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Fixed Gear Manager

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  • The Secret World
  • 109 Monthly Downloads
  • Supports:
  • 21,781 Total Downloads
  • Updated 07/04/2013
  • Created 08/08/2012
  • 22 Favorites
  • Project Site
  • Comments
  • Release Type: Mature
  • License: All Rights Reserved
  • Newest File: FixedGearManager v1.2.7
Support development! **

About Fixed Gear Manager

Having Issues after a patch?

This mod is replacing your character's sheet, which means that it won't have new features when Funcom improves it (like extra clothing/equipment slots, ...). You just need to remove the mod (or wait for an update) to solve the issue.

Fixed Gear Manager

The aim of that addon is just to provide a bug-free gear manager, to replace the original one.

The gear manager window has a checkbox to choose between the game's build loader and mine. Keep it unchecked if you don't have any issues with the default one. Mine is a bit slower (there is a delay between each item swap), but might be more reliable if the default one fails.

Known Issues
- The feedback might say "Loaded undefined successfully" instead of the build name on some attempts, but it will still load the intended build correctly.

Installation Instructions
- Extract the Flash\CharacterSheet.swf file into your The Secret World\Data\Gui\Customized\Flash folder
- Extract the Flash\FixedGearLoading folder (that just contains a CharPrefs.xml file) into your The Secret World\Data\Gui\Customized\Flash folder
- Restart the client (it just won't save your preferred loader if you /reloadui after extracting the files)
- To uninstall, delete those file and /reloadui

Version 1.2.7

  • Removed checkbox option since it didn't serve any purpose
  • Character Sheet won't steal keyboard focus anymore

Version 1.2.6

  • Updated with the character sheet from TSW's 1.7 patch
  • This version didn't receive more than basic testing, so might not be fully working

Version 1.2.5

  • The equipping shouldn't fail anymore, but might be a bit slower sometimes

Version 1.2.4

  • Foolproofed the code a bit more to double check that it equips gear correctly
  • The mod won't remove all abilities anymore when loading a build with only gear saved in it

Version 1.2.3

  • Updated Addon to use the character sheet's source of TSW's 1.5 patch
  • Minor improvments to my gear loading library

Version 1.2.2

  • Fixed the gear loader to always load both weapon correctly

Version 1.2.1

  • Added Eth's Build Loader as an option. Select it in the Gear Manager window to use it rather than the default game's one. It's slower (equips one item at a time because of UI limitations), but will be more reliable if the game's gear manager isn't working for you

Version 1.2

  • Updated for 1.2 with Auxiliary weapons
  • Fixed bugs in the gear manager UI
  • Changed some functionnality, you have to click on a build before using the share/view/rename/delete buttons
  • Using Funcom's gear/ability loading code with some small tweak for elite abilities


First Previous Page 2 of 2 Next Last
  • #14

    Thank you so much for this mod, it's a blessing.  Love all your mods though.  They exponentially enhance my gaming experience in TSW :)

  • #11

    Occassionally I'll get a message that "I can't do that yet" and one of my weapons won't switch. I've often gone into combat as a tank with an AR still equipped or as a DPS with my blade still equipped. Mabye increase the delay between item switches by a couple hundred milliseconds?

  • #12

    I get the same thing. I just load the profile a second time each time I switch to ensure it actually switched everything. Odd thing is when it does that the mod still says loaded successfully.

    I have the old version though, dling the new one now.

    Last edited by Gorehunter on 1/10/2013 5:37:41 PM
  • #13

    TSW has some forced delay between actions, but it's not a static one, meaning that everything will go through at first but if you do enough of the same action, eventually the fixed delay won't be enough, unless it's huge to start with.

    And I've been running into some similar issues, what I really need to do if foolproof the code to keep checking if a talisman/weapon has been equipped (and try to equip it again) before trying to equip the next one.

    I'll give it a shot tomorrow and see if I can get that fixed in a simple way.

    Edit: I think I have a working fix, just need to test it a bit longer to be sure.

    Last edited by EthanolRift on 1/12/2013 7:55:49 AM
  • #7

    There is one big issue with gear manager after 1.2 - no matter what I do (changing names, updating, deleting and saving again under never used name etc. etc.) the gear manager is not equiping any of those 10.1 and 10.2 items dropped in NMs (unless they have changed name by slotting signet, which is weird). This issue is both noticable in th Funcoms GM and your newest fix. It was working for few hours but after i closed the game and opened it next day it's not working again (not sure if it's linked to the server maintaince, but yesterday after i restarted game it was the same, so don't think so).

    Fun fact: the oldest version of your addon works perfectly, although it's not showing auxilary slot. But hey - better to equip one skill or weapon manually then 7 talismans and 2 weapons for my secondary set ;)

  • #8

    The 1.2 version of the addon is using the game's default gear loading, since it was working better for me than my own code.

    But I'm fixing my code to be more reliable and adding a toggle in the gear manager, so you can use the one that works the best for you. And hoping to have that new version out sometime today.

  • #9

    Funcom should pay you! The 1.21 is working fine so far. Gonna check if it's surviving crashes ;)


  • #4

    Unfortunately funcoms fix for the gear manager is FAIL.  I removed this mod to acces the rocket launcher slot.  Decided to test funcom's fix and LO and gear failed to change out correctly even after reloading the decks.  It is sad that EthanolRift can make a MOD to fix something funcom cannot.  Kudos guy and I hope you provide an update soon since funcom has failed again.

  • #5

    I do plan on getting an update on that addon in the next few days to include the 1.2 changes, seems that addon will have some uses for some more time.

    Also, current version can still be used, as long as you don't need to unequip the rocket launcher (everything will work fine, you just won't be able to unequip it since the gear slot isn't displayed)

  • #6

    It also seems to make the stats windows show as undefined for everything...either that or it is something else I have running.  But this is the only mod I use that touches character panel I think.  maybe someone else can confirm....and Thank You for doing what the Devs have not yet.

  • #3

    Awesome fix, so much better than original with gear swap rather than just dumping it into your inventroy.


    Thank you!

  • #2
    Fixed Gear Manager

    I have installed it manually without any problems.

    Great fix, working so much better then original, loading talismans even after i upgraded them and changed the glyph from blue to purple (i think it'll work like that untill i change the name of talisman/weapon).


  • #1

    This no longer works. Followed the directions, doesn't save. Installed it via the Curse Installer, now works. 

    Last edited by Soulstitch on 8/9/2012 6:42:56 PM
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