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UltimateCrafter

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  • 53 Likes
  • The Secret World
  • 6,520 Monthly Downloads
  • Supports:
  • 101,000 Total Downloads
  • Updated 09/02/2015
  • Created 06/28/2012
  • 142 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: UltimateCrafter 1.4.9
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About UltimateCrafter

Recent updates

After a few years break, UltimateCrafter is getting some updates again! There will be a few more small new features in the next days/weeks but nothing major for now (the mod would really need to be rewritten from scratch to make it efficient to implement a lot of new stuff or improve current ones)

Donations

Addon development takes a lot of time. If you really like this addon and want to support it, please consider making a donation! Any amount is appreciated.

About UltimateCrafter options

All options are set on the safest value by default, to prevent anything unwanted to happen if they should ever reset. They can be accessed by clicking the "?" icon on top of the assembly window.
Default options include the "epic protection", that will prevent epic items from being dragged into the disassembly slot. Make sure to disable it if you need to break epic items.

Current Features

  • Disassemble all your spare items in a single click (you can configure the QL, rarity and item type in settings)
  • Upgrading all materials/signets in a single click (you can select the maximum quality to upgrade to in settings)
  • Create patterns in a single click with a drop down menu to select what you want to make
  • Assembly Window improvments: protection for epic items against manual disassembling, automatic augment upgrading, moving toolkits to the right slot if dragged elsewhere, ...

Known Issues

  • Anima/Drink/Augment feature not working on german client[

Installation Instructions

  • Extract the Flash\Crafting.swf file into ...\The Secret World\Data\Gui\Customized\Flash
  • To remove the mod, remove the file from that directory
  • If the crafting window doesn't change, a /reloadui might be needed for the game to correctly load the file

1.4.9

  • Fixed an issue with augment attuning on french client

1.4.8

  • Fixed an issue with an invisible element preventing mouse to work on inventory depending on window's locations
  • Fixed an issue for making nightwatch glyphs

1.4.7

  • QL 10.x items are no longer considered as QL10 for breaking
  • New options for more separations between blue and greens in breaking filters

1.4.6

  • Fixed a conflict with an unknown addon that prevented settings to be saved for some users

1.4.5

  • New options to fine tune auto-breaking of green/blues

1.4.4

  • Fixed glyph breaking for german client
  • Added extra options to break leech potions and more fine tuning for animas

1.4.3

  • PvP potions will be broken in english/german client (still missing names for french client)
  • Fixed split-item popup window
  • Fixed the "always split one" option

1.4.2

  • Quick fix for upgrading to work on french client

1.4.1

  • A lot of code has been rewritten to be more efficient and make it easier to implement more features
  • The settings window now has tabs to make more space for settings and got a few more settings, including better targeting of animas/drinks you want to break, delays for auto-break/upgrade, better bag targeting to fit your inventory management style better
  • Fixed some issues with german/french client
  • Auto-break & Auto-upgrade now show a progress bar with remaining tasks and a stop button to... stop it!

Comments

First Previous Page 3 of 8 Next Last
  • #88

    Hello Eth, i just cleanly installed TSW and all my addons/mods, UltimaCrafter when installed cleanly did not create the UltimateCrafter folder with the "CharPrefs.xml" in it, "Crafting.swf" was installed just fine.

    Just a heads up... :D

  • #87

    Hi,

    first of all, thank you for the effort put into your fantastic add-ons. They are well designed and really enrich the gaming-experience.

    I have one little question regarding the lair tokens. If I want to use withdrawel function for a certain area, the add-on throws me an error message that no "lair bag" (with the right dimensions) would exist. Well, I tried to create all kinds of bags and was trying to guess the name ("Lair Bag", "lairbag", etc). Could you let me (us) know what the naming convention for that bag is?

    Thanks a ton!

    yur

    Last edited by grandmagusyur on 1/13/2013 9:52:47 AM
  • #86

    Can this be updated to recognize Aux weapon upgrade "signets"? It won't auto upgrade them right now.

    Also, a different threshold for the different types? I want to set it to disassemble all QL10 green talismans, weapons and glpyhs but *NOT* QL10 green drinks or anima. I want to set drinks to QL9 and under and animas to QL7 and under, but there's no way to do this currently.

    Otherwise, awesome addon!

     

    Last edited by Megalomaniacs on 1/10/2013 4:18:33 PM
  • #85

    Hey, love the mod, absolutely lovely if I must say so.

     

    One thing I was wondering, are you planning on updating for Gadgets blueprints?

  • #84

    Hello,

    Love this mod. Can we get a configurable stack size limit for the autoupgrades? Currently, it can be set to keep just one in a stack, but I actually would like to keep a reserve of lower materials to craft for alts and friends.

  • #83

    Nice Job Ethanolrift!!! Love your Addon! Will it possible to use the upgrade-function with your bankbox (the bankbox must be opened, of course) in the future? That would be awesome! Thanks anyway for the great Addon. It save a lot of time :)

  • #82

    Great addon, could not be without it.

    One thing I would find very useful though is the option to be able to only select items to disassemble that break down into fire, water etc. The reason for this is I am dps and disassemble items that produce fire for my dps pure animas but I sell the rest. At the moment I have to move likely items one at a time to the window to see if they produce fire. Yes, I know you can generally tell by seeing if its a dps item but that does not always works and actually takes longer.

    Keep up the great work !

  • #79

    Thanks for the fix !! :D ^^

    But now there just another very minor thing (will be the last i think... Promised!), when i want to craft Animas it doesn't take the toolkit to the craft window automatically. It not verry annoying, but i report it like that the addon will be perfect.
    (and now it tell me the same things as before for Animas, but works well with drinks)

    Thanks for your work

    Last edited by pampi on 10/23/2012 11:29:44 AM
  • #80

    If you do multiple crafts in a row without closing the window, it won't grab the toolkit sometimes.

    It's has been in since the beginning and I never really figured why it stops working correctly on the 2nd craft sometimes :/ Might fix it when I get to make a 2.0 version for the mod, with a full rewrite of the entire code.

     

  • #81

    ok, but it's the same bug as before: when i try to craft Animas it tell me that he can't find "Outils de consommable" i think it cause by the wrong name. Now it work well with Drinks, but not with Pure animas.

  • #77

    Hello there is a little problem with the addon, i'm using the french client and i can't create Drinks or Animas.

    When i try it tell me that he can't find "Outils pour consommable" but the right name is "Outils pour consommables", i don't know if it will resolve the bug but i think i had to report it.

    Thx for reading me.

    Ps: GREAT ADDON!

  • #78

    Thanks for the report, I'll fix that for next version.

  • #76

    Ty for superb addon! Is there a problem with Blue Mountain Lair bosses? Cause i cant chose anything from "Item" list.

  • #74

    If you have set the options to prevent bound items from being disassembled and you only have bound items in your inventory then it goes into an infinite loop.

    It loads the same item into the crafting ui over and over again but never does anything.

    In saying that I tried it again just now and it did the loop thing for some time before it disassembled a bound item even though the option was set to not do it.

  • #75

    Ah thanks for the report, I'll make sure to fix this one. I probably messed up in the inventory scan, it should just skip bound items with that option turned on and never try to put them in the disassembly slot.

    Edit: uploaded a new version to fix that with also some improvment to the protection system (rather than send back the item to inventory, it will just prevent them from being dragged)

    Last edited by EthanolRift on 9/7/2012 4:34:18 AM
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