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DAR Artillery Sight

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  • World of Tanks
  • 2,295 Monthly Downloads
  • Supports: Update 9.6
  • 400,353 Total Downloads
  • Updated 05/13/2015
  • Created 04/18/2012
  • 239 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: DAR Artillery Sight 09620150212

About DAR Artillery Sight

MeltyMap's Protractor Mod features:
- Minimap enhancement
- Minimap zoom
- 445m spotting circle on MiniMap, with configurable size
- Maximum distance of drawing view box
- Gun Arc Critical Angle rulers
- Gun Constrains lines for MiniMap
- Precise vector strategic cursor for MiniMap
- Gun Direction lines for MiniMap
- Orange alert when battle timer reaches given time amount
- Effective armor calculation for all vehicles
- In-Game real-time clock
- Battle Timer position configurable

To install:
Copy res_modsfolder from archive, paste it to Ur's gamefolder.
Overwrite existing files.

To configure,
Use text editor with UTF8 coding eg. Notepad, Notepad+, AkelPad
Edit following files:

- DAR:
MeltyMapModSetting.xml file in Ur's game\res_mods\0.8.11\gui\scaleform folder

- ProtractorMod:
MeltyMapProtractorSetting.xml file in Ur's game\res_mods\0.8.11\gui\scaleform folder

Project Author/Manager:


Permission to reproduce, modify; please indicate rightfully mod author.

In order to display Effective armor calculation Vehicles have to be programmed in VehicleData section of MeltyMap's Protractor Mod
configuration file, "name" must have same vehicle name as the tank icon name.
Refer to included Vehicle_Names.txt file or comments in bellow of config file.

Attention 2.
Works correct only with Python scripts included with this mod.
Do not overwrite those files with another onesĀ from other mods.

Update for 0.9.6


First Previous Page 17 of 25 Next Last
  • #136

    works fine in 8.3 might have install it manually 

    But the seesawing effect in TD mode and even playing TD's needs to disabled it is a nightmare in a turreted TD with the bar going across the entire screen  

    just need to know where this is embedded so I cab delete/disable it i have uninsulated the mod but it is still there 

  • #137

    Remove gui/flash/BattleTimer.swf or replace it with one in other sight mod. Some mod use FragCorrelation.swf.

  • #135

    This mod is awesome  but need update to 8.3

  • #134

    This mod is awesome for every Artillery i've got! especially the distance indicator helps killing the enemy!

    But  I would really like to deactivate the angle indicator (traverse indicator??) for my ferdinand, it is "seesawing" ( i hope its the right word) around, which is really annoying! maybe you can configure a hotkey to deactivate this angle instrument ingame. 

    or is there a way to deactivate this mod manually in the files? (i got no experience about editing files) But this mod is still great, also for medium and heavy tanks! It makes it very easy to find the right position in cities behind corners!

    So good job, though i hope a ingame hotkey will be ready soon!


    Last edited by Umbarion on 1/12/2013 10:30:03 AM
  • #132

    Time to target: check if two .pyc files are overwrited by other mods.

  • #131

    Time to target doesn't work, but otherwise my favorite mod. If you could fix time to target that would be much appreciated! :)

  • #130

    Time to target doesn't works, always display 0, any idea why?

    thanks :)

  • #128

    I am using this with Jimbo's Crosshair mod, but even though I've overwritten BattleTimer.swf, occasionally his traverse indicator will overlap with this one.  Is there a way to fix this relibably?

  • #129

    Jimbo's crosshair mod uses FragCorrelation.swf for the traverse indicator.

    Last edited by garnet_auxo on 1/3/2013 10:53:13 PM
  • #126

    This would be perfect, but there is no longer a shell reload timer...

  • #127

    Yeah there is in the botton right corner it counts down.

  • #125

    Cursemod is a help for Curse Client so it knows what to, you don't have to instal this when you don't have Curse Client.

    Scripts goes in the 0.8.x folder NEXT to the gui map.


    Hope it works for you, correct me if i'm wrong...

  • #123
    DAR Artillery Sight

    Hello I need help. I've downloaded the mod arty. Please can anyone tell me where I have to do the folder "curseMod" and "scripts". And what curesmod scripts and make them.
    Thanks for the help

  • #121

    I do not see a place to edit the gun settings for each vehicle and gun as in prior versions. Where is it or is it not possible anymore?

  • #120

    A part of the system of coordinates is shown on the display of my G19 keyboard.
    Art as an image of
    Is this a bug?

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