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Lift

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  • 2 Likes
  • Minecraft
  • 11,208 Monthly Downloads
  • Supports: 1.5.0
  • 276,315 Total Downloads
  • Updated 03/19/2013
  • Created 11/30/2011
  • 24 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: MIT License
  • Newest File: Lift 35
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About Lift

Lift Description

Lift is a simple elevator plugin. Primary features:

  • Command free
  • Config free (There is an optional config file, but it has sane defaults)
  • Database free (Lifts are determined by block arrangements, nothing more or less)
  • Multi floor elevators
  • Multi passenger elevators
  • Abstract elevator shafts up to 16 blocks in area, larger by changing config!

Tekkit Classic Users: Version 35 is the last version that will support minecraft 1.2.5.

More video tutorials - English and German

lift stats

How it works

To be as flexible as possible a Lift is built by block types. No commands! It is easy to add, remove, or change floors. Lifts are not saved or stored in memory. Every time a button in the shaft is pressed or a sign is clicked to change the destination a new lift is created in memory and then deleted when the passengers reach their destination or the sign is updated. With the default configuration this is a fast process, less than 20 milliseconds.

Installation

Just drop the plugin in the plugin folder and play! No permissions to set up and the configuration is set up with defaults that will work for most servers. If you use PEX for your permission manager you must add the permission "lift" This is a bug in PEX

Here is the configuration if you wish to play with the settings or language:

# Note: Smaller values result in less lag. Lift speed less than 0.4 may not work well for non spout servers.
maxLiftArea: 16
lowScan: 0
highScan: 255
debug: false
autoPlace: false
preventEntry: false
preventLeave: false
checkGlass: false
floorBlock: GLASS
baseBlockSpeeds:
  IRON_BLOCK: 0.5
redstone: false
STRING_oneFloor: "There is only one floor silly."
STRING_currentFloor: "Current Floor:"
STRING_dest: "Dest:"
STRING_cantEnter: "Can't enter elevator in use"
STRING_cantLeave: "Can't leave elevator in use"
  • maxLiftArea is the number of connected blocks the lift can be. Larger values will result in a longer start up time when using a lift. Super large values can even freeze your server for a moment.
  • lowScan and highScan limits the minimum and maximum y values a lift can be generated in. Changing these values can result in a major speed improvement on servers with a lot of tall lift use
  • debug prints out extra information that can help me track down errors
  • autoPlace will automatically position entities over the center of the base blocks which can prevent them from hitting edges and getting stuck
  • preventEntry blocks players from entering moving lift.
  • preventLeave blocks players from leaving a moving lift.
  • checkGlass prevents glass duping. With it false the plugin will NOT check to make sure all the floors have all the glass blocks filled it, but will have better performance for busy servers.
  • redstone can start a lift by using a redstone signal to the block behind the lift button. This can result in some lag on servers with a lot of pulsing redstone signals.
  • baseBlockSpeeds is a list of blocks you wish to use in the elevator base and how fast they make the lift. Multiple block types can be added. For example:
baseBlockSpeeds:
  IRON_BLOCK: 0.5
  GOLD_BLOCK: 0.75
  DIAMOND_BLOCK: 1.0

This allows for three different blocks to be used as a base, with faster lifts being more expensive.. Make sure there are two spaces for proper yaml formatting!

Permission

There are two permission nodes, both are set to true:

  • "lift" is to allow players be a passenger and use lifts. Default is true allowing everyone to use lifts right away. To not let players use the lift, set lift to false in your permission plugin of choice.
  • "lift.change" allows players to change destination floors of a lift. Default is true allowing everyone to use lifts right away. To not allow players to change the floor signs, set lift.change to false in your permission plugin of choice. I will not be adding permissions to individual lifts. It is not possible with how the code works.

Usage

1) Create the bottom floor with iron blocks. An elevator can be as small as 1 block or as big as 15 blocks in any shape. Smaller areas will have less lag.

2) Next create the floor's control panel. On a wall place the following blocks. The signs and buttons must be "over" one of the iron base blocks.

- Required sign, leave blank for now

- Button

- Optional sign with floor name on second line

- Iron floor block you just placed.

3) Create the elevator shaft. To create a new floor platform use glass blocks instead of iron. Like the first floor over one of the glass blocks create the floor interface.

- Required sign, leave blank for now

- Button

- Optional sign with floor name on second line

4) Make sure the shaft is clear of all obstructions except for floor glass, buttons and signs. Torches are also allowed in the elevator shaft.

5) To use your elevator right click the sign above the button to select a destination floor. The sign will automatically add the correct information.

Important Notes

If you find a bug or a feature not working as advertised please report to the ticket page. Bug reports in the comments will (probably) be ignored.

There is a config to adjust max lift area and lift speed. The defaults are sane and most people wont need to change them.

FAQ

Q: Will you add build permissions?

A: No. Permissions are attached to players. An elevator is created by scanning a chunk for specific blocks in specific places. There is no easy way to stop a player from finishing an elevator without doing expensive, lag-causing calculations. To prevent a player from building an elevator you must prevent them from placing one of the elevator block types (iron block, sign, glass, or button). There are other plugins with this functionality.

Q: What are valid blocks to use inside the shaft?

A: Other than the glass blocks for the lift floors you play places torches, signs (ideal for sensors), buttons, vines, ladders, and water.

Q: Will you add economy?

A: No. There are other plugins you can use to add economy to button pressing that can be used alongside Lift:

  • Dropped items can now be passengers in lifts. Great for mob grinders because.....
  • Beta: Redstone current can be used to turn on a lift (default is disabled). To use redstone, edit config.yml and set redstone to true. Run a redstone wire to the block behind the floor button. Run current. Fly up or down! (Note: I may change this setup if I add a current for passengers arriving at a floor)

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