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damagepanel circle

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  • 1 Like
  • World of Tanks
  • 598 Monthly Downloads
  • Supports: Update 7.5
  • 7,205 Total Downloads
  • Updated 08/29/2012
  • Created 08/25/2012
  • 12 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: circledamagepanelv75v3.zip
or

About damagepanel circle

damage panel with full damage readouts from Dellux, 7serafim7 & coldrabbit, simplified by demole

Installation: Install all files manually to the res_mods\0.7.X.X\gui\flash folder

change DPSettings.XML file for config (font, color, location, visible or not, ..) of HP bar, damage readouts, last hit danage (now off), fire notification, speed indication, speed unit)

Authors: Dellux, 7serafim7 & coldrabbit base panel + demole adjustements

version 3

  • damage panel, fixed 1 dot speed
  • BattleMessenger

Comments

  • #14

    For whatever reasons i cant log into battle with this mod. it will get to the load screen and freeze. Is there something that has to be done? It says change but is that preference or requirement. WOT ver 8.4.

  • #13

    so do i just open the zipfile, and copy the contents into the 8.3 update folder?

     

  • #12

    Have used several different versions of this mod. Works well. This one with the fire burning behind the display's center glass cover as a indication that fire is present is kewl.

  • #11

    when there's gonna be for 8.3 update?

  • #10

    Does no-one bother checking these forums or something no more

  • #9

    Hi I got the same problem with the speed not showing, this is what I have, bringing up and old thread, but just downloaded it and need help to show speed.

    Other problems I am having with it are the HP does not show and neither does the damage I take on, which is another problem, I need this mod to replace the one I have which is unfortunatly in russian when it comes up on fire nd crap, unless i can get this working the other one it is

     

    <?xml version="1.0" encoding="utf-8"?>
    <damagePanel>

    <!--HP-->
    <hpStyle visible="true"> <!--true for show, false to hide-->
    <location x="65" y="40"/> <!--coordinates relative to the upper left edge of the panel.-->
    <text font="Tahoma" size="14" color="0xffcc00" alpha="100" align="center"/> <!--font type, size, color, alignment (left, right, center).-->
    <filter size="3" angle="0" distance="0" color="0x000000" alpha="100" strength="300"/> <!--The shadow of the text. size - the size of the shadow. angle - the angle of the shadow. distance - the distance the shadow offsets. color - the color of the shadow. alpha - the transparency of the shadow. strength - the degree of application of the shadows.-->
    <format>{{hp}} / {{hp-max}}</format> <!-- health bar. It is formed of TN macros. {{Hp}} - current HP. {{Hp-max}} - the maximum HP. {{Hp-ratio}} - the percentage of the remaining HP. {{Dmg}} - the total damage {{Dmg-ratio}} - total damage in percentage.-->
    </hpStyle>

    <!--damage history-->
    <logStyle visible="true">
    <location x="290" y="38"/>
    <text font="Tahoma" size="13" color="0xcccccc" alpha="100" align="left"/>
    <filter size="3" angle="0" distance="0" color="0x000000" alpha="100" strength="300"/>
    <format>{{count}}: {{dmg-one}}</format> <!-- {{Count}} or {{Dmg-one}} or {{Dmg-ratio-one}} -->
    </logStyle>

    <!-- recently received damage-->
    <hitStyle visible="true">
    <location x="300" y="0"/>
    <text font="Tahoma" size="24" color="0xFF0000" alpha="100" align="center"/>
    <filter size="3" angle="0" distance="0" color="0x000000" alpha="100" strength="300"/>
    <format>{{dmg-one}}</format> <!--{{Count}} or {{Dmg-one}} or {{Dmg-ratio-one}} -->
    <delay>5</delay> <!--display for x sec-->
    </hitStyle>

    <!--fire notification-->
    <fireStyle message="true" animation="true"> <!--message true or false. animation true or false, to save FPS, set false.-->
    <location x="340" y="24"/>
    <text font="Tahoma" size="35" color="0xFF0000" alpha="100" align="center"/>
    <filter size="3" angle="0" distance="0" color="0x000000" alpha="100" strength="300"/>
    <format>FIRE</format> <!--text-->
    </fireStyle>

    <!--speed indication-->
    <speedStyle visible="true">
    <location x="113" y="197"/>
    <text font="Tahoma" size="14" color="0xFFFFFF" alpha="100" align="center"/>
    <filter size="3" angle="0" distance="0" color="0x000000" alpha="100" strength="300"/>
    </speedStyle>

    <!--speed unit-->
    <unitStyle visible="true">
    <location x="113" y="186"/>
    <text font="Tahoma" size="9" color="0xFFFFFF" alpha="100" align="center"/>
    <filter size="3" angle="0" distance="0" color="0x000000" alpha="100" strength="300"/>
    <format>km/h</format> <!--text-->
    </unitStyle>

    </damagePanel>

    Last edited by Tanks12334 on 1/13/2013 5:04:56 PM
  • #8

    8.0 ready? :)

  • #7

    8.0 ready?

  • #6

    how to fix the non-turreted TD/SPG/Tank (such as Hetzer,Hummel,Priest,M3Lee) gun traverse limit? it wont show the limit so its kinda hard to guess whether you're nearing the limit or not, especially when using SPG coz of the slow aiming time.

  • #3

    It's not showing my speed, any ideas on why?

  • #4

    DPSetting.xml defines several things, as the font and font style for the speed indication, play with the settings could help, it's set to:

    • speedStyle visible="true"
    • <text font="Tahoma" size="14" color="0xFFFFFF" alpha="100" align="center"/> 

     

     

  • #5

    It's not showing my speed too, even tho the config is what m4ctdm said (actually, it was already that, so i didn't have to change any), what to do? Am i missing something?

    Last edited by france89 on 9/2/2012 5:49:20 AM
  • #2

    Lol this is Demole's ^^

    He've already published his basic damage panel, and now the circle.

  • #1

    Great job, very similar to Demole's Damage Panel. Already using and loving it. Thank You very much :)

    Last edited by _Brawo_ on 8/28/2012 5:18:41 AM
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