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  • The Secret World
  • 1,827 Monthly Downloads
  • Supports:
  • 120,477 Total Downloads
  • Updated 12/07/2015
  • Created 06/28/2012
  • 158 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: UltimateCrafter 1.5.8
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About UltimateCrafter

Recent updates

After a few years break, UltimateCrafter is getting some updates again! There will be a few more small new features in the next days/weeks but nothing major for now (the mod would really need to be rewritten from scratch to make it efficient to implement a lot of new stuff or improve current ones)


Addon development takes a lot of time. If you really like this addon and want to support it, please consider making a donation! Any amount is appreciated.

About UltimateCrafter options

All options are set on the safest value by default, to prevent anything unwanted to happen if they should ever reset. They can be accessed by clicking the "?" icon on top of the assembly window.
Default options include the "epic protection", that will prevent epic items from being dragged into the disassembly slot. Make sure to disable it if you need to break epic items.

Current Features

  • Disassemble all your spare items in a single click (you can configure the QL, rarity and item type in settings)
  • Upgrading all materials/signets in a single click (you can select the maximum quality to upgrade to in settings)
  • Create patterns in a single click with a drop down menu to select what you want to make
  • Assembly Window improvments: protection for epic items against manual disassembling, automatic augment upgrading, moving toolkits to the right slot if dragged elsewhere, ...

Known Issues

  • Anima/Drink/Augment feature not working on german client[

Installation Instructions

  • Extract the Flash\Crafting.swf file into ...\The Secret World\Data\Gui\Customized\Flash
  • To remove the mod, remove the file from that directory
  • If the crafting window doesn't change, a /reloadui might be needed for the game to correctly load the file


  • Fix for an issue with lair fragment names in french client


  • Fix for bad rune names for patterns with french client


  • Fixed a bug with 2.0+ AEGIS upgrades not depending on the associated setting


  • Added new option to auto-upgrade AEGIS controllers from 2.0 to 2.9
  • Uprade no longer shows an error message if you have controllers at 100% but no available memory expansion kit


  • Fixed a copy/paste screwup that made the addon confuse defense & magical protection animas


  • Fixed window position resetting
  • Removed a textfield that appeared out of nowhere!
  • Streamlined some code for item names for different clients, please report if anything goes wrong
  • Multiple of 10 glyph/weapon/talisman toolkits won't be forced into the empty toolkit slot anymore if you have an artisan's augmenter in your inventory


  • Fixed an issue with 10.8 and 10.9 being considered as 10.0 for autobreak
  • Added options to break 10.5 and 10.6 gear (10.3-4 items are always ignored since they're unbreakable NY/Eidolon drops afaik)
  • Changed the "Busy" animation
  • Renamed some classes to avoid potential future conflicts with other addons


  • Pushing 1.5 beta changes to release
  • Upgrading AEGIS will now work up to 2.0
  • Upgrading AEGIS will no longer try to upgrade blue AEGIS items

1.5 beta 1

  • UC can now break (non-custom only) 10-10.2 purple items to clean your inventory after a good dungeon farm!
  • Fixed defensive animas to work on autobreak with french/german client
  • Autobreak will no longer attempt to break auxiliary weapons


  • Fixed an issue with augment attuning on french client


  • Fixed an issue with an invisible element preventing mouse to work on inventory depending on window's locations
  • Fixed an issue for making nightwatch glyphs


  • QL 10.x items are no longer considered as QL10 for breaking
  • New options for more separations between blue and greens in breaking filters


  • Fixed a conflict with an unknown addon that prevented settings to be saved for some users


  • New options to fine tune auto-breaking of green/blues


  • Fixed glyph breaking for german client
  • Added extra options to break leech potions and more fine tuning for animas


  • PvP potions will be broken in english/german client (still missing names for french client)
  • Fixed split-item popup window
  • Fixed the "always split one" option


  • Quick fix for upgrading to work on french client


  • A lot of code has been rewritten to be more efficient and make it easier to implement more features
  • The settings window now has tabs to make more space for settings and got a few more settings, including better targeting of animas/drinks you want to break, delays for auto-break/upgrade, better bag targeting to fit your inventory management style better
  • Fixed some issues with german/french client
  • Auto-break & Auto-upgrade now show a progress bar with remaining tasks and a stop button to... stop it!


First Previous Page 8 of 8 Next Last
  • #12

    New patch broke it I think. Doesn't seem to work anymore.

  • #14

    Just 1.0.2 that confused me, I mixed up some swf files and uploaded the default Crafting.swf by mistake. You can either get the correct version from "Other Downloads" (v1.1.1) or wait for Curse to approve the correct package for the Curse Client if you're using it to install/update mods.

    (I totally blame my cabal for making me run dungeons while trying to get mods done :P)

    Last edited by EthanolRift on 7/24/2012 8:34:05 PM
  • #15

    Haha cool thank you :)

  • #8

    Thanks for the update, a couple of issues though.

    Auto Break seems to break down Bound items, the option in the ? settings is not clickable to prevent this.

    Trying to craft QL10 Green Talismans, Type and Item fields are empty, not allowing patterns to be created.

  • #10

    Edit: Uploaded a fix for both issues, will be up whenever someone at Curse can check and approve it (and deleted original 1.1 file)

    Last edited by EthanolRift on 7/23/2012 4:28:42 AM
  • #7

    The auto-break button freezes my UI and I have to Alt-f4 out of the game to fix it. 

  • #9

    Could you send me the autobreak settings you were using? (and possibly what it would have made the addon try to break)

  • #6

    Uploaded new version with settings window to configure the auto-break.

    Didn't have enough of the auto-upgrading done to publish anything related. I'll include that in the mod's update coming after the TSW 1.1 patch.

    And feel free to post requests about what you'd want that AutoUpgrade feature to do.

  • #5

    Wow really happy to see someone active for this game. Lots of work to do and this is extremely helpful. Thank you so much and looking forward to your other works. 

  • #3

    work well, but there's a important stuff forgotten : potions patterns. that's really what I need for fast craft.

  • #4

    Yeah, I had totally forgotten to add those patterns before releasing that version, they're ready for the next one (should have it out in a few days)

    I'll also try to also include gadgets, might be helpful for some people.

    Last edited by EthanolRift on 7/19/2012 7:08:55 PM
  • #1

    This is probably related to the 1.0.2 update that reportedly broke mod functionality, but when I installed this mod in the custom folder it did nothing. When I installed it to the default folder (after backing up the original file for safety) I couldn't open the assembly window at all. Even after I replaced the orginal file I still COULD NOT open the assmbly window. This was not fixed until I ran the repair tool from the launcher (a long process).

    Last edited by roninsilfar on 7/18/2012 8:17:19 PM
  • #11

    Had the same issues with another Mod.
    Trying to "reset" everything using the original files, tends to mess everything up for some people.

    At least after FunCom messed up Mod options.

    Hoping its gonna get fixed in the patch a few hours from now - or at least on the 31th :) 

  • #2

    I'll test with the version availaible for download, but I didn't have any issue with the development version in Default folder so far.

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