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WoW style XVM

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  • 21 Likes
  • World of Tanks
  • 3,829 Monthly Downloads
  • Supports: Update 9.4
  • 144,306 Total Downloads
  • Updated 11/19/2014
  • Created 06/06/2012
  • 55 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: wow_94v3
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About WoW style XVM

This is a full XVM configuration designed to make efficiency colors WoW alike. Player efficiency will be colored with the World of Warcraft's default quality (rarity) ratings, like below:

NOTE:

Originally developed by LrdStudio, due to real life obligations was no longer able to keep it updated on a timely basis. He requested and I agreed to assume author responsibility. I will keep it current with the latest XVM changes and only make configuration changes based on community demand. Arasgrandpa

New features in XVM 5.3.4

Alternate Views:

Press the ALT key to get:

  • Alternate Minimap View
  • Extended OTM
  • Enemy HP Remaining in Hitlog
  • Players Panel in Mdium View

Press BACKSPACE to get: Minimap Zoom view (moved from CTRL)

Press ALT+BACKSPACE to get Alternate Minimap Zoom

Alternate Minimap shows vehicle, player rating (vehicle win% color), tier, lost vehicle, and dead vehicles

Alternate Minmap View

WoW like XVM overview

Installation

  • Now includes current XVM files
  • Download WoW style XVM from this page.
  • Extract all downloaded files into the game folder. (Merge the res_mods folder from the zip file to your World of Tanks folder.)
  • Run the game as usual.

Notes

For best results, please use the forums for this mod at http://forum.lotsastuff.info Please comment about your opinions, what would like to see or don't want to see in future releases?

  • 94v3 update to XVM 5.4.1.2 for micro patch 0.9.4.1
  • 94v2 update to XVM 5.4.1
  • 94v1 update to latest XVM 5.4.1-dev (3400)
  • 94 update to 0.9.4, XVM 5.4.2
  • 93v5 update to XVM 5.3.6.1
  • 93v4 clock correction, returned to older statistics form
  • 93v3 colors correction
  • 93v2 updated to XVM 5.3.5 stable
  • 93v1 corrected minimap labels, return zoom to CTRL
  • 93 updated to XVM 5.3.5-dev for 0.9.3, changes in Hangar include carousel and clock
  • 92v8 formatting to 5.3.4 standards, added Alternate Views and changed hot keys, see Description
  • 92v7 bugfix, updated all files to 5.3.4 compliance new files added/changed
  1. @xvm.xc
  2. carousel.xc
  3. hangar.xc
  4. hotkeys.xc
  5. minimapAlt.xc
  6. userinfo.xc
  • 92v6 update to XVM 5.3.4
  • 92v5 bugfix
  • 92v4 added WGR Colors to colors.xc
  • 92v3 updatd for XVM 5.3.3 stable, updated config to 5.3.3 macros
  • 92v2 updated to XVM 5.3.3 Build 3060, added better readme.html file
  • 92 updated for 0.9.2 with latest dev version of XVM 5.3.3 dev
  • 91v7 update for minimap circles and lines IAW new 5.3.2 format
  • 91v6 updated to XVM 5.3.2
  • 91v5 updated configs in Alternative Settings
  • 91v4 bugfix for healthbar
  • 91v3 updated to SVM 5.3.2-test1
  • 91v2 fixed health bar issue
  • 91 updated to Version 0.9.1, XVM Version 5.3.1-dev
  • 90v6 updated for 5.3.0 release client
  • 90v5 updated for XVM 5.3.0 test3
  • 90v4 updated to XVM 5.3.0 test1
  • v90v3 updated to XVM 5.2.1 test2
  • v9.0 updated for 0.9.0
  • v2.3.0 updated for XVM5.2.0-test1
  • v2.2.0 changes to some alternative configs, none to main config
  • v2.1.0 bugfix for colors.xc error, updated to 0.8.11 and XVM 5.1.0
  • v2.0.0 updated for 0.8.11
  • v1.9.4 updated to fix some color range errors
  • v1.9.3
  • Updated to XVM Build 3186, Win8 replaced EFF and Win6

v 1.9.2

  • Added necessary XVM files to download

v 1.9.1

  • Color rating fixes for WN8, new scale: New WoW Style XVM color ratings

v 1.9

  • Compatibility fixes for XVM 5.0.2 & WoT 8.11
  • Efficiency Rating changed from WN6 to WN8. Config files with WN6 rating can be found in alternative settings folder.
  • Alternative configuration with XWN Rating (2-digit version of WN)
  • finalStatistic switched to battleResults (Parameters of the After Battle Screen)
  • userInfo.xc added
  • Autologin
  • New vehicles added

v 1.8.4

  • Now compatible with XVM version 5.0.0
  • Dokan, xvm-stat and .NET Framework is not required now. Please, delete xvm-stat.exe.
  • Minor visual changes in loading & tab screens.
  • Experimental win chances (dynamically changes while in battle) are added to tab screen.

v 1.8.3

  • Now compatible with XVM 4.1.1
  • New vehicles added
  • Added new alternative hit-log format: 1 line on top right corner

v 1.8.2

  • Fix for archive file, there were errors on V1.8.1's files.

v 1.8.1

  • Alternative settings are implemented back. (Copy your preferred setting files from Alternative Settings to "...\World of Tanks\res_mods\xvm\configs\WoW Style XVM")
  • Curse installer support dropped

v 1.8

  • New config format
  • Updated for XVM 4.0
  • GigaMap hotkey: Left Ctrl
  • Enemy units HP left hotkey: Alt
  • Support for in-game crits panel added
  • Visual improvements for dead tank markers
  • Other various visual & stability improvements/fixes

v 1.7.1

  • Visibility update on Minimap Distance Circles
  • Visibility indicators added to side panels.
  • Squad Window support added.
  • Player and Clan statistics are added in-game windows
  • Achievements window support added however disabled due to inconsistency.
  • Minor visual improvements on frag (top) panel
  • Minimap Zoom Hotkey support added. It's
  • After Battle Screen support parameters added
  • Game Update 8.5 Support - New vehicles added.

v 1.7.0

  • Loading Screen & Tab Screen simplified.

v 1.7.0.ß

  • New Minimap mod added
  • Ingame Battle Clock disabled. Reason: incompatible with other major mods.
  • Changes in Hit-log formatting
  • Improvements in capture bar readability
  • New alternative Modes: Double Line, Double Line, Without Tank Icons and Tiers, Without Minimap Addon
  • Contour Icon Fixes in certain alternatives. Tint effect fixed for the usage with other vehicle icon mods.
  • Increased Platoon member visibility (Color & text)
  • Switched to Unicode Encoding

v 1.6.9

v 1.6.8

  • New alternative version added: Non-Mirrored, Without Tank Icons, Hit-Log on Right Side
  • Fixed a recurring issue about Hit-log.

v 1.6.7

  • Fixed null values on player (side) panels
  • Visual and content changes on player (side) panels.
  • Minor fix on Loading Screen

v 1.6.6

  • New alternative version with different positioned Hit-Log added. If you're using any other damage panel mods, this won't conflict with them.

v 1.6.5

  • Fixed an issue about Hit-log. Damage done will be displayed correctly now with latest versions of XVM

v 1.6.4

  • Minor visual fixes in loading and tab screen
  • Win percentages of each player is simplified (removed overall win rate of players, only per-tank remains)
  • Adaptation to game version 8.2

v 1.6.3

  • Added new vehicles into the config.
  • Visual improvements in Capture Bar text.

v 1.6.2

  • Fix for Hit-Log positioning. Now it should be displayed correctly regardless of screen resolution. However, you should update your XVM and XVM Stat to latest stable version
  • Alternative version without Hit-Log added.
  • Tank names added back to Tab and Loading Screens.
  • Various color corrections

v 1.6.1

  • Floating damage text color changed for platoon members

v 1.6

  • Added different floating damage text color support for player
  • Added Hit-Log support and it's placed on bottom-left corner.
  • Support for experimental feature added: Capture bar additional information
  • Changes on Floating Damage Texts
  • Various minor visual fixes

v 1.5

  • Fixed color of dead tank icons on "alt" mode
  • Fix for dead enemy textfield readability
  • Added new alternative version: Non-Mirrored WoW style XVM
  • Other minor visual fixes

v 1.4

  • Now compatible with XVM 2.5.3 (Note: There's a bug on friendly vehicle tiers and it can't be disabled on version 2.5.3)
  • Fixed dynamic shadow problem caused by XVM version 2.5.2
  • Minor changes on some colors to increase readability

v 1.3.1

  • "Without Tank Icons" alternative version changed to "Non-Mirrored & Without Tank Icons" to support custom vehicle icons.
  • Version info on file structure fixed

v 1.3

  • Win percentage for each tank added to loading & tab screens. Now it will be shown as: Player's Battle Count - Efficiency Rating - Player's Victory Percentage (Players Victory Percentage for that tank)
  • Ammo rack explosions renamed to: "Ammo Rack!"
  • Fixed alpha values of icons on dead tanks.
  • Added 2 new alternative versions (as requested) Previews of alternative WoW Style XVM configs

v 1.2.2

  • Support for the Curse Client added
  • Added default OTM alternative version that won't conflict with previous OTM settings if they exist.

v 1.2.1

  • Minor visual fix on knocked out ally name shadows.
  • Added alternative versions, preview: Alternative WoW Style XVM config previews

v 1.2

  • Trimmed down to only the configuration file - Nagatron
  • Minor visual fix on battle loading screen.
  • Colors simplified for victory percentages: They are now white and scaled in alpha values. Only for extreme ratios they are green and red now.
  • Minor changes and visual fixes for players panels (right and left) on extended mode.

v 1.1

  • Visual fix for vehicle marker shadows

Comments

First Previous Page 33 of 37 Next Last
  • #73

    Thanks!!, I changed the grey and blue, as they correlated with D/C and TeamKiller colors, this pretty much made the color scheme not so blurry as well. Thanks for the info!

  • #60

    Last couple of days I have not been able to get players stats (just win%) this is the content of the DOS window. Is this a temporary problem? TX

    WoT XVM Proxy v2.5.2.27275 Timeout: 7000, MountPoint: .stat Game Region: NA (detected) Starting game process: WorldOfTanks.exe Exception: System.Net.WebException: Unable to connect to the remote server ---> System.Net.Sockets.SocketException: No connection could be made because the targ et machine actively refused it 213.239.197.151:80    at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddre ss socketAddress)    at System.Net.Sockets.Socket.InternalConnect(EndPoint remoteEP)    at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Sock et s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Int32 timeout, Exception& exception)    --- End of inner exception stack trace ---    at System.Net.HttpWebRequest.GetResponse()    at wot.Server.loadUrl(String url, String members, Int64& duration, Boolean te st)    at wot.Server.GetProxyAddresses()

    Well, it's working again...maybe the Ping was a little long.

    Last edited by lagbolt21 on 9/4/2012 11:09:19 PM
  • #67

    Probably a server overload. If it starts to happen again you can start an issues here: http://code.google.com/p/wot-xvm/issues/list

  • #58

    Only thing i don't get is why in the TAB screen it only shows the symbol of the tank, i want it to say the name and tier... can tha be changed in with the xvm config file?

  • #66

    Thanks for the feedback tkaudi! Tab screen currently shows, player names, tank icons, statistical info. Due to recent changes in game, tiers and tank names are removed. However we will add them back when it's possible.

  • #57

    I really like the colors of this mod, way more then the original!

  • #56

    Sometimes it works, meaning in battle information comes up and sometimes info does not desplay. during game the information is not there and in the next game it is.

    When it's there GREAT MOD!!

    BTW I put the XVM.xvmconf in the World of Tanks\res_mods\0.7.5\gui\flash\

    Last edited by SubRaider on 9/2/2012 2:17:43 PM
  • #65

    That's a connection issue. When lots of players enters battle at the same time, XVM's servers can't handle it and some part of the players can't get statistical info. Developers are aware of the issue.

  • #59

     

    I have this problem also, more often than not, it shows no information.

  • #55

    The colors you use make the icons blurry, gives me a headache. What you should do, is make a UI, so that the individual can make it to his/her own likeing.

    I.E. - color, icons, how much info and where. 

    Last edited by Mordreade on 9/1/2012 3:45:43 PM
  • #64

    That issue is fixed with 1.4 update, please download the latest WoW style XVM config and problem should be fixed. XVM have an UI allready, here's the link: http://www.koreanrandom.com/forum/topic/1422-%D1%80%D0%B5%D0%B4%D0%B0%D0%BA%D1%82%D0%BE%D1%80-xvm-xvm-editor/

    Last edited by LrdStudios on 9/4/2012 11:34:21 PM
  • #52
    win %

    Is there anyway to get this mod without winning % at loading screen?

  • #53

    It's a really unique feature of this mod and we don't think to remove or hide it. However you can easily remove it yourself.
    1- Open XVM.xvmconf with Notepad or WordPad.
    2- Replace two instances of the following code: "showChances": true, to "showChances": false, (ctrl+H might be helpful)
    3- Save it and it's done!

  • #62

    Yes it's possible but little bit tricky since XVM comes with an integrated Over Target Markers. I will try to add this as an alternative version in the following updates. Thanks for the feedback!

  • #54

    This question might be related...

    Is there a way to hide/remove all the effects that is outside the loading screen/pressing "tab" ingame? Just want to keep the features on image 5 of 6 (i.e not the bars, colors etc "ingame"). Like you explained how to remove winning %.

    If this can't be done I will keep using it anyway, great mod. 

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