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J1mB0's Crosshair Mod

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  • World of Tanks
  • 31,517 Monthly Downloads
  • Supports: Update 9.12
  • 2,481,520 Total Downloads
  • Updated 11/18/2015
  • Created 04/11/2012
  • 1,025 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: J1mB0's Crosshair Mod v1.53 - Curse Client
Support development! **

About J1mB0's Crosshair Mod

Original one was by marsoff.
Redesigned, optimized it and added various other very useful things.

Main feature is reload timer and angles for Artillery and Tank Destroyers.

Two aim circles increase ability to hit the target without aiming fully if used correctly.
Outer circle covers 100% of all hits and inner circle covers 68% of all hits.

Custom ingame settings translation available optionally in various languages made by fans.

XVM: eXtended Visualization Mod Website
Custom XVM config matching crosshair colors also available as an optional download.

- crosshair_panel_arcade.swf : Crosshair for arcade mode
- crosshair_panel_sniper.swf : Crosshiar for sniper mode
- crosshair_panel_strategic.swf : Crosshair for Artillery mode
- crosshair_panel_postmortem.swf : Crosshair for dead mode

- crosshair_sniper.swf : Aim circle for arcade and sniper mode
- crosshair_strategic.swf : Aim dots for artillery mode

- crosshairSniper.swf : Installation status at in-garage reticle settings

- GunConstraints.swf : Artillery and Tank Destroyer angles by Shtys
- GunConstraints.xml : Configuration file for angles

- CameraNode.pyc : Required to load custom Python scripts
- _ _init_ _.pyc : Required to load custom Python scripts
- J1mB091.pyc : Python script for crosshair (Thanks to _Kriegstreiber_)
- GunConstraints.pyc : Python script for angles

- avatar_input_handler.xml : Zoom Out mod and gun shake removal

- Copy the "res_mods" folder to:
"\World of Tanks"

- Optional* Copy the "avatar_input_handler.xml" you want from the "optional\ xml\ type" folder to:
"\World of Tanks\res_mods\0.9.12\gui"

- Optional* Copy and replace the "crosshair_panel_strategic.swf" you want from the "optional\ arty\ type" folder to:
"\World of Tanks\res_mods\0.9.12\gui\scaleform"

- Optional* Copy and replace the CROSSHAIR_SNIPER.SWF you want from the "optional\ aim\ type" folder to:
"\World of Tanks\res_mods\0.9.12\gui\scaleform"

- Make a backup of "" in:
"\World of Tanks\res\ text\LC_MESSAGES"

- Copy the "res" folder to:
"\World of Tanks"

Important questions should be asked HERE as I normally don't read the curse comments. Twitter:
Link to my Twitter profile where you can follow me to get an instant notification on mod update release. Twitch:
Follow me to see when I'm streaming. Not streaming lately as my internet upload is not good enough.

- World of Tanks v0.9.12 supported

- World of Tanks v0.9.10 supported

- TD and SPG angles fixed

- World of Tanks v0.9.9 supported

- World of Tanks v0.9.8 supported

- World of Tanks v0.9.7 supported

- World of Tanks v0.9.6 supported
- Fixed one error in J1mB091.pyc

- ProSights replaced by custom Python script

- Reload-timer fixed
- Center marker for TD and SPG angles added

- World of Tanks v0.9.5 supported

- World of Tanks v0.9.4 supported

- World of Tanks v0.9.3 supported

- World of Tanks v0.9.2 supported

- Indicator and Central Marker settings fixed

- World of Tanks v0.9.1 supported
- 4th sniper mode ammo clip possition fixed
- Installation status added to in-garage reticle settings
- Known Bug: Indicator and Central Marker settings broken

- World of Tanks v0.9.0 supported
- New optional aim optimized for colorblind people

- Placeholders replaced with new markers

- World of Tanks v0.8.11 supported
- HP percentage in crosshair replaced with current HP
- Reload timer working in replays
- Placeholder for new markers added
- Version of Artillery crosshair with shell travel time removed

- World of Tanks v0.8.10 supported

- All TD and Arty angles should work now

- World of Tanks v0.8.9 supported
- Aim circle with 2 circles also available dotted
- Inner part of aim circles filled for 8%

- World of Tanks v0.8.8 supported
- Optional aim circles available

- Aim circle now uses 2 circles to optimize aiming after World of Tanks v0.8.6 changes

- Max reload time now shows 2 decimal places
- Optional files moved to optional folder
- 2nd Artillery mode reload and health bars removed
- 3rd Artillery mode circle removed

- World of Tanks v0.8.7 supported
- All reload timers now show only 1 decimal place
- All fonts changed to Tahoma due to monospaced numbers requirement
- Multiple avatar_input_handler.xml files available optional

- Artillery shell travel time optimized
- Dynamic camera settings optimized
- Shaking text in fixed
- Performance optimized

- Artillery shell travel time fixed

- World of Tanks v0.8.6 supported
- Artillery and Tank Destroyer angle moved to GunConstraints.swf
- GunConstraints.xml can be customized to adjust angles
- Version of Artillery crosshair with shell travel time included
- Dynamic camera gun fire shake removed
- DebugPanel.swf removed

- Artillery angle added back into DebugPanel.swf
- Zoom out added
- Clock moved back to DebugPanel.swf

- XVM v3.5.0 removed

- World of Tanks v0.8.5 supported
- Green, blue or original aim-circles available through in-game settings
- Visibility of aim-circles optimized
- Crosshair colors optimized
- Version of Artillery crosshair with shell travel time removed
- XVM v3.5.0 included with config matching crosshair colors
- Artillery and Tank Destroyer angle indicators moved to minimap (XVM)
- Clock top left moved to config (XVM)
- J1mB0’s logo added as player icon (XVM)

- World of Tanks v0.8.4 supported
- Angle indicator added for Tank Destroyers

- World of Tanks v0.8.3 supported

- DebugPanel.swf reintroduced with clock
- Font in FragCorrelation.swf fixed

- World of Tanks v0.8.2 supported
- Clock removed
- Angle indicator moved to FragCorrelation.swf

- World of Tanks v0.8.1 supported
- Angle indicator for Artillery added
- Clock added to DebugPanel

- World of Tanks v0.8.0 supported
- Artillery aiming optimized
- Angle indicator for Artillery removed

- World of Tanks v0.7.5 supported
- My logo used as lag indicator
- Center marker for Artillery angle indicator added
- All sec changed to s

- World of Tanks v0.7.4 supported
- Server side crosshairs removed
- Performance optimized
- Cassette indicators optimized
- Angle indicator for Artillery added

- World of Tanks v0.7.3 supported
- Distance indicators fixed
- Design tweaked
- Shell travel time added to crosshair_panel_strategic.swf
- Max reload time always show 2 decimal places

- Distance in crosshair_panel_sniper.swf fixed
- 3 different crosshair_panel_strategic.swf included

- World of Tanks v0.7.2 supported
- OTM removed
- Folder structure adjusted
- All crosshair files redone/optimized
- Font changed to Cuprum/optimized

- Bug fixes
- Server side crosshairs added
- crosshair_panel_arcade.swf optimized
- crosshair_panel_sniper.swf optimized
- crosshair_panel_strategic.swf redone
- crosshair_strategic.swf optimized
- OTMData.xml optimized

- crosshair_sniper.swf optimized
- crosshair_panel_arcade.swf optimized
- crosshair_panel_sniper.swf optimized
- crosshair_panel_strategic.swf optimized
- Font changed to Verdana/optimized
- Version number can be seen in options

- Preview updated
- Reticle settings names changed
- OTMData.xml optimized
- crosshair_panel_arcade.swf redone
- crosshair_panel_sniper.swf redone
- crosshair_panel_strategic.swf redone
- crosshair_panel_postmortem.swf redone
- Alternatives removed / included in options

- crosshair_sniper.swf optimized
- OverTargetMarkers included
- DamageIndicator.swf redone

- crosshair_sniper.swf optimized
- crosshair_strategic.swf redone

- Bug fixes
- crosshair_sniper.swf optimized

- World of Tanks v0.7.1 supported
- Realigned lines in most mode
- crosshair_sniper.swf redone and alternative one removed
- ReadMe redone

- Default and alternative crosshair_sniper.swf optimized
- Alternative crosshair_panel_strategic.swf from silviu609 added for shell travel time
- clean ScopeShadow.swf added as alternative
- New DamageIndicator.swf
- Fixed V-shaped Marker I in all 3 modes

- Alternative crosshair_panel_sniper.swf added for compact sniper mode without border
- Text positions tweaked in arcade and arty mode

- Alternative crosshair_sniper.swf added for X like penetration indicator
- Distance indicator added to all modes
- Font changed to Arial
- Sounds removed
- Text positions tweaked

- Bug fixes

- First release


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  • #134
    Quote from crisvsv »

    Hi i cant see gun traverse limit on my s51 what can i do..tried DAR arty sight and still does not show.....on my SU 152 it the limit works... I have xvm , druid icon mod, etc...

    I have this same problem, except the limit shows up on none of my tanks. Perhaps I'm unsure on how to install the various individual aspects of the arty mod?

  • #135

    Ive just seen now that it works in the 8.1 test, there i dont have xvm, icon and damage panel mods...maybe theyve repaired it or its because of one of those mods

  • #131

    There is any way how to use this mod besides DAR Artillery Sight?

    Both mods use a custom crosshair_panel_strategic.swf and crosshair_strategic.swf

  • #127

    hey jim, why cant i download your 8.0 mod? it wont save into anywhere in my computer for some reason

  • #129

    contac't the curse support about that as they host the files and know how this download system should work ^^

    Follow me on Twitter and make sure you miss no update.

  • #122

    Jimbo one question: Why in v1.7 orientartion meter dosn't exist ,i need it very mutch?


  • #128

    released hotfix in the official forum post...

    Follow me on Twitter and make sure you miss no update.

  • #117

    Hey Jimbo! I don't understand the "- Copy the "CROSSHAIR_PANEL_STRATEGIC.SWF" you like from "arty-mode\version\type" folder to:
    "\World of Tanks\res_mods\0.8.0\gui\flash" PART please help! :)

  • #118

    You find two different folders in the unpacked mod inside the folder "arty-mode". "Normal" and "shell-travel-time" - within these two folders are three different mods each, "full", "lite" and "medium". I didnt tested them all through so far, but I guess these are different in some kind of way.

    So you can test each one and finaly chose the mod you want (for arty-mode).

  • #116

    J1mB0, are you going to include shell land time in any of your future updates? I ahte having to install two different mods. I just need yours if you ever did. Thanks. :)

    Edit: Just realised that I'm not the only poster for this, and you are already looking into it. Thanks again!

    Last edited by OutcastSpartan7 on 10/7/2012 4:23:56 AM
  • #120

    Had the same prob: just replace the "stratecig.swf" with one you like from the "arty-mode" folder. Shell-travel-time works fine! ;)

  • #115

    There is Angle Indicator that seems to work, maybe it will help :)

    I just found that on a russian site but i couldn´t test it ingame.

  • #124

    thanks, it really worked

  • #114

    Following directions to the T but when I cut and paste the folder everything transfers but all the files in the flash folder. Keeps saying folder is empty.

    Any ideas would be greatly appreciated. Worked fine with the 7V.

  • #113


    Hey I know some people have questioned where the track indicator which told arty players how far they could view before the tank moved and the reticule bloomed has gone. I wanted to bring to your attention that in my SU-14 I still have it but not in my M41 and my friend in his SU-8 does not have it. I am not sure if this helps any but something in the SU-14 allows for it.

    Last edited by MuffinC4kes on 10/3/2012 9:22:38 AM
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