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DAR Artillery Sight

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  • 36 Likes
  • World of Tanks
  • 6,813 Monthly Downloads
  • Supports: Update 8.11
  • 299,200 Total Downloads
  • Updated 03/21/2014
  • Created 04/18/2012
  • 181 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: update for path 8.11 SRC_files released
or

About DAR Artillery Sight

MeltyMap'sDAR features:
- auto-configurable DAR system for Strategic mode
- dynamic speed threshold circles for strategic mode, with size dependable of map scale and current zoom

MeltyMap's Protractor Mod features:
- Minimap enhancement
- Minimap zoom
- 445m spotting circle on MiniMap, with configurable size
- Maximum distance of drawing view box
- Gun Arc Critical Angle rulers
- Gun Constrains lines for MiniMap
- Precise vector strategic cursor for MiniMap
- Gun Direction lines for MiniMap
- Orange alert when battle timer reaches given time amount
- Effective armor calculation for all vehicles
- In-Game real-time clock
- Battle Timer position configurable

To install:
Copy <res_mods> folder from archive, paste it to Ur's <game> folder.
Overwrite existing files.

To configure:
Use text editor with UTF8 coding eg. Notepad, Notepad++, AkelPad
Edit folowing files:
- DAR:
MeltyMapModSetting.xml file in Ur's game\res_mods\0.8.8\gui\scaleform folder.

- ProtractorMod:
MeltyMapProtractorSetting.xml file in Ur's game\res_mods\0.8.7\gui\scaleform folder.

Project Author/Manager: MeltyMap
Authors: garnet_auxo, RazNaRok, Koshnaranek, _Kriegstreiber_.

Permission to reproduce, modify; please indicate the rightfull authors.

*
In order to display Effective armor calculation Vehicles have to be programmed in VehicleData section of mod configuration file.
"name" must have same vehicle name as the tank icon name.
Refer to included Vehicle_Names.txt file or comments in bellow of config file.

**
Works correct only with Python scripts included with this mod.
Do not overwrite those files with same from other mods.

- update for 0.8.11

Comments

First Previous Page 20 of 22 Next Last
  • #31

    are you going to update this to include the french arillary soon?

  • #27

    7.5 update?

  • #24

    The estimated shell travel time is messed up. I know it takes about 3-4 seconds for a shell to travel across the map, but this mod only states it as 1.5 seconds.

  • #25

    You must edit which gun you're using in the DARGunSetting.xml file :)

  • #39

    You don't have to actually reboot for the xml file. You can just edit it in between games.

  • #29

    you mean you have to change the xml everytime you use a different arti?  which means rebooting the game everytime? just to get those travel times correct?  well that really sucks.  can't u fix that?

    BUT excellent mod.. its standard for me to use this for arti.. love it.

     

    Last edited by Legendary_One on 8/14/2012 6:34:51 PM
  • #23

    Hello I love this mod, but I have a problem ...

    Since it has been updated to 7.4 I have not been able to change the original blue color for more color changes that I always appears in black. Could you give me any solution working? in black do not like.

    A greeting and thanks.

  • #21

    This works ok with 0.7.4 -- just read the instructions and press "V" twice when the game starts.

  • #22

    It doesnt work for everyone, like myself. I press V twice and all I get is disabling/enabling GUI.

  • #18

    DAR not working with 0.7.4, dont even bother download.

  • #26

    It works fine for me, and I don't even have to hit V at the beginning of the game.

  • #19

    It's mostly working. I'm working on getting all of the French settings put into the .xml, but you can get the traverse indicator back by pressing "V" twice. Not sure what's causing this bug.

  • #17

    I love this MOD. so many things to see that really improve the game and break the monotony. I have a few questions though with some links to my screen shots for reference.

    1. Is there a way to change the colors so that mine look like the pictures? right now my reticle and everything is just bright as heck green. [IMG]http://i1121.photobucket.com/albums/l518/mjollnirscow/shot_011.jpg[/IMG]

    2. is there a way to make it so that the reload timer is in TD mode/normal mode as well? It's really helpful to know how much time I have left so I know when I can turn around, be zeroed in and ready to fire on the lit enemy. [IMG]http://i1121.photobucket.com/albums/l518/mjollnirscow/shot_010.jpg[/IMG]

    3. Does anyone know where one can go to understand the actual use of those bar graphs? I mean as of right now I can't figure out what the purpose of them are and really don't pay attention to them since there's already so much going on the screen. There isn't a whole lot of information about this MOD out there on the internet whenever I search in google. So any extra information on the little bells and whistles of this MOD would be appareciated. 

    here is a link to my MOD's folder and it's paths. hopefully I put them all in the correct spot. [IMG]http://i1121.photobucket.com/albums/l518/mjollnirscow/wotdarpath.png[/IMG]

  • #20

    Aside from the reload timer all of these settings can be found in the DARsettings.xml file.

  • #32
    Quote from nagatron »

    Aside from the reload timer all of these settings can be found in the DARsettings.xml file.

    I really dont understand this, what numbers and so on, can you please help?

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