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EpicGlass
- 1 Like
- Minecraft
- 2,069 Monthly Downloads
- Supports: CB 1.5.2-R0.1
- 49,690 Total Downloads
- Updated 05/06/2013
- Created 04/01/2012
- 5 Favorites
- Project Site
- Comments
- Release Type: Release
- License: All Rights Reserved
- Newest File: EpicGlass 1.20
About EpicGlass

Version 1.18
EpicGlass adds a new function to both glass blocks (or any other block type in the config!); the ability to be broken! With EpicGlass, you can charge up your bow and send an arrow smashing through windows or take someone by surprise by crashing through their skylight. But don't worry, all that broken glass will slowly regenerate, so you can shatter it over and over again.
NEWS
Shield
Hey everybody,
The new version of EpicGlass is now using Shield. This means that if you are using a supported protection plugin you can have those regions protected from EpicGlass. Once you've downloaded Shield, by default, players will not be able to cause breaks where they don't have build permission. Also, if you feel the need to override this in a specific region you can set flags with the /egsetflag command. Let me know what you think of the new features!
Features
- Players and Mobs can fall through glass
- Players can sprint and jump through glass
- Arrows can be shot through glass
- All glass blocks that were touching will be broken
- Glass broken by EpicGlass regenerates over time
- Config for disabling any unwanted features and adding a block cap to the number that can be broken at once
- All of these things for any other block type
Videos
A more cinematic video
Usage
In order to use EpicGlass, simply sprint and jump, fall onto, or shoot an arrow at a glass block.
Commands
commands:
egreload:
description: reloads the EpicGlass config file
usage: /egreload
egregen:
description: forces all pending regenerations
usage: /egregen
egsetflag:
description: sets flags, through Shield
usage: /egsetflag <region name> <true, false, or reset> [players...]
Config File Help
Permission Nodes
Bukkit Forums
Todo
- Explosions?
Please post suggestions on the Tickets page
Known Bugs
- There are sometimes graphical bugs with the arrows angle when shooting through glass
Changelog
Version 1.18
- Updated for 1.5-R0.1
Version 1.17
- Updated for 1.4.7-R0.1
Version 1.16
- Updated for 1.4.2 R0.2
For any older changelog, please see the Files Page
!!!CAUTION!!!
Before you post a long unorganized comment with a bunch of individual suggestions, take some time to look at the tickets page. Enhancements posted on the comments page will NOT be considered. Do yourself a favor and POST TICKETS. This will help me track and organize each idea and make sure it gets it proper attention. Please post a SEPARATE ticket for each idea you have and check first to see if someone else has posted a similar ticket. Voting up another user's ticket you are in favor of will help that enhancement get added FASTER.
With that said, if you have any normal comments or questions, feel free to post them below :)
Version 1.20
- Updated for 1.5.2-R0.1
Version 1.19
- Updated for 1.5.1-R0.1
Version 1.18
- Updated for 1.5-R0.1
Version 1.17
- Updated for 1.4.7-R0.1
Version 1.16
- Updated for 1.4.2 R0.2
Version 1.15
- Added Shield support
- Added config option to check if players have build permission on a block before breaking it
- Added /egsetflag command to set custom flags on a per-region basis, overriding the normal build permission check
Version 1.14
- Added some error messages for config files that couldn't be read
- Updated for 1.3.1
- Fixed bugs for disabled worlds
- Skeleton arrows can no longer be picked up after breaking glass (player's still can)
Version 1.13
- Added config option to toggle worlds on and off
- Added plugin metrics
Version 1.12.1
- Fixed enable error
Version 1.12 (removed)
- Associated block types now correctly use the regen settings for the block they are under.
- Breaks will no longer attempt to break the same block twice, if the type is not set to air
- Regeneration is no longer overwritten for additional breaks to a block waiting to regen. (Always regenerates back the ORIGINAL block type that was broken there)
- Other small tweaks and bug fixes for regeneration.
- Fixed Hitting tool inheritance for axes
- Fixed Error on Hitting tools for basic item ids
Version 1.11
- Added support for GunsPlus. Guns can now trigger EpicGlass block breaks
- Added config options for dispensers (arrows)
- Fixed bug: Regeneration somtimes reverts to the wrong type if multiple breaks occur on the same block (i.e. set block to something other than air)
- Fixed bug: Setting blocks of the same type but different data values required a manual block update (hitting, etc.)
Version 1.10.1
- Fixed console spam error for vines which weren't attached to a block, but rather to another vine.
Version 1.10 BREAKING CHANGES
- Added a new break type: Hitting
- Added config options to modify damage done to players falling and sprinting through blocks
- Fixed some console spam errors
- Fixed bug: setting torches to not be affected doesn't work
Version 1.9 BREAKING CHANGES
- Added config option to specify a block type to change to upon break, rather than just air
- Added Vines to the BlocksAffected section of the config
- If regeneration is set to false, blocks are no longer regenerated upon server reload
- Quite a bit of code rewrite on the way blocks are saved
Version 1.8 BREAKING CHANGES
- Added the ability to specify data values for block types in the config (allows you to specify types of smooth brick, types of wood, etc.)
- Added AssociatedBlocks config field, which expands the types of blocks connected that will break
- Fixed permissions nodes bugs
Version 1.7 BREAKING CHANGES
- Adapted plugin to work with other block types
- Rewrote entire config
- Added mandatory 2 blocks to break for sprinting
- Renamed permission .jump to .sprint
Version 1.6
- Added /egreload command, which reloads the plugin's config file
- Added /egregen command, which forces all pending block regeneration to go through
- Added permissions for jumping through glass
- Reorganized and renamed some permissions nodes
- Sprinting now works for Glass Panes, as well
Version 1.5
- Added config options to protect torches attached to glass blocks
- Windows can now be jumped through horizontally
Version 1.4
- Added permissions support
- Added config options to stop water and lava from being affected by block breaks caused by this plugin
- Arrows shot through glass can now be picked up
- Removed some debug code left in v1.3
Version 1.3
- The 9 blocks directly below an entity now always break, regardless of the MaxBlocksBroken setting to insure that the entity always has room to fall through
- Added config option to make signs immune to physics events caused by this plugin
- Added config option for glass to drop blocks when it breaks (obviously not intended to be used in combination with regen)
Version 1.2
- Fixed IllegalAccessError on arrow breaks
- Fixed null pointer on non-living entity arrows
Version 1.1
- Removed version number from file name
- Fixed bug: Skeleton' arrows can now break glass
- Glass now breaks radially, with a slight delay, rather than instantaneously
Version 1.0
- Initial Release
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| EpicGlass 1.20 | Release | CB 1.5.2-R0.1 | 871 | 05/06/2013 |
| EpicGlass 1.19 | Release | 1.5.1 | 2,704 | 03/22/2013 |
| EpicGlass 1.18 | Release | 1.5.0 | 449 | 03/18/2013 |
| EpicGlass 1.17 | Release | CB 1.4.7-R0.1 | 3,554 | 01/25/2013 |
| EpicGlass1.16 | Release | CB 1.4.2-R0.2 | 4,931 | 11/06/2012 |
| EpicGlass1.15 | Release | CB 1.3.1-R1.0 | 4,764 | 08/17/2012 |
| EpicGlass1.14 | Release | CB 1.3.1-R1.0 | 1,447 | 08/08/2012 |
| EpicGlass1.13 | Release | CB 1.2.5-R4.0 | 5,741 | 06/20/2012 |
| EpicGlass1.12.1 | Release | CB 1.2.5-R3.0 | 2,920 | 06/03/2012 |
| EpicGlass1.11 | Release | CB 1.2.5-R2.0 | 2,567 | 05/21/2012 |
| EpicGlass1.10.1 | Release | CB 1.2.5-R1.2 | 1,801 | 05/14/2012 |
| EpicGlass1.10 | Release | CB 1.2.5-R1.2 | 1,710 | 05/06/2012 |
| EpicGlass1.9 | Release | CB 1.2.5-R1.2 | 2,166 | 04/28/2012 |
| EpicGlass1.8 | Release | CB 1.2.5-R1.0 | 1,793 | 04/22/2012 |
| EpicGlass1.7 | Release | CB 1.2.5-R1.0 | 1,516 | 04/16/2012 |
| EpicGlass1.6 | Release | CB 1.2.5-R1.0 | 1,028 | 04/13/2012 |
| EpicGlass1.5 | Release | CB 1.2.5-R1.0 | 695 | 04/11/2012 |
| EpicGlass1.4 | Release | CB 1.2.5-R1.0 | 493 | 04/10/2012 |
| EpicGlass1.3 | Release | CB 1.2.5-R1.0 | 6,540 | 04/07/2012 |
| EpicGlass1.2 | Release | CB 1.2.5-R1.0 | 740 | 04/06/2012 |
| EpicGlass1.1 | Release | CB 1.2.5-R1.0 | 509 | 04/05/2012 |
| EpicGlass1.0 | Release | CB 1.2.4-R1.0 | 235 | 04/03/2012 |
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Comments
Ok what? how was this posible... IMPOSIBLE D: Now i want this so freaking bad oh by the way 2ND
This... Is... EPIC!!!
Oh yeah, first!