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Brian Hudson, a Tabula Rasa developer, goes into details about a new instance which will go live in a couple of weeks. The name of the instance is Velon Hollow and it is on the public test server right now.
Imagine that an evil alien race has developed a serum capable of suppressing your personality and trapping you in your own mind.
The...
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Earlier today Darkfall Online developper Tasos Flambouras posted a new community QA on the official forums. It covers quite a few interesting topics, so enough with the jibber jabber and lets get straight to the QA:
Here’s the QA…we worked with lists sent to us by community members and tried to answer as many as possible without too much...
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The developers behind Limbo of the Lost has been found out stealing assets from numerous of games, including World of Warcraft.
It all started over at GamePlasma, where they discovered that Limbo of the Lost had stolen from The Elder Scrolls: Oblivion.
It quickly escalated and now there's numerous of news and forum threads across the net where...
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The following as been posted by Darkfall developper Tasos Flambouras on the game's official forums:
This is not an update as much as it is checking in with the community. Just to inform you about the sparse updates: they're due to an urgent health problem that landed me in the hospital for a week and I'm still trying to catch up with work.
Our...
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Recently the developers of Guild Wars posted an update about their plans and thoughts in regards to PvP and PvE skill balancing.
With this week’s update we will introduce a new system to split certain skills into separate PvE and PvP versions. With this system we can update skills for one game type without affecting the other. To prepare players...
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Jason Ford, Mission Designer of Tabula Rasa have made a developer diary about his views on the changes made to Magma Caverns, mission-wise, that is.
Design Changes to Magma Caverns in Tabula Rasa -- May 2008
We’re working hard to add brand new maps and missions to Tabula Rasa, but we are also taking the time to polish and add exciting new...
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Michael Hutchison, Lead World Designer of Tabula Rasa share with us about the changes done to Magma Caverns in their latest update. Michael's perspective is mainly about POI (point of interest) to redesigning the area.
Design Changes to Magma Caverns in Tabula Rasa -- May 2008
The rework of Magma Caverns was undertaken as part of our team’s...
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You can now download the 7th audio installment here on Curse -- where developers of Stargate Worlds answers many questions from the fans.
Thirteen fans ask their questions to the Stargate Worlds development team, comprising the largest Q&A we've had thus far! This podcast introduces Programmer Paul Tanganelli and Designer Steve Williams to our...
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Over at MMORPG.com they have a QA Developer Journal with the team of Spellborn. The Chronicles of Spellborn is a game that have caught many gamers eyes, mine included. This QA is a very good and interesting (not to mention, enlightening) read.
Before I get into the details of combat testing, let me first explain the setup we have here for our QA...
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If you thought part four of our article coverage was the end of the AoC Community Event frenzy, you were wrong! Today Funcom sent us a video from the Q&A Developer Panel held on Friday, January 18th in Oslo, Norway.
This video is 24 minutes long and has quite a bit of information in it. Share your thoughts in the comments below, and remember --...
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The Hellgate: London website has posted the transcript from the first dev chat since the games launch. I've painfully spent the last few minutes going through and formattin git so that you don't have to go elsewhere to read it... and here's
the end product.
Even after the chat event ended, a few of the participating developers lingered in...
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Codemasters has released the fifth video dev diary for The Lord of the Rings Online.
One shows Jeffrey Steefel, the Executive Producer for the MMO title, talking about player groups. Steefel also explains more about the in-game mechanic known as Fellowship Manoeuvres in which you and your group can combine your powers and actions for superior...
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We have another treat for everyone interested in Tabula Rasa. Rebekah Tran has written up another mission introduction for her dev diary series, this time for the Caves of Donn - one of the first missions players will come across in the game. Included is not only the writeup, but also some new screenshots and the intro clip you see when entering...
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The TCoS weekly Dev Journal series continues today with a new Art Journal - this time written by Niel Vredeveldt. Niel talks about the User Interface and how it's gone from basic ideas to the actual implementation in-game.
Because Spellborn has a distinctive art style, I also try to capture this in the GUI. The easiest way is to achieve this is...
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The Chronicles of Spellborn website has two new developer journals up from last night and this morning. The first journal takes a look at the Appearance System in the game, and is written by some of Spellborn's Tech Devs. They delve into the technical side of Spellborn fashion, including a diagram to help illustrate a top-down view of the world....
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The Chronicles of Spellborn Dev Journal section has been updated with two new journals. Last night Sjoerd "Hourences" De Jong from Spellborn's Art Department goes into detail about the design process of environments in his new Art article. You'll also be able to check out a screenshot from one of the areas he talks about.
Today another article was...
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The folks over at the official The Chronicles of Spellborn website have created a new forum dedicated to Developer Journals. Today there's a new journal available from Naj-Treb, a member of the Art department of TCoS.
Naj-Treb wrote:
Of course we have been doing all the regular boring important stuff like bug fixing, optimization tweaks,...
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The latest Dev Diary on SWGPlayers is written by Thomas "Hanse" Eidson - his third such diary writeup. This time around, Thomas provides an inside look at the creation of the Jedi expertise system released with Chapter 2.
Thomas ''Hanse'' Eidson wrote:
At the time of the first expertise chapter, Jedi had already been revised and...
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Thomas "Hanse" Eidson is back for his second dev diary on SWGPlayers. Thomas is a System Designer on Star Wars Galaxies. In this diary, Thomas provides a detailed look at the process behind creature balancing.
Click here to read the diary in full detail.
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The Pirates of the Burning Sea website has a new Dev Blog up with ArtCo. This time around they've improved the looks of many NPC's in the game.
The article talks of how the art team likes to model each NPC so that their look is relatively unique, and they work with three core pieces of a model: heads, torsos, and lower bodies.
If you'd like to...