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DAR Artillery Sight

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  • 39 Likes
  • World of Tanks
  • 5,076 Monthly Downloads
  • Supports: Update 9.3
  • 343,728 Total Downloads
  • Updated 10/25/2014
  • Created 04/18/2012
  • 205 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: update for 9.3, new vehicles added
or

About DAR Artillery Sight

MeltyMap's Protractor Mod features:
- Minimap enhancement
- Minimap zoom
- 445m spotting circle on MiniMap, with configurable size
- Maximum distance of drawing view box
- Gun Arc Critical Angle rulers
- Gun Constrains lines for MiniMap
- Precise vector strategic cursor for MiniMap
- Gun Direction lines for MiniMap
- Orange alert when battle timer reaches given time amount
- Effective armor calculation for all vehicles
- In-Game real-time clock
- Battle Timer position configurable

To install:
Copy res_modsfolder from archive, paste it to Ur's gamefolder.
Overwrite existing files.

To configure,
Use text editor with UTF8 coding eg. Notepad, Notepad+, AkelPad
Edit following files:

- DAR:
MeltyMapModSetting.xml file in Ur's game\res_mods\0.8.11\gui\scaleform folder

- ProtractorMod:
MeltyMapProtractorSetting.xml file in Ur's game\res_mods\0.8.11\gui\scaleform folder



Project Author/Manager:
MeltyMap

Co-Author's:
garnet_auxo
RazNaRok
Koshnaranek
_Kriegstreiber_
Havenard
Dellux
phantasm


Permission to reproduce, modify; please indicate rightfully mod author.

Attention.
In order to display Effective armor calculation Vehicles have to be programmed in VehicleData section of MeltyMap's Protractor Mod
configuration file, "name" must have same vehicle name as the tank icon name.
Refer to included Vehicle_Names.txt file or comments in bellow of config file.

Attention 2.
Works correct only with Python scripts included with this mod.
Do not overwrite those files with another onesĀ from other mods.

Update for 0.9.3

Release based on updated files by phantasm
Included source files released by rightfully author: MeltyMap.

  • programmed new vehicles by SicFunzler
  • minor balance changes to rest of vehicles
  • updated list of remain vehicles added to mod files and config

Comments

First Previous Page 22 of 23 Next Last
  • #29

    you mean you have to change the xml everytime you use a different arti?  which means rebooting the game everytime? just to get those travel times correct?  well that really sucks.  can't u fix that?

    BUT excellent mod.. its standard for me to use this for arti.. love it.

     

    Last edited by Legendary_One on 8/14/2012 6:34:51 PM
  • #23

    Hello I love this mod, but I have a problem ...

    Since it has been updated to 7.4 I have not been able to change the original blue color for more color changes that I always appears in black. Could you give me any solution working? in black do not like.

    A greeting and thanks.

  • #21

    This works ok with 0.7.4 -- just read the instructions and press "V" twice when the game starts.

  • #22

    It doesnt work for everyone, like myself. I press V twice and all I get is disabling/enabling GUI.

  • #18

    DAR not working with 0.7.4, dont even bother download.

  • #26

    It works fine for me, and I don't even have to hit V at the beginning of the game.

  • #19

    It's mostly working. I'm working on getting all of the French settings put into the .xml, but you can get the traverse indicator back by pressing "V" twice. Not sure what's causing this bug.

  • #17

    I love this MOD. so many things to see that really improve the game and break the monotony. I have a few questions though with some links to my screen shots for reference.

    1. Is there a way to change the colors so that mine look like the pictures? right now my reticle and everything is just bright as heck green. [IMG]http://i1121.photobucket.com/albums/l518/mjollnirscow/shot_011.jpg[/IMG]

    2. is there a way to make it so that the reload timer is in TD mode/normal mode as well? It's really helpful to know how much time I have left so I know when I can turn around, be zeroed in and ready to fire on the lit enemy. [IMG]http://i1121.photobucket.com/albums/l518/mjollnirscow/shot_010.jpg[/IMG]

    3. Does anyone know where one can go to understand the actual use of those bar graphs? I mean as of right now I can't figure out what the purpose of them are and really don't pay attention to them since there's already so much going on the screen. There isn't a whole lot of information about this MOD out there on the internet whenever I search in google. So any extra information on the little bells and whistles of this MOD would be appareciated. 

    here is a link to my MOD's folder and it's paths. hopefully I put them all in the correct spot. [IMG]http://i1121.photobucket.com/albums/l518/mjollnirscow/wotdarpath.png[/IMG]

  • #20

    Aside from the reload timer all of these settings can be found in the DARsettings.xml file.

  • #32
    Quote from nagatron »

    Aside from the reload timer all of these settings can be found in the DARsettings.xml file.

    I really dont understand this, what numbers and so on, can you please help?

  • #16

    The screens look awesome.Is the mod campatible with 0.7.3?

  • #15

    I remember reading somewhere that 7.3 broke the DAR indicator. 

    Has this been fixed and if so how do I get it to work.

    Lastly, this is working in 7.4 test, but still minus the DAR indicator.

     

    Last edited by wildbill813 on 6/1/2012 9:03:56 AM
  • #11

    This looked obstructive and a bit ugly to me so I wont be using it. It seems popular though so maybe I'm missing out....(?)....

     

  • #9

    This is a great mod with lots of potential!

    My favorite tanks are SPGs and high tier Medium tanks. This mod can be modified with a text editor for calculating the SPG your using with the gun and the reticules (dual circles) will resize based on specified tank speeds with distance. That said I had to modify this mod for two reasons. First, was to much activity which was distracting; Second, more importantly sniper view and arcade view was problematic with compass. Therefore, I made my own modifications and combined it with the latest J1B0's crosshair mod and removed the compass/turret rotation.

    My modified targeting mod uses most of the DAR Artillery Sight for SPGS and the J1mB0's Crosshair mod for sniper and arcade which I also modified for a better dispersions reticule (finer detail and color for better tracking on the move and precision in sniper mode). Both these mods are great but the DAR Artillery Sight had to much activity for arcade and sniper. The J1mB0's mod lacked important info and also dispersion circle didn't have enough points for SPGs. Therefore, customizations gave me the essential elements of the DAR mod in SPG view such as reload time in seconds, degree of angle, travel time, distance and resized reticle based on distance, gun type and pre-set vehicle speed to allow me to more quickly judge lead time with out the compass and turret rotation. Now that I modified this mod (cleaner with less activity in SPG view) to work with J1mB0's crosshair mod for arcade and sniper I have the best of both worlds. Great mod with lots of potential (for users that can tweak mods).

  • #8

    This is a great mod.  Looking forward to the settings info so I can change the color from a faded blue and remove the arcaded view compass.

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