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  • The Secret World
  • 6,108 Monthly Downloads
  • Supports:
  • 86,955 Total Downloads
  • Updated 07/07/2015
  • Created 06/28/2012
  • 134 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: UltimateCrafter 1.3.10
Support development! **

About UltimateCrafter

Recent updates

After a few years break, UltimateCrafter is getting some updates again! There will be a few more small new features in the next days/weeks but nothing major for now (the mod would really need to be rewritten from scratch to make it efficient to implement a lot of new stuff or improve current ones)


Addon development takes a lot of time. If you really like this addon and want to support it, please consider making a donation! Any amount is appreciated.

About UltimateCrafter options

All options are set on the safest value by default, to prevent anything unwanted to happen if they should ever reset. They can be accessed by clicking the "?" icon on top of the assembly window.
Default options include the "epic protection", that will prevent epic items from being dragged into the disassembly slot. Make sure to disable it if you need to break epic items.

Current Features

  • Disassemble all your spare items in a single click (you can configure the QL, rarity and item type in settings)
  • Upgrading all materials/signets in a single click (you can select the maximum quality to upgrade to in settings)
  • Create patterns in a single click with a drop down menu to select what you want to make
  • Assembly Window improvments: protection for epic items against manual disassembling, automatic augment upgrading, moving toolkits to the right slot if dragged elsewhere, ...

Known Issues

  • Anima/Drink/Augment feature not working on german client[

Installation Instructions

  • Extract the Flash\Crafting.swf file into ...\The Secret World\Data\Gui\Customized\Flash
  • To remove the mod, remove the file from that directory
  • If the crafting window doesn't change, a /reloadui might be needed for the game to correctly load the file


  • Toolkits now always go in the toolkits slot no matter where you drag them to (unless there is already an item in the toolkit slot, incase you want to upgrade toolkits)
  • Fixed augment upgrading to pull enough mats for the entire augment stack
  • Anima/Drink breaking and augment upgrading should now work on french client


  • New option to auto-complete augment attuning recipes


  • Fixed bug for auto-upgrading, so it won't stop after the first item


  • Extra options for breaking drinks/animas
  • Extra option to upgrade items from the bank
  • Upgrade now works on aux signets


  • Another fix for french version
  • UltimateCrafter can now create Anima potions. As a reminder, Anima & Pure Anima potions will stack once TSW patch 1.4 goes live


  • Fix for french version
  • More minor fixes for lairs


  • More lair fixes to be original! Blue Mountain now works and fixed some names/order in a few boss' patterns


  • Fixed some lair patterns errors in a few more lair bosses


  • Fixed some options to not trigger AutoUpgrade from manual disassembling
  • Fixed some stuff in lair patterns


  • Fixed a bug that prevented bound filter to work
  • Improved the epic/bound protection to prevent the dragging to disassembly slot (and added a feedback message)
  • Craft mats are now auto stacked after manual disassembly as well
  • Changed the toolkit used by QL10 purple glyphs to the Nightwatch one


  • Autostacking: After using AutoBreak, materials spilled over by the game will be stacked together (still polishing that feature, it doesn't always stack everything)
  • Inventory Restriction: There is a new option to restrict auto breaking to items in your inventory's main bag
  • Lair Patterns: You'll be able to build lair bosses in a single click
  • More feedback: Started adding FIFO error message whenever something fails, so you know what's going on


First Previous Page 6 of 7 Next Last
  • #30

    If you went back to normal assembly window before using the 1.2 version, it erased the settings, so make sure all your settings are correct (the default settings are "everything disabled" to prevent someone from doing soemthing they didn't intend to after a reset)

    The changes from 1.1 were mostly syntax changes, so shouldn't affect in any way how the addon works (could only test on glyphs right now, will see when I get some more items to break down)

  • #27

    Since the previous versions are definitely busted, why not post the 1.2 into the curse client package? I mean, it's guaranteed to work better than the previous versions, which now don't work at all...

  • #28

    I assume Curse Client isn't picking files tagged as beta then (making sure all addons I upload here are packaged with the curse client in mind)

    I'll change the flag to "release" tomorrow if no issues are reported.

  • #24

    Cant seem to get the pure anima crafting to work, nothing happends after i pick the different options for it, specificly the dmg one.

  • #23

    Funcom changed drastically the way the Assembly Window works, making everything go invisible when you drag them inside with my mod.

    I'd suggest uninstalling it (delete Crafting.swf) until next version is out (working on it as I write this)

  • #25

    Released a 1.2beta version, should show in "other downloads" when approved by Curse.

    Also, as always, you can get it from CurseForge directly at:

    Short changelog: fixed to work with 1.1, has auto upgrade and support for french client (I'll be removing the beta tag in a few days if it keeps working fine)

  • #22

    Just tried using this after the update and auot break doesn't seem to want to be disabled. I don't know if I'm using it wrong, but it won't turn off, even in the ? section. Whenever I put anything into the large craft field it breaks it down immediately no matter what setting I use :(

  • #20

    I just try to sue the Crafter and when i put a glyph kit in the tool spot it disappeared and when i tried to put glyphs into the assembly area they disappeared also ... not sure if that is due to what i did or the update ... just fyi

  • #21

    After removing the mod the glyph tool kit and runes were in the assembly area

  • #18

    Needs a "Break all green glyphs" button as well :P

  • #19

    Just select "Glyphs" (with the right QL/color settings) and the AutoBreak button will break them all down into runes ;)

  • #26

    Right on, this addon is twice as awesome now

  • #16

    I would very much like the "upgrade all mats at once" option you mention in future features. Pleas implement this. Me love you long time! :P

  • #17

    Started implementing it, looking good so far on the few tests I did. So should have a new version out soon (possibly with some improvments on autobreaking)

    Also installed french client files to get the mod working with different langages, german next.

    Last edited by EthanolRift on 7/29/2012 11:52:24 AM
  • #13

    was it taken down to fix issues? because it was here a few minutes ago, and now it's not available in the listings. 

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