Dynmap

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  • 1 Like
  • Minecraft
  • 15,085 Monthly Downloads
  • Supports: CB 1.2.5-R2.0
  • 186,416 Total Downloads
  • Updated 5/20/2012 6:58:13 PM
  • Created 8/30/2011 8:12:20 AM
  • 44 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Apache License version 2.0
  • Newest File: v0.39
or

About Dynmap

Version: 0.39

A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.

Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.

Download the latest version

List of all downloads (including development versions)

Features

  • Highly configurable maps per world
  • Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
  • Players with their faces are visible on the map
  • Chat messages are visible (as balloons or in a chatbox) on the map.
  • Map viewers can chat to players in-game.
  • Current Minecraft time is visible on the map.
  • Current Minecraft weather is visible on the map.
  • WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
  • Overall highly configurable and customizable.

Installation

Extract dynmap-*-bin.zip in your plugins directory. If you are upgrading, overwrite all files.

If you are running a separate webserver (like Apache) copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.

First time use

When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.

If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.

If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.

Configuration

FAQ

Base plugin settings

World and template configuration

Component configuration

HD Map configuration

Wiki

Dynmap Add-Ons:

Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:

Mods integrated with Dynmap:

The following mods are known to support dynmap integration without needing an add-on:

NOTICE TO FOLKS WITH TICKETS ON BUKKITDEV WITH DYNMAP: We've opted to consolidate our issue tracking on github, which is where its been since long before BukkitDev - having tickets in two places is pretty much pointless, and is just making us less responsive on the ones here on BukkitDev. We've moved the Tickets tab to our GitHub issue tracking, but there isn't a good way to migrate the existing tickets - if you've got one open and still unresolved, please re-open it on our GitHub issue tracking. Sorry for the inconvenience.

Also, for the best response to questions and such, please post comments to our main forum thread - on forums.bukkit.org. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.

Version 0.39

  • Make 'logo' component position settable, allow more than one instance
  • Add 'hiddenids' setting to HD Cave shader - control which blocks should be treated as solid
  • Fix markers when JSON mode, login active, and any protected worlds
  • Fix security check for tiles and configuration from night/day worlds
  • Add IC2 Compact Solars support
  • Do proper escape encoding for string generated into PHP files
  • Update jQuery to 1.7.2 - fix IE9 stupidity
  • Fix Chrome behavior when login while using URL parameters (bogus configuration error)
  • Disable hideifundercover on nether (EVERYTHING is under cover there...)
  • Fix lighting above 128 on KzedMap
  • Fix preservation of URL parameters when login is driven or forced
  • Add touch support for scroll buttons on world, player lists
  • Fix hideifundercover on The End
  • Add forestry-support flag to configuration.txt

Comments

  • #3

    HOW DO YOU USE IT?

  • #2

    I use PC to run my server and when I do that local host link, It takes me to this Directory thing and it doesn't show a map or a black screen. Please help ! ! !   Yell

    #Skrillex

  • #4

    The program is more than likely working correctly, it's just your IIS (If you're using Window) configuration that needs to be updated. Top level directory information means that your webserver has not been configured to point anywhere differently, or no new sites have been defined therein.

    If you are using Apache for Windows, it would be a little easier since you could just create an additional site / virtual host. If there are no instructions on how to do this, I may assist the project and see about creating instructions for both IIS and apache (windows and Linux)

  • #1

    is there a way to password protect the map so that only admin can use it? seems like its very easy for anyone to find and servers map.  

  • #5

    This would have to be done within the web-server itself, since the program is just feeding information to it. While I would prefer a database hook to store / retrieve passwords, you can achieve this in apache using htpasswd. I have previously automated this in the past (not for this specifically) using expect scripts.

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