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AntiCreeper
- 1 Like
- Minecraft
- 18,856 Monthly Downloads
- Supports: CB 1.5.2-R0.1
- 294,369 Total Downloads
- Updated 05/06/2013
- Created 08/28/2011
- 14 Favorites
- Project Site
- Comments
- Release Type: Release
- License: All Rights Reserved
- Newest File: AntiCreeper 4.10
About AntiCreeper
AntiCreeper
- Tired of rebuilding every building in your server, because those green things ruin them all the time?
- Tired of filling in all the explosion-created holes? Wish you could tell people to do it themselves?
- And also you hate the mods which make the creepers just walk around without doing anything to the players?
- Do you have a nether paradise? Do you hate the fireball spitting ghasts or players exploding beds?
- Too much grief with TNT?
- Those missing or randomly placed blocks from endermen triggering your OCD?
- Having fun with fireballs but don't like the fire? Or want creepers to burn stuff too?
- That huge hole left by Wither boss got you down?
- AntiCreeper config.yml too confusing for you?
- Want to spawn an Enderdragon but don't like the wholesale destruction?
If You say yes to just one of the questions, then this plugin is for You!
This plugin by Filbert66, though its roots come from @Rothens.
Features
- Cancels creeper environment-destroying behavior.
- or optionally allows it but can leave 100% of destroyed blocks, allowing easy rebuilding.
- and/or configure a height below which it is allowed, or alternatively above which it is allowed.
- and/or define a list of blocks that are (the only/NOT) affected
- and optionally disable sound & smoke or player damage, if you really want to
- and selectively configure which entities receive damage or not.
- Cancels TNT, Fireballs, Wither explosions, NEW unknown explosions (from other plugins) with all of same options as for creepers, above
- note that fire charges and wither skulls are classes of fireballs, so fireball settings apply to them
- But can damage the players in all cases! (you can now control this, too)
- Cancel various enderman behaviors, including block pickups, or just put-downs.
- with configurable white/blacklist!
- cancel damage caused by lightning (for you spell-makers out there).
- disable Wither & Ender Dragon moving through and damaging blocks
- both support configurable blocklists
- Detailed configuration now available!
- Kind of multi-world support; the same configuration applies to all listed worlds.
- In-game commands to query, set, and save configuration items
- allows testing config changes without making them permanent
- save configs to disk without every manually editing config.yml.
- disable exploding beds in the nether
- Override explosion power to strengthen/weaken each explosion type
- Option to throw destroyed blocks a distance based on distance from explosion center. Kinda fun, but can lag on chained TNT.
Configuration Description & Hints
Please READ THIS FIRST before you post here with problems. click above link to view page
Still Not Working for you?
Most common error is misspelling your world name. Log into your world and execute these commands in game:
ac world ac world on ac save
First tells you if you had it on in that world. Second activates it, just to make sure. Third saves it so it sticks.
Commands and Permissions
Details about in-game commands and associated permissions are found here.
Statistics
Since 4.8 the plugin now sends statistics to mcstats.org. These are completely anonymous and help me as a plugin developer know how the plugin is being used. You can view the same data by clicking below. If you want to turn it off, simply edit plugins/PluginMetrics/config.yml and change opt-out: false to true
Planned Features
Click here to have input into what I should do next.
Any donations are welcome and will inspire more features. :)
- Version 4.10:
- Added: New nerf_unknown node.
- Same controls as other explosions
- except fire & power, which are set by the plugin generating the unknown explosion.
- Added: New nerf_unknown node.
- Version 4.9:
- Added: New explodeabove option for depth, reverses behavior
- Version 4.8:
- Added: .blockphysics [true|false] causes destroyed blocks to be thrown from explosion center.
- Yes, there are command options to turn it (all) on/off.
- It can an slow down chained TNT calculations.
- Haven't yet tested for TNT cannons
- Updated: nerf_tnt.* now applies to TNT minecarts from 1.5 update
- yes, requires 1.5. Also works with 1.5.1
- caveat: can't set power of TNT mine carts; no ExplosionPrimeEvent. It seems they are quite strong
- Added: reporting to mcstats.org. Turn off by setting opt-out to false in config/PluginMetrics/config.yml
- Added: .blockphysics [true|false] causes destroyed blocks to be thrown from explosion center.
- Version 4.7:
- Added: .power config node now allows overriding each explosion radius/power
- Version 4.6.1:
- Compiled with Java 1.6, so fixed if you are still using 1.6. Error details here.
- Version 4.6:
- Improved:
- standard explosion smoke visuals even when nerfed (Ticket 26)
- Randomized drop locations when blocklists active
- Fixed
- ignore space in string material names for blocklists
- set creeperYield when command used (Ticket 28)
- display yields when no # supplied in command
- Better? Added internal default for denigrated "damageblocks"
- Improved:
- Version 4.5:
- Fixed: NPE on special explosions by other plugins (Ticket 27)
- Added: command allowbeds (or just "beds") to set nerf_beds
- Version 4.4.2: compiled against 1.4.5-R1.0 Bukkit release
- Version 4.4.1
- Fixed: recompiled with Bukkit development build >= 2505 to fix Ticket 25. Only needed if you work with Bukkit dev builds in your server.
- Version 4.4:
- Fixed: not writing default config.yml when no plugin/Anticreeper3 directory (nod to @xColourTheory)
- Added: nerf_beds to control exploding nether beds (nod to @iPedro2)
- NOTE: built with beta build 1.4.5R0.2; download 4.4.1 to fix Ticket 25 for you servers that use Bukkit dev builds.
- Version 4.3.1:
- Fixed: recompiled with Bukkit development build >= 2505 to fix Ticket 25. Only needed if you work with dev builds in your server.
- Version 4.3:
- Fixed: nowhitespace bug in blocklist parsing
- Changed: Unattributed explosions now check nerf_lightning.entitydamage (instead of nerf_tnt)
- Added: nerf_wither.destroyblocks to control its ability to "walk through walls" (Ticket 24), separate of the spawn explosion
- Changed: damageblocks now named explodeblocks to clearly differentiate from destroyblocks, but configs are backward-compatible
- Added: nerf_dragon config node to control dragon's ability to sail through blocks
- supports explodeblocks (yes, it is actually generating a bunch of 0-yield explosions)
- supports blocklist/whitelist
- And commands for all of the above
- Version 4.2:
- Added: made topainting apply to item frames as well as picture frames
- Added: handle unattributed explosions (usually, some other plugin) damaging entities
- for now, uses nerf_tnt.entitydamage. entry. Could be separated to a new config item.
- Fixed: bug when setting damageblocks using command line.
- Added: command-line block filters now accept Bukkit Material names or ID numbers; either works.
- I found this convenient, but remember that trees are "LOG" and planks are "WOOD", etc.
- Cannot set subtypes in this way (such as birch or jungle wood); for that must use "17:2" form.
- Version 4.1:
- Added: blocklift and blockplace commands for endermen control
- Tested against 1.4.5-R0.2
- Version 4.0:
- Added: in-game commands to print, set, and save configuration. Yay!
- Version 3.7:
- Added: Full configurability of Wither boss explosion under nerf_wither
- Version 3.6.3:
- Tested against 1.4.2-R0.2. No changes (yet).
- Version 3.6.2:
- Fixed : entitydamage.depth check was reversed; still caused damage when depth=0. Ticket 23
- Version 3.6.1:
- Fixed : uploaded wrong zip file. Sorry! This version will still report as 3.6
- Version 3.6:
- Added: .fire attribute: set whether or not any explosion should start fires
- Fixed: Nerfed fireball explosions used to not set fire to nearby blocks.
- Changed: respect .entitydamage all the time, no matter if not nerfed nor filtered.
- Added .entitydamage.depth: to control how deep altered explosion damage applies
- Added: .fire attribute: set whether or not any explosion should start fires
- Version 3.5.1:
- Fixed Ticket 20: crash (NPE by EntityDamageByEntityEvent) on TNT explosions.
- Version 3.5.0:
- Fixed: FINER/FINEST messages to system.log (Ticket 17) when no log level configured. (was introduced in 3.4.1)
- Added: nerf_lightning.entitydamage functionality (Ticket 15)
- Version 3.4.2:
- Fixed: Removed dead code causing config file rewrite when interacting with other plugins (Ticket 16) Thanks to @daeger for the report and testing!
- Version 3.4.1:
- Added: nerf_fireball.blocklist.
- Fixed: (Ticket 14) All blocks were always being saved when .damageblocks= true and .blocklist not empty.
- Version 3.4.0:
- Added: refined entitydamage configuration: mob, item, player, painting, and dropped items. Ticket 13]
- Version 3.3.2:
- Changed: increased TNT chain delay relative to Ticket 12.
- Fixed: .entitydamage=false not really working (only checked when nerfing block damage or filtering blocks). Yay!
- Version 3.3.1:
- Fixed Ticket 12: "Only TNT chains" config doesn't trigger TNT.
- Changed: Now respects .entitydamage=false and .effects=false even when damageblocks=true. If you really want to do it, OK! Also didn't really make sense when your blacklist had one type of block in it (ex. TNT) and it was a whitelist, so the only thing damaged is that.
- Version 3.3.0:
- Added new feature to nerf enderman behaviors
- Fixed bug: nerf_*.whitelist was not being checked; instead old style block_whitelist was being checked for both which defaulted to false.
- Version 3.2.2
- Fixed: example config file inside zip at AntiCreeper/config.yml to new format
- Fixed: some config booleans that should default to True were defaulting to false
- Version 3.2.1
- Fixed: (Ticket10) Players killed by nerfed explosions lose all their inventory
- Version 3.2.0
- Fixed: annoying "unnerfed world" message to console
- Added: optional new configuration scheme, allowing more discrete control of features
- Added: new ability to disable smoke/sound effects or player damage for nerfed explosions
- Version 3.1.3:
- fixed bug: nerfed TNT could start fires. Future: ability to turn fire on/off
- Version 3.1.2: all functions working!
- Version 3.1.1: update to 1.2.3 beta
- known issue: nerfed creepers not hurting players the right amount
- Version 3.1: update to development build of 1.2.2-R0.1
- using new event and configuration system of Bukkit, but no functional changes
- Version 3.0.0 : First release by Filbert66
- New feature (tickets 1,3) with creeper/TNT nerf height/depth limit in variable "nerf_depth".
- New feature (ticket 4): "creeper_yield" integer variable. Set to percentage (0-100) of blocks 2B leftover from un-nerfed creeper explosions
- Fixed (ticket 5): nerfed explosions no longer destroy paintings
- New feature (ticket 3, 5): new "tnt_list" or "creeper_list" of block IDs to NOT destroy. Flip to destroy only what's on the list by setting new "block_whitelist" to true.
- Changelog: Version 2.5
- Added yml configuration file.
- Ghast nerf.
- Multi-world (Currently it just turn on/off ALL protection in that world. Sorry about that, YAML is a bit new to me )
- Changelog: Version 2.0
- Added sounds.
- Changelog: Version 1.5
- Added AntiCreeper with AntiTNT
- Changelog: Version 1.0
- Releasing the plugin.
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| AntiCreeper 4.10 | Release | CB 1.5.2-R0.1 | 8,031 | 05/06/2013 |
| AntiCreeper 4.9 | Release | CB 1.5.1-R0.1 | 12,249 | 04/14/2013 |
| AntiCreeper 4.8 | Release | 1.5.0 | 6,754 | 03/27/2013 |
| AntiCreeper 4.7 | Release | CB 1.4.7-R1.0 | 36,214 | 02/06/2013 |
| AntiCreeper 4.6.1 | Release | CB 1.4.7-R1.0 | 1,044 | 02/05/2013 |
| AntiCreeper 4.6 | Release | CB 1.4.7-R1.0 | 3,203 | 02/01/2013 |
| AntiCreeper 4.5 | Release | CB 1.4.6-R0.1 | 28,227 | 12/23/2012 |
| AntiCreeper 4.4.2 | Release | CB 1.4.5-R1.0 | 4,368 | 12/19/2012 |
| AntiCreeper 4.4.1 | Beta | CB 1.4.5-R0.2 | 671 | 12/17/2012 |
| AntiCreeper 4.4 | Release | CB 1.4.5-R0.2 | 346 | 12/17/2012 |
| AntiCreeper 4.3.1 | Beta | CB 1.4.5-R0.2 | 4,676 | 12/07/2012 |
| AntiCreeper 4.3 | Release | CB 1.4.5-R0.2 | 2,700 | 12/07/2012 |
| AntiCreeper 4.2 | Release | CB 1.4.5-R0.2 | 3,726 | 11/28/2012 |
| AntiCreeper 4.1 | Release | CB 1.4.5-R0.2 | 3,649 | 11/20/2012 |
| AntiCreeper 4.0 | Release | CB 1.4.2-R0.2 | 3,223 | 11/15/2012 |
| Anticreeper 3.7 | Release | CB 1.4.2-R0.2 | 2,288 | 11/10/2012 |
| AntiCreeper 3.6.3 | Release | CB 1.4.2-R0.2 | 2,950 | 11/04/2012 |
| AntiCreeper 3.6.2 | Release | CB 1.3.1-R1.0 | 35,681 | 08/15/2012 |
| AntiCreeper 3.6.1 | Release | CB 1.3.1-R1.0 | 2,733 | 08/12/2012 |
| AntiCreeper 3.5.1 | Release | CB 1.2.5-R1.2 | 58,758 | 04/29/2012 |
| AntiCreeper 3.5 | Release | CB 1.2.5-R1.0 | 6,758 | 04/23/2012 |
| AntiCreeper 3.4.2 | Release | CB 1.2.5-R1.0 | 4,966 | 04/18/2012 |
| AntiCreeper 3.4.1 | Beta | CB 1.2.5-R1.0 | 970 | 04/18/2012 |
| AntiCreeper 3.4.0 | Release | CB 1.2.5-R1.0 | 4,751 | 04/11/2012 |
| AntiCreeper 3.3.2 | Release | CB 1.2.5-R1.0 | 7,016 | 04/08/2012 |
| AntiCreeper 3.3.1 | Release | CB 1.2.5-R1.0 | 2,558 | 04/06/2012 |
| AntiCreeper 3.3.0 | Release | CB 1.2.3-R0.2 | 3,937 | 03/25/2012 |
| AntiCreeper 3.2.2 | Release | CB 1.2.3-R0.2 | 1,235 | 03/22/2012 |
| Anticreeper 3.2.1 | Release | CB 1.2.3-R0.2 | 610 | 03/22/2012 |
| Anticreeper 3.2.0 | Release | CB 1.2.3-R0.2 | 1,419 | 03/18/2012 |
| AntiCreeper 3.1.3 | Release | CB 1.2.3-R0.2 | 2,800 | 03/13/2012 |
| AntiCreeper 3.1.2 | Release | CB 1.2.3-R0.1 | 1,614 | 03/11/2012 |
| AntiCreeper 3.1.1 | Beta | CB 1.2.3-R0.1 | 1,585 | 03/08/2012 |
| v2.5 | Release | CB 1337 | 47,181 | 08/28/2011 |
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Comments
i like playing with a tamed creeper how about we can make no bad creepers but good ones that you can tame with gunpowder
no nukes
works well, ty
Thank you! I've been looking for something like this :D. Creepers are my worst nightmare... :(.