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Terraria Map Feature: Mechanics Adventure Map

The Mechanics Adventure Map is a new custom map built for 1.1 by TerrariaOnline.com forum member 'Stackerzgame'. It is a parkour heavy map, with bits of puzzle action thrown in to break up all the jumping action. The map was built specifically with the new mechanical aspects of the game in mind. Here is a preview video of the map:

Your starting point is literally right above where the princess in being held, and you are told to save her by traversing the Cobalt, Mythril, and Adamantite dungeons. That is about all the story you get, but again, this is not a story map, it is all about platforming, and some pretty good platforming if I say so myself.

The map is difficult, especially if you have absolutely no rhythm, like me. The parkour mostly comes in as blocks disappear and reappear on 3 second timers. It is a challenge, as you are jumping from a disappearing block and hoping you will land on a block that will reappear in time.

I asked Stackerzgame some questions and he kindly answered them:

ahamling27(AH): What inspired you to make the Mechanics Adventure Map?

Stackerzgame(SG): The new mechanical features of 1.1 were just too awesome and no one else had made a map yet. Also I wanted to get to know them better so I could make other cool stuff.

AH: What did you use to build the map?

SG: I used the inventory editor Terrariviewer.

AH: What was the hardest part to build in your map?

SG: Adding the back wall took ages since I didn't use any mods, same with all the walls.

AH: In my playthrough I noticed it is almost all platforming, why not include any monsters?

SG: I didn't add any monster statues because I didn't want it to be a map where the player was constantly dying, I wanted the player to have to think and search to get past the puzzle. (Editors note: You will die a lot anyway, but adding mobs to the map would have probably made you die twice as much.)

AH: Do you have plans to make another custom map?

SG: Yes I'm working on a sequel at the moment that uses other cool things I figured out about mechanics.

So expect a sequel to this custom map sometime in the near future. Stackerzgame was able to pump this one out in just over a month since 1.1's release, so I would expect it sooner rather than later. As always, check back here at Curse.com or TerrariaOnline.com for the latest Terraria map features. You can download the latest version of the map here.

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