WorldEdit

World Editing and Management Login to Add Favorites
  • 17 Likes
  • Minecraft
  • 160,285 Monthly Downloads
  • Supports: CB 1.2.5-R1.0
  • 1,698,837 Total Downloads
  • Updated 3/31/2012 11:57:56 AM
  • Created 8/24/2011 7:34:41 PM
  • 104 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: WorldEdit 5.3
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About WorldEdit

WorldEdit is an in-game map editor with over 100 functions that makes building and fixing really fast with three types of tools:

  • Select shapes (cuboids, etc.) and change the blocks inside (//replace brick stone). Clear entire areas effortlessly!
  • Bind brushes to your tools and sculpt the landscape (/br sphere 5 sand).
  • Use utility commands like /fixwater and /extinguish.

Want to be able to SEE your selections? Get the complimentary client mod, WorldEdit CUI! It is extremely helpful. You may also want to use SK's Minecraft Launcher to let you one click install mods (be sure to install ModLoader too).

Come join our chat! Get help and love at #sk89q on irc.esper.net.


What can WorldEdit do for me?

Some of the things that WorldEdit can do include:

  • Build far away with WorldEdit's original brush tools
  • Mine instantly with the super pickaxe
  • Use your compass to quickly teleport to areas by left clicking or using /jumpto
  • Replace a giant area with a block of your choice
  • Choose an area and have it instantly restored from backups
  • Level an entire mountain and replace it with natural looking terrain (with brush tools)
  • Smooth an entire mountain quickly
  • Generate spheres, cylinders, cuboids, forests, pumpkin patches, and snowy areas
  • Copy areas, paste them, load them, and save them (compatible with MCedit)
  • Kill mobs, nearby or across the world, and remove entities (arrows, items, etc.)
  • Find out which chunks were in a region, look up your current chunk
  • Count the statistical variation of blocks inside an area
  • Ascend through ceilings, pass through walls
  • Tie in with WorldGuard to protect areas

How do I get help?

PDF Reference

Like WorldEdit?

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Also, check out my server!

SK's Minecraft Server

If you find WorldEdit useful, you can:
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This version features official support for Minecraft up to version 1.2.

  • Made #region mask keep the region selected when the mask was added, and added #dregion mask that always uses the player's current
    selection
  • Allow inverted and under/overlay masks to affect masks, making them more flexible. This allows for things like /gmask !$biome and
    /gmask >>>#region
  • Added basic entity handling with copy and paste. Paintings do not currently respawn properly, entity pastes cannot be undone yet, and
    schematics do not yet store entities
  • Added getChunkCubes() to Region to get 16^3 chunks a region overlaps with
  • Cleaned up ContainerBlock inventory reading from NBT.
  • Added a command to list schematics and the abilitiy to autodetect schematic format when loading schematics
  • Added support for multiple schematic formats
  • Corrected flag checks for biome commands
  • Added allFlags setting to Command to prevent it from restricting allowed flags (for dveleopers!)
  • Make sure all WorldEdit files are in the plugins/WorldEdit folder
  • Added initial support for plugin channels with WECUI
  • Remove error-prone redundancy in Polygonal2D min/max management
  • Updated for SpoutVanilla changes
  • Added Falling sand/gravel entities to /remove command
  • Added support for new tree types to TreeGenerator and make adding more tree types later easier
  • Updated for changes to SpoutAPI
  • Fixed FloatingTreeRemover (/tool deltree) to work correctly with jungle trees
  • Fix bPermissions instanlled check
  • Add a -f (friendly) flag to butcher which applies -a, -n, -p, and -g, and a -g flag which allows butchering of iron and snow golems
  • Add FlatRegion interface and an associated iterator (for developers!)
  • Fix a NPE with brush using a global mask and no brush mask
  • Fixed //shift not updating polygonal regions properly.
  • Add support for expand with reverse dir for Cylinder & Ellipsoid
  • Make inset/outset use varargs contract/expand, so they can be used with cylinders and ellipses.
  • Add positive() to Vector and Vector2D
  • In WorldGuard, teleport/spawn location yaw/pitch should now work.
  • Register command permissions, integrate with the Bukkit help API
  • Allow annotation-free registering of commands with other plugins (for developers!)
  • Added default radius setting for butcher and added permissions for killing pets, npcs, and non hostile animals.
  • Added support for new Anvil saving format, fixed old chunk saving format.
  • Clean up some stray 128 values and update the fallbacks to 256
  • Add support for 1.2.4 and newer
  • Updated for new 1.2 and 1.2.4 blocks, items, and mobs
  • Fix Dispensers, Furnaces and remove redundant casts.
  • Fix restoring enchantments from snapshots/schematics.
  • Made tree planter tool try 10 times to make the tree before giving up.

Thanks to Nidan, aumgn, Jadedwolf, wizjany, SpectralEdge, md_5, and desht for their contributions

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