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MeltyMap'sMathMod

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  • 48 Likes
  • World of Tanks
  • 16,905 Monthly Downloads
  • Supports: Update 9.6
  • 318,452 Total Downloads
  • Updated 02/22/2015
  • Created 03/28/2013
  • 217 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: MeltyMap'sMathMod 09620150222
or

About MeltyMap'sMathMod

MeltyMap'sMathMod features:
- Minimalistic, Futuristic and Effective design
- auto-configurable DAR system for Strategic mode
- dynamic speed threshold circle with loading indicator
- dynamic speed threshold circle for arcade and sniper mode
- dynamic speed threshold circles for strategic mode, with size dependable of map scale and current zoom
- old server side cross-hairs
- accurate damage indicator with 15s timer countdown
- displaying current zoom level in sniper mode
- color coded target reloading time display
- target chance to spot player in percentage and color coded distance display
- target armor in current aim
- player tank gun penetration in correct distance
- target armor arc and penetration possibility

MeltyMap's Protractor Mod features:
- Minimap enhancement
- Minimap zoom
- 445m spotting circle on MiniMap, with configurable size
- Maximum distance of drawing view box
- Gun Arc Critical Angle rulers
- Gun Constrains lines for MiniMap
- Precise vector strategic cursor for MiniMap
- Gun Direction lines for MiniMap
- Orange alert when battle timer reaches given time amount
- Effective armor calculation for all vehicles
- In-Game real-time clock
- Battle Timer position configurable
- Zoom Mod
- Multi Stage Zoom Mod
- No Scroll with defzoom lock Mod

To install:
Copy res_modsfolder from archive, paste it to Ur's gamefolder.
Overwrite existing files.

To configure,
Use text editor with UTF8 coding eg. Notepad, Notepad+, AkelPad
Edit following files:

- MathMod:
MeltyMapModSetting.xml file in Ur's game\res_mods\0.9.1\gui\scaleform folder

- ProtractorMod:
MeltyMapProtractorSetting.xml file in Ur's game\res_mods\0.9.1\gui\scaleform folder

- Zoom:
avatar_input_handler.xml file in Ur's game\res_mods\0.9.1\gui folder

- ZoomX:
ZoomX.xml file in Ur's game\res_mods\0.9.1\gui folder

- NoScroll:
NoScroll.xml file in Ur's game\res_mods\0.9.1\gui folder

- Server Aim
ServerCross2.xml file in Ur's game\res_mods\0.9.1\gui\ folder


Project Author/Manager:
MeltyMap

Co-Author's:
garnet_auxo
RazNaRok
Koshnaranek
_Kriegstreiber_
Havenard
Dellux
phantasm


Permission to reproduce, modify; please indicate rightfully mod author.

Attention.
In order to display Effective armor calculation Vehicles have to be programmed in VehicleData section of MeltyMap's Protractor Mod
configuration file, "name" must have same vehicle name as the tank icon name.
Refer to included Vehicle_Names.txt file or comments in bellow of config file.

Attention 2.
Works correct only with Python scripts included with this mod.
Do not overwrite those files with another onesĀ from other mods.

Update for 0.9.6

- fixed battletimer.swf
- added new maps from 9.5/9.6 game path
- all KV-1 versions programmed

Comments

First Previous Page 1 of 26 Next Last
  • #438

    How do you change the sights? I've seen this sight, but i dont know how to get to it.

  • #430

    Great addon, i got two questions:

    1. Is there a way to disable the arty and no-turret-tanks bar that shows how much left/right can their turret turn? I find it really annoying and unhelpful, as i move the camera it keeps spinning in the most illogical ways.

    2. When i aim at an enemy the mod shows my penetration against their armor/distance. Can this info be shown when looking at allied tanks as well? I would like to see various armor thicknesses of tanks in battle regardless of them being allied or enemy.

    Thank you! :)

  • #436
    Quote from Aleksej89 »

    Great addon, i got two questions:

    1. Is there a way to disable the arty and no-turret-tanks bar that shows how much left/right can their turret turn? I find it really annoying and unhelpful, as i move the camera it keeps spinning in the most illogical ways.

     

    MeltyMapProtractorSetting.xml

    <enableRulerWhenTD>true</enableRulerWhenTD> <!-- Displays GunArc Critical Angle Ruler for TD's. -->
    <enableRulerWhenSPG>true</enableRulerWhenSPG> <!-- Displays GunArc Critical Angle Ruler for SPG's. -->

    Set both to FALSE

  • #406

    Is this some kind of cheat  or is it all legal and nice?

  • #437
    Quote from DrensolX »

    Is this some kind of cheat  or is it all legal and nice?

    The mod is legal on all servers.

    I've cleared this with both US and EU comunity managers long time ago.

  • #402

    There is something wrong with the gun sight! The blue cross hair will go below the circle and lock to the ground when I go into sniper mode and zoom in to maximum. This has caused me to miss a lot of shots and it has begun with the most recent update that comes in/with Solo's mod pack. Please fix this problem or tell me if it's a WoT bug not in the mod.

  • #418

    it's feature of mod to indicate over shot.

    U aim in straigh line... U think U will hit tank part peeking over a hill but actually shell flies paraboleum and hit ground before he reches target.

  • #398

    Meltymaps mathmod removes gun shake. How do I get gun shake back?

  • #397

    How can I delete the Effective Armor Calculation part, I mean all bottom part

  • #396

    I'm having some issues with the 9.5 update.  For some reson the 500m mark messes up on some tanks.  Messes up on comet

    Last edited by DaRip on 1/6/2015 6:48:36 AM
  • #395

    Please update to 9.5 soon, PLEASE! It wont work it just force closes my game :(

    Last edited by AwesomeMan97 on 1/1/2015 3:22:02 AM
  • #394

    The 9.4 mod works with 9., just copy & paste the files as normal

  • #393

    To make this work with 9.5, just rename the 0.9.4 folder to 0.9.5 in res_mods.

  • #392

    when is the update for 9.5 coming i cant live without this mod its that good

  • #391

    Can  we get version 9.5 pretty please.

     

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