of Warcraft end-game content has changed. To even enter (!) a 25-man dungeon an attunement is needed. And to acquire that, tons of quests have to be done. Let’s give an example: The Eye, a wing of Tempest Keep and probably the most difficult dungeon in the game currently with Kael’thas Sunstrider being the last boss, requires an attunement, or more precisely The Tempest Key, which is awarded from a quest. The quest for the key has 3 parts where you have to enter other attunement-needed-dungeons, for which you need to enter other attunement-needed-dungeons etc. etc…which ends up in following results. To become attuned to The Eye you have to have done: 3 long quest lines and 3 level 70 dungeons which will take you a really long time to have it done. So where is the end with the hardcore gaming? Of course this might be seen as a good thing as Blizzard makes it impossible to skip the enormous amount of PvE content prepared for us but maybe it’s just a bit too much.
Secondly, just imagine that after 20+hours spent on the “getting attuned” you have done these quests. However, then you finally realize “Wait a minute…I have an alt!!”. What now? Are you going to grind that whole thing again for your alt? Or maybe you are going to dedicate your alt to PvP? Hmm…tough one isn’t it?
Another thing is that not everyone in a normal guild will have done these in the same pace and more and more people will get frustrated waiting for the “slow people”. At that point there are two choices, where the hardcore guilds come in again. You are going to wait as you are casual (well if you have done them before other people that would mean differently most of the times) or you are friendly OR you are going to join/create a hardcore guild where all the people will get the quests done quickly.
Now we know that hardcore guilds will exist at least in the beginning of the Burning Crusade and will probably extinct as the players on the server progress with their attunements. However, another problem arises for PvE guilds. What are the recruitment criteria going to be like? Gear? Experience? …or Attunements? Until TBC that was the order (from most important to the least important) in which people were recruited. Now it’s probably going to be more like Attunements? Gear? Experience? where gear and experience are going same important (why? Read on).
However, the changes in the game might result in more good than bad. The first and most important thing that is going to come with the attunement system is something we wanted to happen for a long time. By that I mean “NOOB EXTINCTION”. Just think: which noob will to survive the challenges ahead of him when trying to complete the attunements. They will either “morph” into very good and experienced players, dedicate themselves to PvP or quit WoW. This might seem like impossible and idyllic to most of us but now it is very (!!!!!) probable. Some people might thing that this is a catastrophe as the world (of warcraft) will be boring, predictable and will just become simple routine but to most of us it means no more frustration when trying to do something serious and some “unexperienced player” makes the whole raid fail.
Finally, now the PvE content is designed in such way that we progress smoothly through the harder and harder dungeons, which also means smooth gear upgrade. In addition, the fact that gear drops as tokens which you exchange for the actual armor makes it impossible to have too much of one class drops and too little of another.
To sum up, the Burning Crusade will come along with some negative features which are, however, completely neutralized by the positive ones. Moreover, the PvE system is actually much better than it was before the expansion was released. Good Job Blizzard :).
Comments
yeah - the best in pve is: the best pvp-items will be same quality :( and better equipt pvp´ler gangking players on the way.... and there is NO skill required to get pvp-equip right now. simply go afk and follow a DD. or find some nice corner where no one will find you. ok takes longer than you are a good DD - but you get the items even without skill
to Souliisoul:
I really dont get your whole point on Risen. You say they dont want hardcore players, yet, at their site it states:
"REQUIREMENT - MUST BE ABLE TO RAID 7PM-MIDNIGHT SERVER TIME AT LEAST 5 NIGHTS A WEEK"
IMO, that's pretty much, hence hardcore (unless we have different definitions of hardcore). If it was meant as sarcasm, just nvm :D ...
Also the remark, that it would be the raidleaders fault that a player made a mistake, and wiped the raid just made me laugh. Our guild had the Hollydays off, and I did enough PuG's to know that it was noobs who wiped us,rather than the leader... How many times does it take for a noob to understand "stop, dont do anything, press Escape, ur being watched!", when it had already been thoughly explained? My guess: 42
First of all, for all those who dont understand WHY its a noob eradication prosess to get attuned get some idea of what it takes. Or let me just post them for you. You need to clear every heroic mode instance, and the heroics are not called heroic just for fun when they have mobs hitting full tier3 warriors for 5k. What some people dont seem to understand about this article is that this is taken from a raiders perspective. He will NEVER go with pugs to these instances so saying that just becuse theres more 5man content there will be more noobs dont apply to his point of view. The hoops are to difficult for most casual ppl, simple fact.
And dont fucking whine when blizzard changes something to the better. People who says dont blame the noob blame the raidleader for not explaning. SOME PPL DONT LEARN, that is facts. Some are just so stupid or unfocused or just noobs. They dont listen and even if they were they still do it wrong. So never ever say dont blame the noob blame the raidleader, as 9 out of 10 its the noob.
Something some dont see is that to be good at pvp you must think, and you realy need to be good. Most people who get to rank 14 either learns to play on the way or was good to begin with, and if you can play pvp you can play pve. And when he says they will dedicate to pvp he dont mean that they will be rank 14 and be gods of pvp. he only mean that instead of leeching of some guild in an instance he will hit get killed in the arenas and bgs untill he learns or quits.
And last for most of you who said this article was bad for some reason, go and die in fire. You are most likley the ppl who whipe the raid as almost everything you have said proves your stupidity.
Honestly...not to overtly flame but take a step back and think about what is actually being said in this article.
This is going to do NOTHING to eradicate noobs, if anything, BC is pushing the noob player back into the spotlight by forcing the running of 5-man instances at level 70.
Let me point this out through two simple points: 1) By having many more high level (66-70) dungeons than original WoW did, casual and less skilled players have more non-raid content to work through before they get bored and follow out the either/or sequence proposed in this article. More easily accessable content = more time invested.
2) The reason that many casuals and noobs were unable to raid past ZG for the most part is the so-called time sink that is required to gather a raid of 40 people, and experience the learning curve of a raid instance. What the author here simply seems to miss is that just because there are now MORE hoops to jump through does not mean they are more difficult. I know many people that were attuned for Onyxia that rarely raided her because their guild did not have the numbers. This simply will not be a problem in BC and will allow lesser quality players to access more content over time.
I hate writing flaming posts, but I think this article is crap. Tokens do not mean that it is "impossible" to get duplicate loot. If you happen to get unlucky and get multiple identical leg tokens every time you raid a certain boss, several classes will not get their new legs...this new system simply reduces the chance that this will occur. It by no means eliminates it.
World events such as the Ahn'Qiraj war effort and opening are always fun and a good change of pace :)
I've seen alot of bad players in MC, Onyxia, BWL and even Naxx.
All places that require Atunement.
What was your point again?
This article is garbage. People in hardcore guilds have plenty of time jump through all the hoops Blizzard puts up. This will not neutralize hardcore guilds but encourage them and promote their growth. All of this instance jumping and quest jumping will be a breeze for hardcore players who have the time to do all of this and kill smaller and more casual raiding guilds. In the end this article makes a lot of broad and unproven opinions. If anything this article proves the direct opposite.
To be honest, this article is that person's personal opinions and he is free to comment on how he see the game developing since BC. One point I would comment on is the noob extinction. In my opinion if you have inexperienced person in your raid group, it must be PuG group or I would blame you and the raid leaders for not taking the time to review the raid strategy with entire raid group before the run. To blame a noob for wiping a raid, shows YOU have not done your job as raid leader/experienced raider to ensure all members understand what is going to happen.
In this artcile all you have shown me is that you are a person, I would never choose to lead a raid. since selfish tendencies are shown in this article.
Btw we are all NOOBs at some point in time when playing this game, so you remember that when you make a mistake.
Last point this guild is one of the best in the game http://www.risen-guild.com/ and look at their recruitment requirements. Hey do not want hardcore players, Hmmm
WoW is a game, play it as one and have FUN!!
To be completely honest, thats alot of BS. I just love this part:
"They will either "morph" into very good and experienced players, _OR_ dedicate themselves to PvP or quit WoW."
Haha, really, I've been what some would call a hardcore raider, always restoration specced, raiding 5-6 days per week, cleared all instances in the game pre-TBC. And if I should mention the 10 best players I know, atleast 7 or 8 of those 10 would be GM's (Rank 14's).
I've seen rank 14's join our PvE guild, and completely rape everyone on the dmgmeters.
Fuck it, this aint worth my time. You're way too narrow-minded dude. Quit the hating, and start accepting that people play WoW to have fun - And not everyone have fun by doing the same. To me it looks like you made this post because you're frustrated with the amount of noobs in your guild, but you're just a normal member, and cant do jackshit about it.
tbh I like this
I will never forget that i farmed my shitty blue tanking gear in scholo/dm/ubrs for ages than one of my friends was lucky to join a pve guild doing MC and while i was crapping myself to get those blue stuff he went to MC with ST/ZF gear just cuz he had more time to play
Good article. One major problem I have with this whole lots of five-mans thing is..
Joy, I get to tank a WANK load with my warrior. I wanna DPS... QQ...
Great article. I love the Noob extinction thing, as I am sure many people are too.
Great article and i agre on that the new changes are made for the better, but tbh some quest chains are to long and take to long for any regualr player to complete them within a resonable timelimit..
And btw, its Mt. Hyjal in Caverns of time thats the hardest instance to get attuned for :)
You have to clear both coilfang and tempest keep raidinstances to get in :)
Nice article but i do not agree on few points. First of all Wow before tbc was something really near a "Nerd race". It did not count how you were able to play the game. It did not count the gear you had. The only thing the Hardcore guilds were looking for was the time you were able to play. And pvp was even worse. I have seen a lot of Noobs inside hardcore guilds with a full tier2 and a lot of noobs at rank14. They were just playing 24/h a day. But this is a normal thing for an Mmorpg. The attunement thing only prevents ppl from jumping from Uldaman to Naxxranamas. I have seen a lot of greenies (friends of guild masters) jumping the whole Scholo/strath experience progress and coming to Mc. Personally i don't think that completing all the istances is something different from what someone should have done before TBC.
You can raid 25man without *any* keys - Gruul's Lair. And you ain't gonna be going to the next one any time soon, if you move to the next after gearing up a bit. We're just practicing on the first boss at the moment and it's not that easy.
Well written maybe, but I don't agree with most of it, except that BC made WoW a much better game - in all aspects.