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  • WildStar
  • 9,137 Monthly Downloads
  • Supports: API 11
  • 434,547 Total Downloads
  • Updated 09/29/2015
  • Created 03/12/2014
  • 251 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File:
Support development! **

About PotatoUI

Last Updated: 10/9/14 - v2.8.x - Smooth Castbars! Moveable/sizable Interrupt Armor, and MORE! Click for more details.

What is Potato UI?

PotatoUI is a UI addon that replaces a large portion of the default Carbine UI with simplified, yet highly customizable, UI elements. 


Customizable Modules By pressing the "Edit" button on the PotatoUI Toolbox, or by typing /potatoedit, PotatoUI will enter Editor Mode. This allows modules to be customized, moved, or resized. You can resize by dragging one of the corners, or entering values. Each frame is customizable via a menu once selected.

Examples can be seen in this awesome video by Falcon777:


Many other customization options - just check it out!


/pui or /potatoui - Toggles visibility of the "Editor toolbox", the frame that reads PotatoUI and has the edit and reset buttons.

/potatoedit - Toggles Editor Mode without having to press the button.

/potatoreset - Resets frames to default values (only works in Editor Mode).

Fine Tuned Positioning - While in Editor Mode, frames can be moved with keyboard commands. Arrow keys will move a frame, while the arrows on the number pad (2, 4, 6, 8) will resize it!


Content release plan:

Visit the update page at!

Fix to Esper resource bar crashing.


First Previous Page 1 of 83 Next Last
  • #1321

    Hey, this is a great addon! I have only one issue so far, and that is regarding buffs/debuffs. Resizing the area seems to also resize the icons to fill it. Could we have a seperate option for icon scale and area scale?

  • #1319

    My one complaint is that the pet bars like to disappear at random.  I've tested it with them set to "always," "combat," "when full." 

  • #1318

    Really love this UI. For some reason however i do very rarely feel a bit of a performance pull that slightly lowers my fps that i dont have without the UI on. Not as bad performance as most UI's for sure, but not as light as forgeUI either.

    Does look better than forgeUI though imo :D

  • #1316

    Is there anyway to get the Resource Frame to display the number of the resource instead of the percentage? I know there's the resource part of the Player Frame, but it's rather small and you can't detach it.  If it's not doable, it would be a nice feature to add :)

  • #1317

    Simply go to the Resource frame, rpess the edit button and mae it use "detailed" or something instead of percentage?

  • #1320

    No option for that in the resource frame

  • #1314

    Not sure if this is an issue with this addon, but an error pops up when i am exiting a battleground and loading back into thayd. loks like this: error message

  • #1315

    I assume this was before the Megaserver update today? The yellow error in the center of the screen is a network error from the server (i.e. server lag problem). The error from PotatoUI seen in the background is a result of that server lag.

    Thank you for reporting, regardless. I hope that helps.

  • #1313

    I'd like to see vertical health bars and custom sizes for different parts of bars. For example, the dodge sprint is combined into a single bar. It has a yellow bar for dodge and a blue bar for sprint. You can stretch this bar to increase the size of the yellow dodge bar, but this will also stretch the sprint meter.

  • #1312

    How can i change the height for the shield/ recource bars?  I dont like the % height :(

    Last edited by neodata83 on 9/29/2015 1:32:25 PM
  • #1311

    Hi, Thank you for this UI addons. But apparetnly, we have a bug with the Frames (of myelf, my target ...) 

  • #1310

    Noone of the frames are working for me:

    ...aming\NCSOFT\WildStar\Addons\PotatoLib\PotatoLib.lua:1338: attempt to call field '?' (a nil value)

    stack trace:
    ...aming\NCSOFT\WildStar\Addons\PotatoLib\PotatoLib.lua:1338: in function 'GetClassResource'
    ...NCSOFT\WildStar\Addons\PotatoFrames\PotatoFrames.lua:641: in function 'UpdateFrameStats'
    ...NCSOFT\WildStar\Addons\PotatoFrames\PotatoFrames.lua:516: in function <...NCSOFT\WildStar\Addons\PotatoFrames\PotatoFrames.lua:510>


    Last edited by eamlord on 9/29/2015 5:45:20 AM
  • #1309
    Target Frame Error

    First of all,

    Nice Addon!

    sadly I'm getting the following error when targeting enemies without ressources...


    ...aming\NCSOFT\WildStar\Addons\PotatoLib\PotatoLib.lua:1338: attempt to call field '?' (a nil value)
    stack trace:
    ...aming\NCSOFT\WildStar\Addons\PotatoLib\PotatoLib.lua:1338: in function 'GetClassResource'
    ...NCSOFT\WildStar\Addons\PotatoFrames\PotatoFrames.lua:641: in function 'UpdateFrameStats'
    ...NCSOFT\WildStar\Addons\PotatoFrames\PotatoFrames.lua:517: in function <...NCSOFT\WildStar\Addons\PotatoFrames\PotatoFrames.lua:510>

  • #1308

    I'm getting an error whenever I try to use my Esper, other than that it's working fine. Let me copy and paste the Lua errors.

    ...\WildStar\Addons\PotatoResources\PotatoResources.lua:316: attempt to call method 'GetMana' (a nil value)
    stack trace:
        ...\WildStar\Addons\PotatoResources\PotatoResources.lua:316: in function 'DrawEsper'
        ...\WildStar\Addons\PotatoResources\PotatoResources.lua:19: in function '?'
        ...\WildStar\Addons\PotatoResources\PotatoResources.lua:165: in function <...\WildStar\Addons\PotatoResources\PotatoResources.lua:154>

  • #1301

    will there be a version of this that works with the F2P beat or wil it be updated once F2P hits live.

    Last edited by nugar1 on 8/31/2015 10:58:47 PM
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