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DAR Artillery Sight

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  • 40 Likes
  • World of Tanks
  • 4,744 Monthly Downloads
  • Supports: Update 9.6
  • 381,107 Total Downloads
  • Updated 05/13/2015
  • Created 04/18/2012
  • 230 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: DAR Artillery Sight 09620150212
or

About DAR Artillery Sight

MeltyMap's Protractor Mod features:
- Minimap enhancement
- Minimap zoom
- 445m spotting circle on MiniMap, with configurable size
- Maximum distance of drawing view box
- Gun Arc Critical Angle rulers
- Gun Constrains lines for MiniMap
- Precise vector strategic cursor for MiniMap
- Gun Direction lines for MiniMap
- Orange alert when battle timer reaches given time amount
- Effective armor calculation for all vehicles
- In-Game real-time clock
- Battle Timer position configurable

To install:
Copy res_modsfolder from archive, paste it to Ur's gamefolder.
Overwrite existing files.

To configure,
Use text editor with UTF8 coding eg. Notepad, Notepad+, AkelPad
Edit following files:

- DAR:
MeltyMapModSetting.xml file in Ur's game\res_mods\0.8.11\gui\scaleform folder

- ProtractorMod:
MeltyMapProtractorSetting.xml file in Ur's game\res_mods\0.8.11\gui\scaleform folder



Project Author/Manager:
MeltyMap

Co-Author's:
garnet_auxo
RazNaRok
Koshnaranek
_Kriegstreiber_
Havenard
Dellux
phantasm


Permission to reproduce, modify; please indicate rightfully mod author.

Attention.
In order to display Effective armor calculation Vehicles have to be programmed in VehicleData section of MeltyMap's Protractor Mod
configuration file, "name" must have same vehicle name as the tank icon name.
Refer to included Vehicle_Names.txt file or comments in bellow of config file.

Attention 2.
Works correct only with Python scripts included with this mod.
Do not overwrite those files with another onesĀ from other mods.

Update for 0.9.6

Comments

First Previous Page 17 of 24 Next Last
  • #132

    Time to target: check if two .pyc files are overwrited by other mods.

  • #131

    Time to target doesn't work, but otherwise my favorite mod. If you could fix time to target that would be much appreciated! :)

  • #130

    Time to target doesn't works, always display 0, any idea why?

    thanks :)

  • #128

    I am using this with Jimbo's Crosshair mod, but even though I've overwritten BattleTimer.swf, occasionally his traverse indicator will overlap with this one.  Is there a way to fix this relibably?

  • #129

    Jimbo's crosshair mod uses FragCorrelation.swf for the traverse indicator.

    Last edited by garnet_auxo on 1/3/2013 10:53:13 PM
  • #126

    This would be perfect, but there is no longer a shell reload timer...

  • #127

    Yeah there is in the botton right corner it counts down.

  • #125

    Cursemod is a help for Curse Client so it knows what to, you don't have to instal this when you don't have Curse Client.

    Scripts goes in the 0.8.x folder NEXT to the gui map.

     

    Hope it works for you, correct me if i'm wrong...

  • #123
    DAR Artillery Sight

    Hello I need help. I've downloaded the mod arty. Please can anyone tell me where I have to do the folder "curseMod" and "scripts". And what curesmod scripts and make them.
    Thanks for the help

  • #121

    I do not see a place to edit the gun settings for each vehicle and gun as in prior versions. Where is it or is it not possible anymore?

  • #120

    A part of the system of coordinates is shown on the display of my G19 keyboard.
    Art as an image of
    Is this a bug?

  • #119

    Where to place those 2 folders(scripts & CurseMod)?

     

  • #118

    It is a great mod but in this version the time to target,the gun angle and something below it doesnt work

  • #117

    First off, thanks for keeping this mod up to date. I have no problems using it with Jimbos reticle. Just don't let Jimbos overwrite the files that DAR uses. The only issue I see is that it is still showing the traverse indicatior in TDs and this is bothering a lot of people. It would be nice to have the option to turn that off.

    Still, great work, and you even made it easier for the user by removing the gun selection(I didn't have a problem with it).

    Last edited by jokerx2k on 12/15/2012 1:26:32 PM
  • #122

    I'll make a new customizable traverse indicatior in next version. In the meantime, if you want to use other traverse indicator, overwrite BattleTimer.swf file with one in other reticle mod.

     

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