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Wednesday, March 5, 2008
Dev Corner: Tabula Rasa - State of the Game
Starr Long, the Producer of Richard Garriott's Tabula Rasa, updates us on the state of the game, as well as moving forward to the exciting things to come.
In the last few weeks there's been talk about the future of Richard Garriott's Tabula Rasa, the financial impact of the...
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The official Guild Wars website runs a series called State of the Game, where players and amateur journalists can share their observations of the game with the world. This week, Sean Ferguson takes a look back at the past, in a "Remember when?" segment. Sean looks at some of the things that used to be, but aren't anymore, like Lightning spike when...
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A brand new State of the Game is up on the Guild Wars website. Written by Harold J. Chow, and titled "Dismantling Defenses", this article takes a look at the strategies behind countering the defenses any serious PvP team will bring to the table during matches.
"Blind on One."
"Blurred on One!"
"Blurred on Two!"
"$#@%! BLOCKED!"
These complaints...
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There's a new State of the Game up on the Guild Wars website, this time written by Christian Brellisford.
This newest game analysis looks at the recent balance changes and the week of play testing that followed in order to evaluate the immediate consequences of those changes—particularly in regards to Paragons, Defensive Anthem, and Mesmer...
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In the latest State of the Game, we get a chance to see Alex Marsyla's detailed review of a newly added feature to Guild Wars Tournaments - the Hero Battle.
It's an interesting read, so if you're looking to get involved in Hero Battles, then check it out!
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This week's State of the Game is written by Billiard, and covers the roles and importance of the midline in GvG combat.
Billiard starts off talking about which is more important, frontline or backline, and then covers the variety of combinations teams use for their midline, including offensive and defensive roles, and the decision making involved...
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In the latest State of the Game, Nicolas Carpenter takes a look at the Elementalist class and their role in GvG.
He looks back on the Prophecies(classic Guild Wars) Elementalist, where they are now, and what the future could hold. Head over to take a look!
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This latest State of the Game - written by Harold J. Chow - is titled "ATS Metagame" and takes a look at the various strategies you're likely to face when taking part in the Automated Tournament System.
Harold takes a look at how much knowing your opponents helps, as well as knowing the game's mechanics enough to know which classes you should use...
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This issue of State of the Game was written by Harold J. Chow.
Harold talks about the gear choices in GvG, including the various possible weapons a player might use. He covers both melee and caster builds, commenting on each type's effectiveness and where they may not be the best choice.
There's also mention of the power of shields, and which...
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This edition of State of the Game, by Christian Brellisford, covers the Melandru Dervish and its popularity in GvG combat.
Christian goes into detail about each of the gods that are available to the Dervish to transform into an avatar of, as well as pinpointing the reasons that the Melandru is a more popular avatar to use than others.
Head over to...
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There's a new State of the Game - by Harold J. Chow - at the Guildwars website.
The article covers some of the abilities that are key to disrupting, as well as some tactics that make disrupting an integral part of any team's arsenal in GvG play.
Click! Every caster hears that dreaded sound eventually. It happens when the enemy disrupts a spell,...
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This week's editorial takes a look back at character builds and skill sets and how they have come and gone over the last many months. Remember Boon Monks? How about ganking with Grenth's Balance? Check out this week's SotG for more metagame memories.
Read more from this article in the latest State of the Game update!
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The Guild Wars community is deeply polarized around PvP and PvE. Very few players dedicate a lot of energy to both, and fewer yet are successful at both. One reason is the difficulty in learning PvP when you're accustomed to PvE; the two sides of the game are designed differently. There's a huge hurdle here. Someone who has learned the game while...
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It has happened to many new guilds—they put some wins under their belt but then, suddenly, bump into strange maps and start taking losses. Not from a lack of skill, necessarily, but perhaps from a lack of knowledge about the unfamiliar terrain or assorted quirks of these maps. Talking to the Canthan Ambassador [Guild Halls] NPC in the Great...
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Positioning and movement of individual characters can mean the difference between breaking an enemy team and your own team falling apart. The overextension of one...