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J1mB0's Crosshair Mod
- 64 Likes
- World of Tanks
- 111,475 Monthly Downloads
- Supports: Update 8.5
- 610,261 Total Downloads
- Updated 04/27/2013
- Created 04/11/2012
- 570 Favorites
- Project Site
- Comments
- Release Type: Release
- License: GNU General Public License version 3 (GPLv3)
- Newest File: J1mB0's Crosshair Mod v1.25
About J1mB0's Crosshair Mod
Info:
Original one was by marsoff.
Redesigned and optimized it.
World of Tanks v0.8.5 ready!
Installation - Crosshair:
- Copy the "res_mods" folder to:
"\World of Tanks"
- Right click, Install the "XVM.ttf" font from the "font" folder OR copy it to:
"C:\Windows\Fonts"
- *Optional* Copy the "crosshair_panel_strategic.swf" you like from the "arty-mode\type" folder to:
"\World of Tanks\res_mods\0.8.5\gui\flash"
Questions:
Important questions should be asked HERE as I normally don't read the curse comments.
1.25
- Artillery angle added back into DebugPanel.swf
- Zoom out added
- Clock moved back to DebugPanel.swf
1.24
- XVM v3.5.0 removed
1.23
- World of Tanks v0.8.5 supported
- Green, blue or original aim-circles available through in-game settings
- Visibility of aim-circles optimized
- Crosshair colors optimized
- Version of Artillery crosshair with shell travel time removed
- XVM v3.5.0 included with config matching crosshair colors
- Artillery and Tank Destroyer angle indicators moved to minimap (XVM)
- Clock top left moved to config (XVM)
- J1mB0’s logo added as player icon (XVM)
1.22
- World of Tanks v0.8.4 supported
- Angle indicator added for Tank Destroyers
1.21
- World of Tanks v0.8.3 supported
1.20
- DebugPanel.swf reintroduced with clock
- Font in FragCorrelation.swf fixed
1.19
- World of Tanks v0.8.2 supported
- Clock removed
- Angle indicator moved to FragCorrelation.swf
1.18
- World of Tanks v0.8.1 supported
- Angle indicator for Artillery added
- Clock added to DebugPanel
1.17
- World of Tanks v0.8.0 supported
- Artillery aiming optimized
- Angle indicator for Artillery removed
1.16
- World of Tanks v0.7.5 supported
- My logo used as lag indicator
- Center marker for Artillery angle indicator added
- All sec changed to s
1.15
- World of Tanks v0.7.4 supported
- Server side crosshairs removed
- Performance optimized
- Cassette indicators optimized
- Angle indicator for Artillery added
1.14
- World of Tanks v0.7.3 supported
- Distance indicators fixed
- Design tweaked
- Shell travel time added to crosshair_panel_strategic.swf
- Max reload time always show 2 decimal places
1.13
- Distance in crosshair_panel_sniper.swf fixed
- 3 different crosshair_panel_strategic.swf included
1.12
- World of Tanks v0.7.2 supported
- OTM removed
- Folder structure adjusted
- All crosshair files redone/optimized
- Font changed to Cuprum/optimized
1.11
- Bug fixes
- Server side crosshairs added
- crosshair_panel_arcade.swf optimized
- crosshair_panel_sniper.swf optimized
- crosshair_panel_strategic.swf redone
- crosshair_strategic.swf optimized
- OTMData.xml optimized
1.10
- crosshair_sniper.swf optimized
- crosshair_panel_arcade.swf optimized
- crosshair_panel_sniper.swf optimized
- crosshair_panel_strategic.swf optimized
- Font changed to Verdana/optimized
- Version number can be seen in options
1.09
- Preview updated
- Reticle settings names changed
- OTMData.xml optimized
- crosshair_panel_arcade.swf redone
- crosshair_panel_sniper.swf redone
- crosshair_panel_strategic.swf redone
- crosshair_panel_postmortem.swf redone
- Alternatives removed / included in options
1.08
- crosshair_sniper.swf optimized
- OverTargetMarkers included
- DamageIndicator.swf redone
1.07
- crosshair_sniper.swf optimized
- crosshair_strategic.swf redone
1.06
- Bug fixes
- crosshair_sniper.swf optimized
1.05
- World of Tanks v0.7.1 supported
- Realigned lines in most mode
- crosshair_sniper.swf redone and alternative one removed
- ReadMe redone
1.04
- Default and alternative crosshair_sniper.swf optimized
- Alternative crosshair_panel_strategic.swf from silviu609 added for shell travel time
- clean ScopeShadow.swf added as alternative
- New DamageIndicator.swf
- Fixed V-shaped Marker I in all 3 modes
1.03
- Alternative crosshair_panel_sniper.swf added for compact sniper mode without border
- Text positions tweaked in arcade and arty mode
1.02
- Alternative crosshair_sniper.swf added for X like penetration indicator
- Distance indicator added to all modes
- Font changed to Arial
- Sounds removed
- Text positions tweaked
1.01
- Bug fixes
1.00
- First release
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| J1mB0's Crosshair Mod v1.25 | Release | Update 8.5 | 50,931 | 04/27/2013 |
| J1mB0's Crosshair Mod v1.24 | Release | Update 8.5 | 26,841 | 04/25/2013 |
| J1mB0's Crosshair Mod v1.22 | Release | Update 8.4 | 97,850 | 03/06/2013 |
| J1mB0's Crosshair Mod v1.21 | Release | Update 8.3 | 104,681 | 01/16/2013 |
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Comments
how can i set my crosshair to be the big boxy one ? that's featured in the first 2 screenshots ?
please do so you can choose if you want zuper zome out, because I do not want it
what about shell travel time?
i agree with you souldop, jimbo where is the shell travel time in arty its actually the one i like since i play lots of artys from USA,German, and Russian
just to make it more specific, my turret turns first before the gun marker reaches it, it takes about 5secs for my gun marker to move
i have a problem now, my gun marker seems to lag even if i dont have lag my ping is 100 only and the gun marker moves so slowly
it also works fine for me, but i would like the XVM (damage counter) back on.
only issue was, it was behind the clock in the top left corner
Download XVM 3.5.0 from their website hereand copy it into your mods folder as usual. To change the position of the hitlog, edit the XVM.xvmconf file in their configuration editor via the website linked, and change the hitlog position there. I have my team panel set to medium, and I have found an X position of 250 and a Y position of 25 to work nicely in conjunction with jimbos. An X position of 240 and a Y of 850 will put it beside the damage panel in the bottom left.
Deleting any letters from the 'Clock Format' box under the Battle tab in the XVM config editor should also ensure no clock overlap in battle too.
Source: http://www.modxvm.com/en/xvm-xvm-xvmconf-configuration-editor/
it works fine with me, i guess im lucky since ive been trying to dowload this mod for like 3 weeks untill i found this website ;) thx jimbo i really like this mod and how easy the description on how to install it was... thx :)
To fix the problem with the Damage Counter Addon on the top, remove from J1mB0's Crosshair Mod DebugPanel.swf and it works.
Anyway to get a hp/hp% of enemy showing when zoomed in?
Sorry for my English, because the Clock and the total damage info is on the same place.
could you please add 'XVM v3.5.0' again ?
just put it another place then the clock.
how can i remove the zoom out?
why removed J1mB0's Crosshair Mod v1.23? please add it also. It was the best. If it is imposible add J1mB0's Crosshair Mod v1.25's damage counter please.