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WoW style XVM

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  • World of Tanks
  • 2,624 Monthly Downloads
  • Supports: Update 9.7
  • 162,175 Total Downloads
  • Updated 05/08/2015
  • Created 06/06/2012
  • 57 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: wow_xvm_973
Support development! **

About WoW style XVM

This is a full XVM configuration designed to make efficiency colors WoW alike. Player efficiency will be colored with the World of Warcraft's default quality (rarity) ratings, like below:

NOTE: After you install this mod,you MUST go to XVMMOD.COM, sign in and then select Activate Statistics to see any player statistics. If you have already done this, disregard


Originally developed by LrdStudio, due to real life obligations was no longer able to keep it updated on a timely basis. He requested and I agreed to assume author responsibility. I will keep it current with the latest XVM changes and only make configuration changes based on community demand. Arasgrandpa

WoW Vanilla Version

This version is a stripped down version that remains as close to the original as possible.

  • NO Alternate Minimap View
  • NO Alternate Players Panel
  • NO Carousel in garage
  • NO grouping of hits on hitlog
  • NO colors for vehicle rating, the only colors are WN8 for the player name

This is ONLY the XVM configuration files, you will need to download XVM ( and install it with these files. Tested in 0.9.7 and 0.9.8, no further updating of this configuration will be done.


Information and Download

See change log for latest features and information

New features in XVM 5.3.4

Alternate Views:

Press the ALT key to get:

  • Alternate Minimap View
  • Extended OTM
  • Enemy HP Remaining in Hitlog
  • Players Panel in Mdium View

Press BACKSPACE to get: Minimap Zoom view (moved from CTRL)

Press ALT+BACKSPACE to get Alternate Minimap Zoom

Alternate Minimap shows vehicle, player rating (vehicle win% color), tier, lost vehicle, and dead vehicles

Alternate Minmap View

WoW like XVM overview


  • Now includes current XVM files
  • Download WoW style XVM from this page.
  • Extract all downloaded files into the game folder. (Merge the res_mods folder from the zip file to your World of Tanks folder.)
  • Run the game as usual.


For best results, please use the forums for this mod at Please comment about your opinions, what would like to see or don't want to see in future releases?

  • 973 updated for XVM 6.1.1
  • 972 updated for XVM
  • 971 update to XVM 6.1.0 RELEASE
  • 97 update for 0.9.7 and XVM 6.1 ONLY
  • 965 updated to XVM 6.0.2
  • 964 removed MarksonGun, corrected colors between OTM and PlayersPanel
  • updated to XVM 6.0.1


First Previous Page 33 of 43 Next Last
  • #173

    Hi Ligor,
    You must install Dokan in windows 7 compatibility mode.

  • #169

    I've got a double clock issue goin , not a 100% on how to get rid of it. checked the config file, but can't find an area where the show clock can be changed

  • #171

    Hi Nystic,

    To disable the clock in battle screen go to line 25 in XVM.xvmconfig and change "clockFormat": "H:N:S", to "clockFormat": "",

    To disable the clock  in loading screen go to line 37 and change "clockFormat": "H:N:S", to "clockFormat": "",

  • #178

    Thanks, worked perfectly. Great mod btw , keep up the great workSmile

  • #166

    i got the {{nick}} problem too. when i delete the xvmconf everything works fine. reinstalling xvm changes nothing. if i switch to another panel ingame it's working. But not at the "3rd" panel.

    Last edited by Bened1kt on 1/21/2013 5:51:57 AM
  • #167

    Thanks for your feedback, we will update WoW Style XVM as soon as possible to resolve this issue.

    Edit: We fixed this problem in version 1.6.7, which should be available to download soon. Have fun!

    Last edited by LrdStudios on 1/27/2013 2:36:55 AM
  • #162

     how do i get the tank tree list thing to be blue like that

  • #164

    Thats no blue panel, thats just sky behind the side panel.

    Last edited by LrdStudios on 1/20/2013 3:28:07 PM
  • #168

    That must be an additional mod, probably an icon pack so you might be interested with these: Druid's Icon Mod Revised and 3D Tank Icons with Emblems. However we didn't used any mod for that screenshot, thats simply blue sky in the background :)

  • #165

    not the enemy base capture part the list of tanks thats blue ive seen videos of people running with it like that.. All blue background to the tank list

    Last edited by chillspider311 on 1/20/2013 3:43:05 PM
  • #161

    Love the mod but I am getting an error with team names. Sometimes they are correct and at other times all I am getting is {{nick}} for everyone's name, including my own. (tried to put in a screenshot but I R 2 stoopid)

    Thx in advance

    Last edited by Boges11 on 1/19/2013 7:12:00 AM
  • #163

    Hello Boges11,
    Firstly you can try reinstalling XVM and XVM Stat. If it doesn't solve your problem try deleting XVM.xvmconf file to use XVM with default settings. If your problem persists, it means that it's a XVM related probem and you should contact developers of XVM or get support from them (

    Edit: We fixed this problem in version 1.6.7, which should be available to download soon. Have fun!

    Last edited by LrdStudios on 1/27/2013 2:35:58 AM
  • #158

    Using this mod and am finding the the damage summary is not very accurate.  Any damage done to an enemy not lit (i.e. not showing on mini map) is not counted by the summary, also splash damage isn't counted..  Often my damage done at end of battle is higher than the mods summary, and often has more kills. 


    Other than that useful mod.

    Last edited by kharsis666 on 1/11/2013 7:38:56 AM
  • #159

    Of course. Currently it's not possible to count damage done to unlit vehicles, hopefully we can make it more accurate in future. By the way, you can use an alternative config without hit-log if you don't want to see it.

  • #160

    No what I can see is useful Smile

    Look forward to seeing what improvements regarding unlit targets & splash damage can be implemented in the future

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