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RealShopping

Economy Login to Add Favorites
  • 0 Likes
  • Minecraft
  • 493 Monthly Downloads
  • Supports: CB 1.5.1-R0.1
  • 8,121 Total Downloads
  • Updated 04/08/2013
  • Created 06/23/2012
  • 2 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: v0.44
or

About RealShopping

Real Shopping v0.44

This is my first Bukkit plugin. It is a shop plugin which aims to be as realistic as possible. It can use Vault for economy integration, which is highly recommended. Pre 0.30 source code is included in the jar, later on GitHub

How it works

You enter a store by right-clicking the "door", which is either a glass block or a glass pane. The mod teleports you inside and remembers everything in your inventory. You can then take the items which you want to purchase from chests in the store. Then you walk up to the cash register (an obsidian block with a slab on top), right click it, and the mod sees which items you have taken and charges you for them. At last you can exit the store by standing at the exit and right-clicking the door.

If you don't feel like reading a lot of instructions, you can get a hold of the basics by watching the video tutorial further down the page! :)

(click images for a higher resolution)

Entering a store Left-click to check cost Right-click to buy

Features

  • Ability to create an infinite number of stores.
  • Separate prices for each store.
  • Self-refilling chests.
  • Minecarts with chests acting like shopping carts
  • Delivery of the items in your shopping cart to a chest at your home.
  • Selling to stores, if the owner approves it.
  • Language-packs.
  • Both admin and player-owned stores.
  • Kick or banish players from your stores.
  • A punishment for players trying to steal items.
  • A mostly command free experience for users.
  • An automatic updater!

Installation

Just put the RealShopping.jar in your plugins folder and start and stop the server. A folder named RealShopping with a couple of files is created.

I highly recommend Vault together with an economy plugin for the best economy management.


Importing Prices


http://dev.bukkit.org/media/images/47/95/commands_and_permissions.png


http://dev.bukkit.org/media/images/47/96/config_and_setting_up.png


http://dev.bukkit.org/media/images/48/376/additional_features.png


Video tutorial

(This one is kinda old, feel free to make your own version and PM it to me)

Thanks to IngrownPenguin for making this tutorial!

Changelog

(Full changelog here)

v0.44

I'm releasing this version just to add one function which I think is needed. Now stores will buy and sell partly-broken tools with a discount equal to the durability percentage.

Note that I am in the middle of rewriting parts of the code. Some of the commands now have slightly improved help options, but otherwise this makes it more likely for bugs to turn up. If you encounter one, please report it in the Tickets section and I will get it fixed. If you're wondering something, feel free to ask in the comments :)

v0.43

v0.43 has mostly small improvements:

  • Added /rsimport. Used for importing prices from an Excel sheet. Still a lot left to improve..
  • Added /rssetprices defaults [STORE]. Related to the above point
  • Updated Language Pack.
  • Right-clicking an item frame with paper in (while in a store) displays the prices.
  • You can now use doors as entrances in stores (although glass is safer).

New in config:

  • enable-doors-as-entrances : If the mod should let you use a door instead of glass blocks/panes as an entrance/exit.

Future features

If you have been following this plugin for a long time you have noticed that the last updates were pretty slow. I have other things than just this plugin on my mind. However some feedback, good or bad, would really help me in the developing of this mod and could make the updates be faster. So please, share a thought in the comments :)

  • Further improvement of the automatic store management.
  • Extended and more customizable notifications.
  • More creative ways to punish thieves and an improvement of the current.
  • Even more smaller improvements!

I'm releasing this version just to add one function which I think is needed. Now stores will buy and sell partly-broken tools with a discount equal to the durability percentage.

Note that I am in the middle of rewriting parts of the code. Some of the commands now have slightly improved help options, but otherwise this makes it more likely for bugs to turn up. If you encounter one, please report it in the Tickets section and I will get it fixed. If you're wondering something, feel free to ask in the comments :)

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