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DAR Artillery Sight

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  • 37 Likes
  • World of Tanks
  • 7,161 Monthly Downloads
  • Supports: Update 8.11
  • 299,732 Total Downloads
  • Updated 03/21/2014
  • Created 04/18/2012
  • 182 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: update for path 8.11 SRC_files released
or

About DAR Artillery Sight

MeltyMap'sDAR features:
- auto-configurable DAR system for Strategic mode
- dynamic speed threshold circles for strategic mode, with size dependable of map scale and current zoom

MeltyMap's Protractor Mod features:
- Minimap enhancement
- Minimap zoom
- 445m spotting circle on MiniMap, with configurable size
- Maximum distance of drawing view box
- Gun Arc Critical Angle rulers
- Gun Constrains lines for MiniMap
- Precise vector strategic cursor for MiniMap
- Gun Direction lines for MiniMap
- Orange alert when battle timer reaches given time amount
- Effective armor calculation for all vehicles
- In-Game real-time clock
- Battle Timer position configurable

To install:
Copy <res_mods> folder from archive, paste it to Ur's <game> folder.
Overwrite existing files.

To configure:
Use text editor with UTF8 coding eg. Notepad, Notepad++, AkelPad
Edit folowing files:
- DAR:
MeltyMapModSetting.xml file in Ur's game\res_mods\0.8.8\gui\scaleform folder.

- ProtractorMod:
MeltyMapProtractorSetting.xml file in Ur's game\res_mods\0.8.7\gui\scaleform folder.

Project Author/Manager: MeltyMap
Authors: garnet_auxo, RazNaRok, Koshnaranek, _Kriegstreiber_.

Permission to reproduce, modify; please indicate the rightfull authors.

*
In order to display Effective armor calculation Vehicles have to be programmed in VehicleData section of mod configuration file.
"name" must have same vehicle name as the tank icon name.
Refer to included Vehicle_Names.txt file or comments in bellow of config file.

**
Works correct only with Python scripts included with this mod.
Do not overwrite those files with same from other mods.

- update for 0.8.11

Comments

First Previous Page 15 of 22 Next Last
  • #118

    It is a great mod but in this version the time to target,the gun angle and something below it doesnt work

  • #117

    First off, thanks for keeping this mod up to date. I have no problems using it with Jimbos reticle. Just don't let Jimbos overwrite the files that DAR uses. The only issue I see is that it is still showing the traverse indicatior in TDs and this is bothering a lot of people. It would be nice to have the option to turn that off.

    Still, great work, and you even made it easier for the user by removing the gun selection(I didn't have a problem with it).

    Last edited by jokerx2k on 12/15/2012 1:26:32 PM
  • #122

    I'll make a new customizable traverse indicatior in next version. In the meantime, if you want to use other traverse indicator, overwrite BattleTimer.swf file with one in other reticle mod.

     

  • #116

    i dont suppose there is a way to make this one work with Jimbos reticle in tandem...no offense to Jimbo intended at all. just askin'

  • #115

    Ok, another update. It should be working completely now. Apparently some of the files for this new version work with the files I usually relate to permanent server ret so the entire package was necessary.

    I'm asking the author to manage this page.

  • #114

    Is the traverse indicator working now in 8.2?

  • #112

    does this mod have count down for shell reloading?

  • #113

    yes. bottom right

  • #110

    is there comming a 8.2 update of this ?

  • #108

    I find this annoying when playing TD's (or anything with a limited traverse) as the 'transverse bar' appears, making sniping difficult because of this silly blue bar wobbeling all around.
    Is there a way to stop it from thinking TD's and my ELC are SPG's? 

  • #111

    This is a strange bug that I believe has something to do with remnant files. I've heard deleting appdata fixes it, but I haven't tested that myself yet. I'll do it soon, but I have a few more pressing problems to solve in the mean time.

    I'm also trying to get someone else to manage this so it's maintained faster/better.

    Last edited by nagatron on 12/13/2012 9:34:45 PM
  • #109

    I agree.. Its useful as SPG but as other tank types it's annoying. Very useful mod though

  • #105

    It doesnt work for me in v.8.1.. :( Are you gonna update it.?

    Last edited by UnknownSoldier94 on 11/22/2012 2:30:13 AM
  • #107
    Quote from UnknownSoldier94 »

    It doesnt work for me in v.8.1.. :( Are you gonna update it.?

    It does. I use it every days.

  • #104

    hello,

    thank you very much.. could you make a variation of your crosshair with a different reload indicator (located preferably on the left and with distance meter on the right)?

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