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Map Feature: The CraTer vs. The Valley
The CraTer vs. The Valley is a map that is all about building monuments, giant statues, and other pixilated wonders. It's really fun to just explore the large world and see what is all over it. -
Updated Terraria Maps
Almost every adventure/parkour/PvP map gets updated after it gets featured. If there's a map on this list that you haven't played yet, well now is the best time to do so! -
Terraria Map Feature: The Story of Red Cloud
The Story of Red Cloud is an adventure map by TerrariaOnline.com forum member Tim Hjersted. This is a custom single-player adventure map that utilizes Tconfig for custom enemies, bosses, weapons, armors, and accessories. Do not pass this adventure map up! -
Terraria Map Feature: The Ancient Spirits of Light and Darkness
The Ancient Spirits of Light and Darkness is an adventure map by TerrariaOnline.com forum member Dogat. Packed to the brim with a story about saving the world from the corruption, it'll have you adventuring for quite a while. -
Terraria Map Feature: A Link to Terraria
You play as Link and are tasked with saving the Princess Zelda by defeating Gannondorf thereby bringing peace back to the land of Hyrule. -
Terraria Map Feature: The Cloud Layer
The Cloud Layer is a survival map that's in the floating islands category. It isn't your typical island based map and exploring this large world will take a good amount of time. -
Terraria Map Feature: The City of Cheam
The City of Cheam is a great map to use as a host world for a server. There is ample housing and the city is set up perfectly for role-playing. -
Terraria: Tips for Making Maps
Creating custom maps for Terraria sounds daunting, but with the right tools and know-how, anyone can make their own adventure map, PvP map, or puzzle map. -
Terraria Map Feature: Wanted
Wanted is a single player adventure map that has you escaping a prison and becoming a wanted man. It's an open world type adventure with lots of secrets to discover and quests to complete. -
Terraria Map Feature: Skellig Valnus
Skellig Valnus is mostly a puzzle map, each room you venture in has some sort of puzzle to solve to get to the next area. There is some story involved too, and a nice bit of action to it as well. -
Terraria Map Feature: Pyramid Adventure 1 & 2
Pyramid Adventure I and II are great puzzle maps. The puzzles involved with progressing are tough, but rewarding once you figure them out. -
Terraria Map Feature: The Forgotten Ice Temple
This is an adventure map by TerrariaOnline forum member XoGenius. It's a long and fun adventure, spanning both a regular world and hardmode world. -
Terraria Map Feature: PacMap Arena
This Pac-Man inspired PvP map is great for Capture the Gem matches or just plain old PvP, team based or free-for-all. -
Terraria Map Feature: Loophole
Loophole is a parkour map and should test your jumping skills. It's not your standard parkour map, there are some clever switch flipping puzzles too. One puzzle in particular was a cooperative challenge, as this map was designed for one or two players. -
A Guide to TEdit 3 for Terraria
TEdit 3 is a wonderful map editing program you might have seen featured before. You might have questions about how to use it though and I hope this guide will help with your understanding of TEdit 3. -
Terraria Map Feature: Curse of Evokas
This is a great multiplayer adventure map, but can also be done single player as well. Play as one of four unique classes in multiplayer. -
Terraria Map Feature: Minilands
Today's Terraria Map Feature is a survival and adventure map called "Minilands" by TerrariaOnline forum member IcyPRO. Minilands isn't your traditional adventure map. In fact, it's hard to call it an adventure map, but the term survival fits it nicely. -
Terraria Mod Feature: TEdit 3

Today's Terraria Feature is a modding tool called TEdit 3 by TerrariaOnline forum member BinaryConstruct. Many of you may be familiar with TEdit 2, but with the major content patch 1.1, TEdit hit it's third version. TEdit 3 improves performance significantly over TEdit 2, not to mention a ton of new features and tools.

TEdit 3 is a huge step forward from TEdit 2, and leaps and bounds better than the orginal TEdit. First off, the program has been optimized heavily, using XNA to display the world. That alone makes the program run really smooth and dragging around the map is quicker than ever.

Another awesome new feature is the ability to create a new map from scratch. You can customize the width and height as well as the surface and bedrock levels, and in no time you have a blank world to start building in. There is a box to enter a "World Id (Seed)" but in my testing it didn't change anything, so that might possibly be a feature down the road.

The newest feature added, was the ability to add friendly NPC's to your world. From the "World Properties" tab you can add each NPC separately and change their name to your liking. Also in the "World Properties" tab you can toggle whether your world is in Hardmode or not, as well as which bosses have been downed.

The sprite placer tool has also been overhauled. With it comes the ability to see the in-game sprites in the "Sprites" tab and in the world editing window as well. You can use the sprite placer tool to place any sprite in your map and it makes creating trees a breeze.

Copy and paste is still here but it's been improved upon as well. Now you have the option to "Paste Empty Tiles" or not when you are pasting objects. Also undo and redo have been improved. TEdit now uses a temporary file for managing undo and redo, which has stopped the program from freezing quite a bit. Although, if you use the bucket and fill a blank world with dirt you will still get a lock-up. An easier way is to use a brush that is 200 blocks tall and 1 block wide so you can sweep across the map, painting it with almost no hiccups.

Chest editing has also been improved upon. Sign and Chest editing have been merged into a new tab called "Chest-Sign". As I was writing this I noticed a bug in editing chests. By the time I was finished with this article BinaryConstruct had an update to fix this. That's some fast bug squishing!
I asked BinaryConstruct some questions and he was kind enough to reply:
ahamling27(AH): TEdit has been around about as long as Terraria has, what prompted you to make a world editing program?
BinaryConstruct(BC): I really wanted a world editor and was disappointed the game didn't ship with one. I think having a world editor outside the game environment is a requirement for any sandbox style game. Since there wasn't an editor, I decided to try and be the first to create one. Also, I wanted to have an open source project and this was the perfect opportunity.
AH: TEdit 3 has come a long way since the first TEdit. What is the biggest thing you've learned while making this program?
BC: From the technology standpoint I have learned quite a bit from TEdit, primarily Mvvm, MEF and even a little XNA. However, the biggest challenge and learning experience was managing the user questions and problems. There have been hundreds of questions, answers and over 200 issue tickets created and completed. I did have a lot of help from the community, especially with wiki creation and documentation.
AH: Have you made any computer programs before TEdit? What's your programming background?
BC: I've been coding c based languages since 2001, so I have a little experience in the area. I dabble in embedded systems such as Arduino and arm, but mostly just desktop stuff.
AH: Do you have any plans to make some sort of custom map like an adventure map for Terraria?
BC: No, I thought about it, but every time I start, I just end up writing some code to do it for me. There are many far better map makers than I!
AH: I've noticed a ton of new features in TEdit 3, is there a new feature/tool we might see in the future that we don't know about?
BC: I don't have any secret plans, but I do plan on adding several plug-ins for parametric world and world feature generation. Also, I plan on adding a sample project where other developers can easily create plug-ins for TEdit.Here's a time lapse of me building a castle using TEdit 3:
TEdit 3 is a powerful tool. I have not even mentioned the fact that you can now edit wiring. TEdit does pretty much everything you could want it to do. One last feature that I haven't mentioned yet is the "Display" menu. Now you can filter what is shown in your world. If you un-tick tiles you get a good shot of your background walls. With this powerful tool, I'm sure we'll see some great adventure and puzzle maps in the next coming months. I know I am working on a new adventure map, are you?
The latest TEdit 3 build can be found here. TEdit was created by BinaryConstruct and is an open source project. You can find it at here at GitHub. BinaryConstruct would like to thank Aimeryan, Kyphis, SineSwiper, and ahamling27 for their help on the project.
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Terraria Map Feature: Mechanics Adventure Map
The Mechanics Adventure Map is a new custom map built for 1.1 by TerrariaOnline.com forum member 'Stackerzgame'. It is a parkour heavy map, with bits of puzzle action thrown in to break up all the jumping action. The map was built specifically with the new mechanical aspects of the game in mind. -
A Guide to NPC Housing in Terraria
Since the dawning of Terraria, to get an NPC to move into whatever building you made, you needed a table, a chair, and a lighting source. -
Exploring the Terraria 1.1.1 Holiday Update
The Holidays are here and last week Re-Logic released their Winter Wonderland update to Terraria! With it comes a wealth of bug fixes, a few new NPC’s, and my favorite additions, the snow biome and new blocks!