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DAR Artillery Sight

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  • 39 Likes
  • World of Tanks
  • 6,026 Monthly Downloads
  • Supports: Update 9.2
  • 333,461 Total Downloads
  • Updated 08/08/2014
  • Created 04/18/2012
  • 200 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: - update for 0.9.2
or

About DAR Artillery Sight

MeltyMap's Protractor Mod features:
- Minimap enhancement
- Minimap zoom
- 445m spotting circle on MiniMap, with configurable size
- Maximum distance of drawing view box
- Gun Arc Critical Angle rulers
- Gun Constrains lines for MiniMap
- Precise vector strategic cursor for MiniMap
- Gun Direction lines for MiniMap
- Orange alert when battle timer reaches given time amount
- Effective armor calculation for all vehicles
- In-Game real-time clock
- Battle Timer position configurable

To install:
Copy res_modsfolder from archive, paste it to Ur's gamefolder.
Overwrite existing files.

To configure,
Use text editor with UTF8 coding eg. Notepad, Notepad+, AkelPad
Edit following files:

- DAR:
MeltyMapModSetting.xml file in Ur's game\res_mods\0.8.11\gui\scaleform folder

- ProtractorMod:
MeltyMapProtractorSetting.xml file in Ur's game\res_mods\0.8.11\gui\scaleform folder



Project Author/Manager:
MeltyMap

Co-Author's:
garnet_auxo
RazNaRok
Koshnaranek
_Kriegstreiber_
Havenard
Dellux
phantasm


Permission to reproduce, modify; please indicate rightfully mod author.

Attention.
In order to display Effective armor calculation Vehicles have to be programmed in VehicleData section of MeltyMap's Protractor Mod
configuration file, "name" must have same vehicle name as the tank icon name.
Refer to included Vehicle_Names.txt file or comments in bellow of config file.

Attention 2.
Works correct only with Python scripts included with this mod.
Do not overwrite those files with another onesĀ from other mods.

- update to 0.9.2

. Included source files released by rightfully author: MeltyMap

Comments

First Previous Page 16 of 23 Next Last
  • #123
    DAR Artillery Sight

    Hello I need help. I've downloaded the mod arty. Please can anyone tell me where I have to do the folder "curseMod" and "scripts". And what curesmod scripts and make them.
    Thanks for the help

  • #121

    I do not see a place to edit the gun settings for each vehicle and gun as in prior versions. Where is it or is it not possible anymore?

  • #120

    A part of the system of coordinates is shown on the display of my G19 keyboard.
    Art as an image of
    Is this a bug?

  • #119

    Where to place those 2 folders(scripts & CurseMod)?

     

  • #118

    It is a great mod but in this version the time to target,the gun angle and something below it doesnt work

  • #117

    First off, thanks for keeping this mod up to date. I have no problems using it with Jimbos reticle. Just don't let Jimbos overwrite the files that DAR uses. The only issue I see is that it is still showing the traverse indicatior in TDs and this is bothering a lot of people. It would be nice to have the option to turn that off.

    Still, great work, and you even made it easier for the user by removing the gun selection(I didn't have a problem with it).

    Last edited by jokerx2k on 12/15/2012 1:26:32 PM
  • #122

    I'll make a new customizable traverse indicatior in next version. In the meantime, if you want to use other traverse indicator, overwrite BattleTimer.swf file with one in other reticle mod.

     

  • #116

    i dont suppose there is a way to make this one work with Jimbos reticle in tandem...no offense to Jimbo intended at all. just askin'

  • #115

    Ok, another update. It should be working completely now. Apparently some of the files for this new version work with the files I usually relate to permanent server ret so the entire package was necessary.

    I'm asking the author to manage this page.

  • #114

    Is the traverse indicator working now in 8.2?

  • #112

    does this mod have count down for shell reloading?

  • #113

    yes. bottom right

  • #110

    is there comming a 8.2 update of this ?

  • #108

    I find this annoying when playing TD's (or anything with a limited traverse) as the 'transverse bar' appears, making sniping difficult because of this silly blue bar wobbeling all around.
    Is there a way to stop it from thinking TD's and my ELC are SPG's? 

  • #111

    This is a strange bug that I believe has something to do with remnant files. I've heard deleting appdata fixes it, but I haven't tested that myself yet. I'll do it soon, but I have a few more pressing problems to solve in the mean time.

    I'm also trying to get someone else to manage this so it's maintained faster/better.

    Last edited by nagatron on 12/13/2012 9:34:45 PM
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