There is a story to go along with your adventure, and some of it is funny, and some of it is quite vulgar, so there's your warning. There are also plenty of custom NPC's to give you quests. When I say "custom NPC" what I'm referring to, is the use of clothing on a statue to make up an NPC. And in Wanted, they are everywhere, and almost everyone will tell you they need a certain item. When you find that item you'll also get a lever that is used back at that NPC to unlock their reward.
This quest structure that Stackerzgame has put together in this map gives it sort of an open world structure to it. When you escape the prison and end up in the first town, you'll run into four or five quest-givers right away. There is no direction you are told to go in so it's up to you to explore and find the items for quests.
As seen from the picture above, you'll often have to fight a hardmode enemy, but you'll get some pretty nice weapons early on to compensate. That doesn't mean you won't die though. It's a tougher map, it's not really hard, but you will die from your standard traps here and there.
I asked Stackerzgame some questions and he was kind enough to reply:
ahamling27(AH): I featured another one of your other maps, Mechanics Adventure Map in mid January and you made a sequel of that map too, when did you have time to make another adventure map?
Stackerzgame(SG): I started this map right after the sequel because I wanted to explore new concepts than just mechanics.
(AH): Mechanics Adventure Map was in a very tightly controlled, enclosed environment, but Wanted is a lot more open. What was the hardest part about making an open structure like you did in Wanted?
(SG): The hard part of a big open map is making sure that all the little jumps from Terraria are made possible with the equipment the player has since they can't place blocks. Also making sure the player can't go places they're not suppose to.
(AH): Mechanics is a puzzle map and Wanted is more of an adventure map, which genre, puzzle or adventure is your favorite to make?
(SG): Making puzzles is more fun and rewarding. But adventures are easy to make, though not as fun. But then again making up a new puzzle is extremely hard and time consuming.
(AH): Puzzle/Adventure maps since 1.1 have really raised the bar for what kind of puzzles you can make and what the wiring and mechanics can do. What was you favorite puzzle to make in this map or another?
(SG): All my favorite puzzles involve a crab that you have to get to hit a pressure plate you can't reach, I have made a few of those.
(AH): Are you working on another map right now?
(SG): I am not working on any maps now. But in the future I may, depending if any good concepts pop in to my head.
There is a downside to the open structure of the adventure, if you wander to far one way or miss a jump, you might get stuck in hole, unable to jump out. All it takes to fix that is just to exit the map and reload it. You'll start at your last saved bed, and more importantly, you can keep going. Download and more information, like the rules, can be found here. Good luck, and have fun!