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MeltyMap'sMathMod

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  • 51 Likes
  • World of Tanks
  • 12,994 Monthly Downloads
  • Supports: Update 9.7
  • 354,660 Total Downloads
  • Updated 05/13/2015
  • Created 03/28/2013
  • 241 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: MeltyMap'sMathMod 09720150501
or

About MeltyMap'sMathMod

MeltyMap'sMathMod features:
- Minimalistic, Futuristic and Effective design
- auto-configurable DAR system for Strategic mode
- dynamic speed threshold circle with loading indicator
- dynamic speed threshold circle for arcade and sniper mode
- dynamic speed threshold circles for strategic mode, with size dependable of map scale and current zoom
- old server side cross-hairs
- accurate damage indicator with 15s timer countdown
- displaying current zoom level in sniper mode
- color coded target reloading time display
- target chance to spot player in percentage and color coded distance display
- target armor in current aim
- player tank gun penetration in correct distance
- target armor arc and penetration possibility

MeltyMap's Protractor Mod features:
- Minimap enhancement
- Minimap zoom
- 445m spotting circle on MiniMap, with configurable size
- Maximum distance of drawing view box
- Gun Arc Critical Angle rulers
- Gun Constrains lines for MiniMap
- Precise vector strategic cursor for MiniMap
- Gun Direction lines for MiniMap
- Orange alert when battle timer reaches given time amount
- Effective armor calculation for all vehicles
- In-Game real-time clock
- Battle Timer position configurable
- Zoom Mod
- Multi Stage Zoom Mod
- No Scroll with defzoom lock Mod

To install:
Copy res_modsfolder from archive, paste it to Ur's gamefolder.
Overwrite existing files.

To configure,
Use text editor with UTF8 coding eg. Notepad, Notepad+, AkelPad
Edit following files:

- MathMod:
MeltyMapModSetting.xml file in Ur's game\res_mods\0.9.1\gui\scaleform folder

- ProtractorMod:
MeltyMapProtractorSetting.xml file in Ur's game\res_mods\0.9.1\gui\scaleform folder

- Zoom:
avatar_input_handler.xml file in Ur's game\res_mods\0.9.1\gui folder

- ZoomX:
ZoomX.xml file in Ur's game\res_mods\0.9.1\gui folder

- NoScroll:
NoScroll.xml file in Ur's game\res_mods\0.9.1\gui folder

- Server Aim
ServerCross2.xml file in Ur's game\res_mods\0.9.1\gui\ folder


Project Author/Manager:
MeltyMap

Co-Author's:
garnet_auxo
RazNaRok
Koshnaranek
_Kriegstreiber_
Havenard
Dellux
phantasm


Permission to reproduce, modify; please indicate rightfully mod author.

Attention.
In order to display Effective armor calculation Vehicles have to be programmed in VehicleData section of MeltyMap's Protractor Mod
configuration file, "name" must have same vehicle name as the tank icon name.
Refer to included Vehicle_Names.txt file or comments in bellow of config file.

Attention 2.
Works correct only with Python scripts included with this mod.
Do not overwrite those files with another onesĀ from other mods.

Update for 0.9.7

I see myself coming to the same fate that Melty did.
Now that's out of the way, I am announcing that I am taking break from WoT.
I have come to the conclusion that I am just... Not having fun anymore with gaming.

how I see game in current state:

Pros
It's an overall fun game
There is always sales

Cons
The lag is unbearable. It is just ridiculous.
I am tired of having to spend large amounts of money to get anywhere in this game
The game is extremely unbalanced, but instead of fixing it, WG is going and buying million dollar offices, and decorating it with tanks

I'm just not having fun anymore.
WG is not taking care of their game.
So, I am going to be leaving these forums.

If someone want to take care of this mod please start own topic only in just one condition: Permission to reproduce, modify; please indicate rightfully mod author MeltyMap

Comments

First Previous Page 1 of 28 Next Last
  • #463

    how can i disable zoom out option? 

  • #464

    computer-local disc (c)-world_of_tanks

    click on res mods

    9.7

    gui

    deliete ZoomX

  • #462

    Hey nice mod, but i have problem, it doesn't show my reload time. What I need to do to show it. 

    Thanks

    *Edit: nvm just adjusted the settings in the menu

    Last edited by paul1234568 on 5/21/2015 12:01:35 AM
  • #460

    im sorry to hear you are not having fun in wot....

    may i make a sudgestion, we love your updates of our (at least my) favorate mod so can you throw us a bone and say, advertise your discontinuing of the updates ang have someone take over but untill you have a new guy, just update the mod? no need to play a game you dont like but just help[ us out by updating the mod untill someone else takes over.

    just a thaught as many of us love this mod and i for one have been dreding this day.

    thanks for the mod we all appriecate it so much and wish you the best in your gaming and moding endevors!

  • #459

    Dude you are using one of the most overpowered mod that ever existed and you still can't figure out how it works...

    You are probably as smart as the most awesome turd in the world.

    I don't even use this mod and can guest its yellow because the loading time is near to be finished.

    Hope you are happy with 3 cells in your brain and that this mod allow you to play with normal people.

  • #461

    Unfortunately, Gnowoa, your "guest" would be wrong.  You probably assume that the counter is counting down, but it's not. It's static number showing reloading time of the target, not the time remaining till it has reloaded.

    Last edited by vr335 on 5/19/2015 10:41:18 PM
  • #458

    I can see that the color of target's reload time varies: on this one 2.2 is yellow, this one

    and on this one 4.4 is blue:

    What does it mean?

    Also, as a feedback, it would be highly desirable to be able to change the blue color of various elements to something else, in settings files. In most cases it's next to unreadable when on the dark background, you can see it especially on the 2nd screenshot.

    Last edited by vr335 on 5/9/2015 9:57:55 AM
  • #457

    Can someone clarify, what does it mean on the instruction picture: "Possible to penetrate if target armor arc is less than this arc"? It points to the straight green line going from the center of the target at certain angle, so where is "this arc" and where is "target armor arc"?

    Last edited by vr335 on 5/8/2015 7:14:46 AM
  • #456

    it glitches out the chat when used with xvm :(

  • #455

    when out for version 1.7?

  • #454

    Still waiting...

  • #453

    Waiting for 9.7 update

  • #452

    9.7 update?

  • #450

    While this works as a drop-in for 9.7, be warned. I've come across a bug running my Bishop, in that when you press the announcement key for your reloading status and it would normally say 'Ready to fire!', it'll instead broadcast you are out of shells...

     

    Which resulted in a hilairous 'No I'm not, look, *Shoops Bishop's gun... Blind-kills a SU-85 I had no idea was there*' situation.

  • #449

    when is the 9.7 coming out?

     

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