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J1mB0's Crosshair Mod

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  • 107 Likes
  • World of Tanks
  • 54,323 Monthly Downloads
  • Supports: Update 9.3
  • 1,940,632 Total Downloads
  • Updated 09/25/2014
  • Created 04/11/2012
  • 958 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: J1mB0's Crosshair Mod v1.42 - Curse Client
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About J1mB0's Crosshair Mod

http://i.imgur.com/W6YiKun.png

Original one was by marsoff.
Redesigned, optimized it and added various other very useful things.

Main feature is reload timer and angles for Artillery and Tank Destroyers.

Two aim circles increase ability to hit the target without aiming fully if used correctly.
Outer circle covers 100% of all hits and inner circle covers 68% of all hits.

World of Tanks v0.9.3 ready!

Custom ingame settings translation available optionally in various languages made by fans.
Custom XVM config matching crosshair colors also available as an optional download.

http://i.imgur.com/yLaeBlX.png

- crosshair_panel_arcade.swf : Crosshair for arcade mode
- crosshair_panel_sniper.swf : Crosshiar for sniper mode
- crosshair_panel_strategic.swf : Crosshair for Artillery mode
- crosshair_panel_postmortem.swf : Crosshair for dead mode

- crosshair_sniper.swf : Aim circle for arcade and sniper mode
- crosshair_strategic.swf : Aim dots for artillery mode

- crosshairSniper.swf : Installation status at in-garage reticle settings

- GunConstraints.swf : Artillery and Tank Destroyer angles by AleksLee
- GunConstraints.xml : Configuration file for angles

- CameraNode.pyc : Required to load custom Python scripts
- _ _init_ _.pyc : Required to load custom Python scripts
- sights.pyc : Python script for crosshair
- GunConstraints.pyc : Python script for angles

- avatar_input_handler.xml : Zoom Out mod and gun shake removal

http://i.imgur.com/ghijTAZ.png

- Copy the "res_mods" folder to:
"\World of Tanks"

- Optional* Copy the "avatar_input_handler.xml" you want from the "optional\ xml\ type" folder to:
"\World of Tanks\res_mods\0.9.2\gui"

- Optional* Copy and replace the "crosshair_panel_strategic.swf" you want from the "optional\ arty\ type" folder to:
"\World of Tanks\res_mods\0.9.2\gui\scaleform"

- Optional* Copy and replace the CROSSHAIR_SNIPER.SWF you want from the "optional\ aim\ type" folder to:
"\World of Tanks\res_mods\0.9.2\gui\scaleform"

http://i.imgur.com/eQyWpNP.png

- Make a backup of "settings.mo" in:
"\World of Tanks\res\ text\LC_MESSAGES"

- Copy the "res" folder to:
"\World of Tanks"

http://i.imgur.com/y2MTKG2.png

WoT v0.8.11: http://i.imgur.com/9lynBwi.png English: Download Online! by nepumax
WoT v0.8.11: http://i.imgur.com/86EjUAY.png German: Download Online! by nepumax
WoT v0.8.11: http://i.imgur.com/kxxQj5b.png Traditional Chinese: Download Online! by YukiPhoenix
WoT v0.8.10: http://i.imgur.com/KLHwkbZ.png Polish: Download Online! by Kluska_PL
WoT v0.8.10: http://i.imgur.com/SfMC9z4.png French: Download Online! by No0dLz76
WoT v0.8.10: http://i.imgur.com/jq8gpMR.png Czech: Download Online! by Crabtr33
WoT v0.8.9: http://i.imgur.com/Jvijlpf.png Hungarian: Download Online! by nabukonodozor
WoT v0.8.8: http://i.imgur.com/RPXcM2Z.png Spanish: Download Online! by rkphantom
WoT v0.8.4: http://i.imgur.com/TinvFo6.png Italian: Download Online! by Raptor_Fulcrum

http://i.imgur.com/EKNUvcq.png

Important questions should be asked HERE as I normally don't read the curse comments.

http://i.imgur.com/CdxKKSq.png Twitter: https://twitter.com/J1mB091
Link to my Twitter profile where you can follow me to get an instant notification on mod update release.

http://i.imgur.com/wmfeBEx.png Twitch: http://www.twitch.tv/j1mb091
Follow me to see when I'm streaming. Not streaming lately as my internet upload is not good enough.

1.42
- World of Tanks v0.9.3 supported

1.41
- World of Tanks v0.9.2 supported

1.40
- Indicator and Central Marker settings fixed

1.39
- World of Tanks v0.9.1 supported
- 4th sniper mode ammo clip possition fixed
- Installation status added to in-garage reticle settings
- Known Bug: Indicator and Central Marker settings broken

1.38
- World of Tanks v0.9.0 supported
- New optional aim optimized for colorblind people

1.37
- Placeholders replaced with new markers

1.36
- World of Tanks v0.8.11 supported
- HP percentage in crosshair replaced with current HP
- Reload timer working in replays
- Placeholder for new markers added
- Version of Artillery crosshair with shell travel time removed

1.35
- World of Tanks v0.8.10 supported

1.34
- All TD and Arty angles should work now

1.33
- World of Tanks v0.8.9 supported
- Aim circle with 2 circles also available dotted
- Inner part of aim circles filled for 8%

1.32
- World of Tanks v0.8.8 supported
- Optional aim circles available

1.31
- Aim circle now uses 2 circles to optimize aiming after World of Tanks v0.8.6 changes

1.30
- Max reload time now shows 2 decimal places
- Optional files moved to optional folder
- 2nd Artillery mode reload and health bars removed
- 3rd Artillery mode circle removed

1.29
- World of Tanks v0.8.7 supported
- All reload timers now show only 1 decimal place
- All fonts changed to Tahoma due to monospaced numbers requirement
- Multiple avatar_input_handler.xml files available optional

1.28
- Artillery shell travel time optimized
- Dynamic camera settings optimized
- Shaking text in fixed
- Performance optimized

1.27
- Artillery shell travel time fixed

1.26
- World of Tanks v0.8.6 supported
- Artillery and Tank Destroyer angle moved to GunConstraints.swf
- GunConstraints.xml can be customized to adjust angles
- Version of Artillery crosshair with shell travel time included
- Dynamic camera gun fire shake removed
- DebugPanel.swf removed

1.25
- Artillery angle added back into DebugPanel.swf
- Zoom out added
- Clock moved back to DebugPanel.swf

1.24
- XVM v3.5.0 removed

1.23
- World of Tanks v0.8.5 supported
- Green, blue or original aim-circles available through in-game settings
- Visibility of aim-circles optimized
- Crosshair colors optimized
- Version of Artillery crosshair with shell travel time removed
- XVM v3.5.0 included with config matching crosshair colors
- Artillery and Tank Destroyer angle indicators moved to minimap (XVM)
- Clock top left moved to config (XVM)
- J1mB0’s logo added as player icon (XVM)

1.22
- World of Tanks v0.8.4 supported
- Angle indicator added for Tank Destroyers

1.21
- World of Tanks v0.8.3 supported

1.20
- DebugPanel.swf reintroduced with clock
- Font in FragCorrelation.swf fixed

1.19
- World of Tanks v0.8.2 supported
- Clock removed
- Angle indicator moved to FragCorrelation.swf

1.18
- World of Tanks v0.8.1 supported
- Angle indicator for Artillery added
- Clock added to DebugPanel

1.17
- World of Tanks v0.8.0 supported
- Artillery aiming optimized
- Angle indicator for Artillery removed

1.16
- World of Tanks v0.7.5 supported
- My logo used as lag indicator
- Center marker for Artillery angle indicator added
- All sec changed to s

1.15
- World of Tanks v0.7.4 supported
- Server side crosshairs removed
- Performance optimized
- Cassette indicators optimized
- Angle indicator for Artillery added

1.14
- World of Tanks v0.7.3 supported
- Distance indicators fixed
- Design tweaked
- Shell travel time added to crosshair_panel_strategic.swf
- Max reload time always show 2 decimal places

1.13
- Distance in crosshair_panel_sniper.swf fixed
- 3 different crosshair_panel_strategic.swf included

1.12
- World of Tanks v0.7.2 supported
- OTM removed
- Folder structure adjusted
- All crosshair files redone/optimized
- Font changed to Cuprum/optimized

1.11
- Bug fixes
- Server side crosshairs added
- crosshair_panel_arcade.swf optimized
- crosshair_panel_sniper.swf optimized
- crosshair_panel_strategic.swf redone
- crosshair_strategic.swf optimized
- OTMData.xml optimized

1.10
- crosshair_sniper.swf optimized
- crosshair_panel_arcade.swf optimized
- crosshair_panel_sniper.swf optimized
- crosshair_panel_strategic.swf optimized
- Font changed to Verdana/optimized
- Version number can be seen in options

1.09
- Preview updated
- Reticle settings names changed
- OTMData.xml optimized
- crosshair_panel_arcade.swf redone
- crosshair_panel_sniper.swf redone
- crosshair_panel_strategic.swf redone
- crosshair_panel_postmortem.swf redone
- Alternatives removed / included in options

1.08
- crosshair_sniper.swf optimized
- OverTargetMarkers included
- DamageIndicator.swf redone

1.07
- crosshair_sniper.swf optimized
- crosshair_strategic.swf redone

1.06
- Bug fixes
- crosshair_sniper.swf optimized

1.05
- World of Tanks v0.7.1 supported
- Realigned lines in most mode
- crosshair_sniper.swf redone and alternative one removed
- ReadMe redone

1.04
- Default and alternative crosshair_sniper.swf optimized
- Alternative crosshair_panel_strategic.swf from silviu609 added for shell travel time
- clean ScopeShadow.swf added as alternative
- New DamageIndicator.swf
- Fixed V-shaped Marker I in all 3 modes

1.03
- Alternative crosshair_panel_sniper.swf added for compact sniper mode without border
- Text positions tweaked in arcade and arty mode

1.02
- Alternative crosshair_sniper.swf added for X like penetration indicator
- Distance indicator added to all modes
- Font changed to Arial
- Sounds removed
- Text positions tweaked

1.01
- Bug fixes

1.00
- First release

Comments

First Previous Page 26 of 52 Next Last
  • #430

    I have reinstaled this game for the fifth time tonight time can someone draw me a picture on how to do this thanks 

  • #429

    The server side reticle isnt working in .8.7 any help ?

  • #428

    How do I get rid of the traverse indicators? 

  • #425

    Why WG messes up all mod-structure with every stupid update?

    Zoomout doesn't work for me :(

     

     

  • #426

    It works, copy proper file to: 

    - Optional* Copy the AVATAR_INPUT_HANDLER.XML you want from the "avatar_input_handler\ type" folder to:
    "\WORLD OF TANKS\RES_MODS\0.8.7\GUI"

  • #423

    Hi j1mB0, I'm curious about the shell-travel time you have in this mod. How is it calculated? I noticed that it differs a bit from reality with my 212A. Is it just some value common for all SPGs or it differs? I'm asking because there are different guns with different shell speed. What is it coundet from? Do you do some basic measurement of a few shots with every SPG type to various distances and then interpolate it to get some distance/time dependency?

  • #421

    what does "no zoom out" mean, only vanilla zoomout or no zoomout???

    Last edited by mfg42 on 7/25/2013 6:30:16 AM
  • #420

    So the "avatar_input_handler"s coming with this update are also unusable?

  • #419

    I don't know if this is the correct place to ask, but does anyone know where I can get a serverside reticle that works alongside this mod? In 0.8.6 I had it (similar to the "Permament Serverside Reticle" mod, only the reticle was cyan, thinner and overall less intrusive), but I can't remember where exactly I got it to install it for 0.8.7.

  • #422

    Why would you want that if you can enable it in the game options as a standard feature?

  • #424

    I have it enabled, but it's not completely accurate (that extra serverside reticle was a lot more precise). Also, the normal reticle doesn't expand out of screen in sniper mode to show just how inaccurate the gun is (go in sniper mode, fully zoom in, quickly turn the turret and you'll see that the reticle (circle) only spreads out a certain amount and then stops before reaching the edge of the screen, which makes it nearly useless with inaccurate cannons).

    Last edited by ShEsHy on 7/25/2013 9:36:35 PM
  • #418

    Guys its working PERFECTLY you just as 13E7 said re install it as per usual then go the the gui folder and simply DELETE the avatar_input_handler and its GREAT as before!

     

    Thanks for the help 13E7!!!

  • #417

    OMG children..! Give that man a bit of time to update this crosshair. We got the update today and already searching for cheese to your wine? Grow up already, he will upload it, when he will be ready.

  • #414

    Mod is still working, delete avatar_input_handler in gui folder.

  • #416

    what can i do

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