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DAR Artillery Sight

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  • World of Tanks
  • 6,623 Monthly Downloads
  • Supports: Update 8.11
  • 298,510 Total Downloads
  • Updated 03/21/2014
  • Created 04/18/2012
  • 181 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: update for path 8.11 SRC_files released

About DAR Artillery Sight

MeltyMap'sDAR features:
- auto-configurable DAR system for Strategic mode
- dynamic speed threshold circles for strategic mode, with size dependable of map scale and current zoom

MeltyMap's Protractor Mod features:
- Minimap enhancement
- Minimap zoom
- 445m spotting circle on MiniMap, with configurable size
- Maximum distance of drawing view box
- Gun Arc Critical Angle rulers
- Gun Constrains lines for MiniMap
- Precise vector strategic cursor for MiniMap
- Gun Direction lines for MiniMap
- Orange alert when battle timer reaches given time amount
- Effective armor calculation for all vehicles
- In-Game real-time clock
- Battle Timer position configurable

To install:
Copy <res_mods> folder from archive, paste it to Ur's <game> folder.
Overwrite existing files.

To configure:
Use text editor with UTF8 coding eg. Notepad, Notepad++, AkelPad
Edit folowing files:
- DAR:
MeltyMapModSetting.xml file in Ur's game\res_mods\0.8.8\gui\scaleform folder.

- ProtractorMod:
MeltyMapProtractorSetting.xml file in Ur's game\res_mods\0.8.7\gui\scaleform folder.

Project Author/Manager: MeltyMap
Authors: garnet_auxo, RazNaRok, Koshnaranek, _Kriegstreiber_.

Permission to reproduce, modify; please indicate the rightfull authors.

In order to display Effective armor calculation Vehicles have to be programmed in VehicleData section of mod configuration file.
"name" must have same vehicle name as the tank icon name.
Refer to included Vehicle_Names.txt file or comments in bellow of config file.

Works correct only with Python scripts included with this mod.
Do not overwrite those files with same from other mods.

- update for 0.8.11


First Previous Page 16 of 21 Next Last
  • #96

    I am getting the flashing green box once again in 8.1. Is there anything I can do to correct that?

  • #98

    Same flashing box over the crosshair and that makes game unusable :/

  • #97

    im getting the same green flashing box....its quite annoying actually..any chance of a fix...great work btw its an awesome mod

  • #100

    load it manual from here and extract them to "World_of_Tanks\res_mods\0.8.1" than it works

  • #95

    Is it possible to change the color to green, or make it an option in the config to set a custom color? This way it would blend in with  J1mB0's Crosshair Mod perfectly, even in TD-mode Smile

    Last edited by jopinder on 11/3/2012 5:21:58 PM
  • #92

    OK. I uninstalled Demole's Damage Panel and got this to work. Why do I also have the traverse indicator on my Tank Destroyers ? And how do I get rid of it ?

    Last edited by bud2066 on 10/30/2012 5:14:07 PM
  • #94

    I have the same problem as you and it's annoying as hell :( I would love to only show DAR for my spgs and J1mB0s reticle for the rest of the tanks. Any solution to this would be most appreciated 

  • #99
    Quote from ziephon »

    I have the same problem as you and it's annoying as hell :( I would love to only show DAR for my spgs and J1mB0s reticle for the rest of the tanks. Any solution to this would be most appreciated 

    I woul like to know edits to exclude TDs as well


  • #93

    I think it is helpful on the TDs because it shows when you are getting closer to the edges of the td.

  • #91

    Thx for the update !

    How can we change the colors ? =D

    Last edited by Ildyria on 10/27/2012 3:38:38 PM
  • #90

    Me and my friend both downloaded this, and using a timer, we compared the trajectory timers. (After Correctly selecting proper gun, and restarting client) and we've noticed its incorrect time, for my M41 upgraded gun, I'm getting 1.1 seconds fasted predicted, than actual.

  • #89

    why i don't have DAR orientation meter with gun horizontal angle?

    or say with which damage panel it works

    Last edited by bartusczyz on 10/27/2012 2:42:39 PM
  • #87

    Please help, I have the camera zoom mod installed, and as I zoom in and out the circles to help hit moving targets do not change size. So, my question to you is, what should I do with the Pixel Ratio in the XML and at what zoom-in level should I be in for it to be accurate?

  • #82

    Are you also planning to make this installable through the curse client?

  • #84

    It should be already.

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