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There's been a couple of fairly big news for Tabula Rasa lately. First out is the big news about Operation Immortality, which you most likely already have heard about – if you haven’t, fear not and read all about it below.
Secondly, Deployment 11 is on the Public Test Servers and the main changes are focused on "New User Experience" which in a...
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This Feedback Friday of Tabula Rasa contains a lot of different teaser screenshots. You can find the revamped version of the Thrax soldiers which should be populating the Wilderness and different other newbie areas of the game. Furthermore, there are several upcoming special weapons which the Weapons Development is showing off.
There’s certain...
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The new Assistant Producer of Tabula Rasa introduced himself today. His name is Dane Caruthers and he's been working on TR since 2007 as the Quality Assurance Lead.
A bit of background on me – After spending the previous decade in supervisory roles in retail and with the regional MHMR children’s program, I jumped at the chance in 2000 to work...
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Jason Ford, Mission Designer of Tabula Rasa have made a developer diary about his views on the changes made to Magma Caverns, mission-wise, that is.
Design Changes to Magma Caverns in Tabula Rasa -- May 2008
We’re working hard to add brand new maps and missions to Tabula Rasa, but we are also taking the time to polish and add exciting new...
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Eight new Tabula Rasa screenshots can be viewed below, courtesy of NCsoft.
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Many concerns have been raised about the Sniper class in Tabula Rasa by players. Ncsoft have replied to said concerns and also published a guide.
I actively read the forums and often find great information there. I have seen the posts over and over about how ineffective Snipers have become… But then I log in to my live Sniper (I play the game...
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Tabula Rasa Reactivation Referral Program
What’s it all about?
Here’s another great reason to get your friends back into the game! Invite a friend to come back* to Richard Garriott’s Tabula Rasa and split a FREE 30 days of credit** to your Tabula Rasa accounts! Read on for all of the details.
Step-by-Step Instructions
1. Go to the PlayNC...
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Enjoy double exp if you're in squads while playing Tabula Rasa until Monday the 12th May.
To encourage teamwork with fellow AFS soldiers, General British has authorized Double XP to be awarded to those soldiers who play as part of squads between Monday, May 5, 2008 10AM CDT and Monday, May 12, 2008 at 4pm CDT. All soldiers fighting in squads...
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We've updated our Tabula Rasa gallery with eleven more screenshots.
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Yet another week have passed by and it's Friday and time for Tabula Rasa's Feedback Friday feature.
1.7 – When can we see it?
We’re finishing up some testing with the 1.7 build and fixing a few issues before we make it public. We hope to have a fresh build ready for PTS some time next week. What else can you expect in 1.7? Here’s one more...
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Patch 1.6 went live recently and there's now information out about the upcoming v.1.7 Tabula Rasa patch! One of the major things you can expect to see with v1.7 is revamps of many classes.
Class Revamps/1.7
Last Feedback Friday we mentioned that we would be revamping certain abilities to help create a more well-rounded Ranger and Spy class....
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Tabula Rasa version 1.6.5 should be out on the live servers very soon!
We are excited about releasing the patch as it has a good list of new or improved features. You can see the full list in the Patch Notes in the morning or check out the Test Server Patch Notes as a preview. We wanted to take a moment to thank our community for helping us...
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This friday NcSoft informs us about some upcoming changes to the Spy and Rangers classes in v1.7 of Tabula Rasa. Obviously it's work in progress -- so they are subject of being changed/revamped/removed etc.
You may question why Spy and Sniper are being addressed in 1.6 and 1.7. The Classes and Combat Team felt the Spy and Sniper classes were...
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NCSoft have published version 1.6.3 patch notes of Tabula Rasa on the Test Server. They are subject to change. it seems like many annoying bugs have been fixed. There's a long list of User Interface fixes, many abilities have been adjusted (see: nerfed).
Creatures
The area of effect of the Necromite corpse explosion has been reduced.
The...
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We've yet again passed another weekend -- for Tabula Rasa this means time to wrap up any interesting happenings.
Happy St. Patty's Day!
Don't get pinched today! Some of the Developer and GM Staff** just may be hopping on YOUR SERVER to hand out some green dye to celebrate St. Patrick's Day. No special time, no special server, just keep an eye...
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Summarized news about your favorite sci-fi MMO, Tabula Rasa.
The first official TabulaCast contest starts tomorrow. Whether you are new to the game or a veteran you can take part.
Live Fire Sports League's Kings of the Hill
Do you remember playing King on the Hill as a kid back on Earth? Well this is the same thing. Sure, you're now in the...
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The patch notes for build 1.6 hit the Tabula Rasa test server recently. They are subject to change, but, should give you an idea of what's in store. See below!
Please note: In an effort to get patches to the players sooner so that we have time to fix bugs and make changes before sending a patch to live, the patch may have bugs or changes that...
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Wednesday, March 5, 2008
Dev Corner: Tabula Rasa - State of the Game
Starr Long, the Producer of Richard Garriott's Tabula Rasa, updates us on the state of the game, as well as moving forward to the exciting things to come.
In the last few weeks there's been talk about the future of Richard Garriott's Tabula Rasa, the financial impact of the...
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The creative writers over at the official Tabula Rasa website have published a guide for operating the AFS standard issue crafting station.
The first step to crafting in Tabula Rasa is to make your way to a Crafting Station. These stations are located in most every major AFS camp. Schematics require specific abilities located in the Recruit...
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This friday the development team behind Tabula Rasa explain their ongoing development plans.
How we are dividing our current development efforts:
1/3 of the effort is being spent on fixing bugs. We hate them, you hate them, and we’ll spend a good portion of our time getting rid of them.
1/3 of the effort is being spent on new features. New...