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DAR Artillery Sight

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  • World of Tanks
  • 4,679 Monthly Downloads
  • Supports: Update 9.6
  • 380,758 Total Downloads
  • Updated 05/13/2015
  • Created 04/18/2012
  • 230 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: DAR Artillery Sight 09620150212

About DAR Artillery Sight

MeltyMap's Protractor Mod features:
- Minimap enhancement
- Minimap zoom
- 445m spotting circle on MiniMap, with configurable size
- Maximum distance of drawing view box
- Gun Arc Critical Angle rulers
- Gun Constrains lines for MiniMap
- Precise vector strategic cursor for MiniMap
- Gun Direction lines for MiniMap
- Orange alert when battle timer reaches given time amount
- Effective armor calculation for all vehicles
- In-Game real-time clock
- Battle Timer position configurable

To install:
Copy res_modsfolder from archive, paste it to Ur's gamefolder.
Overwrite existing files.

To configure,
Use text editor with UTF8 coding eg. Notepad, Notepad+, AkelPad
Edit following files:

- DAR:
MeltyMapModSetting.xml file in Ur's game\res_mods\0.8.11\gui\scaleform folder

- ProtractorMod:
MeltyMapProtractorSetting.xml file in Ur's game\res_mods\0.8.11\gui\scaleform folder

Project Author/Manager:


Permission to reproduce, modify; please indicate rightfully mod author.

In order to display Effective armor calculation Vehicles have to be programmed in VehicleData section of MeltyMap's Protractor Mod
configuration file, "name" must have same vehicle name as the tank icon name.
Refer to included Vehicle_Names.txt file or comments in bellow of config file.

Attention 2.
Works correct only with Python scripts included with this mod.
Do not overwrite those files with another onesĀ from other mods.

Update for 0.9.6


First Previous Page 16 of 24 Next Last
  • #148

    pls update for 8.4

  • #147

    update  !!!!!!!!!!

  • #144
    DAR Artillery Sight 8.4

    Very nice addon. But in version 0.8.4 does not work :( Update please.

  • #146

    I agree, love the sight setup. PLEASE update it!!!!

  • #145

    Update pls

  • #143

    PLS update this mod.

  • #142

    Yeap, the same request from me, pls make new update for 8.4 !!! This addon is very helpfull.

  • #141

    Very nice addon. But in version 0.8.4 does not work :( Update please.

  • #140

    This sight is awesome, doesn't work with last update (0.8.4).. 

  • #139
    Could you make DAR without old Serverside Crosshair?

    i'm using it with unchecked serverside crosshair, but i need it because of my bad ping. but i'm using other Sight mod too, and it crashes with serverside crosshair.

    thus, i need DAR without serverside crosshair, can you make it for us?

    Last edited by usnf2222 on 1/30/2013 8:38:54 AM
  • #138

    is it possible to make a mod of this that has JUST the angle andicator? because i have another mod that i really like for my reticycle, but the angle of impact could be very useful, is this possible?

  • #136

    works fine in 8.3 might have install it manually 

    But the seesawing effect in TD mode and even playing TD's needs to disabled it is a nightmare in a turreted TD with the bar going across the entire screen  

    just need to know where this is embedded so I cab delete/disable it i have uninsulated the mod but it is still there 

  • #137

    Remove gui/flash/BattleTimer.swf or replace it with one in other sight mod. Some mod use FragCorrelation.swf.

  • #135

    This mod is awesome  but need update to 8.3

  • #134

    This mod is awesome for every Artillery i've got! especially the distance indicator helps killing the enemy!

    But  I would really like to deactivate the angle indicator (traverse indicator??) for my ferdinand, it is "seesawing" ( i hope its the right word) around, which is really annoying! maybe you can configure a hotkey to deactivate this angle instrument ingame. 

    or is there a way to deactivate this mod manually in the files? (i got no experience about editing files) But this mod is still great, also for medium and heavy tanks! It makes it very easy to find the right position in cities behind corners!

    So good job, though i hope a ingame hotkey will be ready soon!


    Last edited by Umbarion on 1/12/2013 10:30:03 AM
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