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TrackMaster

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  • 66 Likes
  • WildStar
  • 898 Monthly Downloads
  • Supports: API 11
  • 320,075 Total Downloads
  • Updated 11/28/2015
  • Created 03/12/2014
  • 366 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 2 (GPLv2)
  • Newest File: TrackMaster v0.9.6
or

About TrackMaster

Please visit the Wiki for more information on this addon!

Track Master
 
Track Master was a simple addon which will draw a line to a specific unit / position.

Use the command /trackmaster to open the track panel.

Features

Track Master allows you to easily track places, currently the following trackers are supported:

  • Nearest Mailbox
  • Current Target
  • Current Quest (Click a quest in the mini log)
  • Waypoint (Rightclick the main map)
  • Focus Target

Additional Modules

  • Farming: Automatically tracks the nearest harvestable node to your current position.
  • Subdue: Automatically tracks your weapon when subdued (disarmed).
  • RareTracker by Tomed: Tracks nearby rare mobs & allows tracking via TrackMaster
  • Objectives: Automatically tracks the nearest path, quest & challenge objectives

 

External Tracking
You can hook Track Master up with your own addon using the following:

Apollo.GetAddon("TrackMaster"):SetTarget(vector3)

Apollo.GetAddon("TrackMaster"):SetTarget(unit, cleardistance, linenumber)
 

 - Fixes assignment of quest arrow

Comments

First Previous Page 1 of 18 Next Last
  • #268

    Hello, I'm a new player and I love your plugin, I was wondering if you could implement the nearest transmat for binding?

    I have been questing a lot and every time I want to go to thayd I have to look for a transmat first and sometimes it's not easy to know where the closest one is.

    Thanks in advance,

    SavePrivateRyan

    Last edited by saveryan on 12/7/2015 9:37:21 AM
  • #269

    You can always use the permanent Transmat to Thayd ability you should've gotten when you first entered Thayd. It's one of the tour quests. https://forums.wildstar-online.com/forums/index.php?/topic/119221-solved-how-to-get-a-transmat-to-thayd/?hl=transmat to thayd

  • #267

    Is there any way you can modify the code to make it nicer to create multiple temporary track lines? i tried modifying it to no avail. i really dont like that i have to create 16 different lines manually just to get it to work without giving me errors. i would love it if i can call SetTarget and have it create a line automatically if it couldnt find the line, instead of just giving an error saying im attempting to index field ?.

  • #265

    If I try to change any line to another line in the tracker box I get this error:

    ...g\NCSOFT\WildStar\Addons\TrackMaster\TrackMaster.lua:1013: attempt to index field '?' (a nil value)
    stack trace:
    ...g\NCSOFT\WildStar\Addons\TrackMaster\TrackMaster.lua:1013: in function 'callback'
    ...g\NCSOFT\WildStar\Addons\TrackMaster\TrackMaster.lua:1031: in function <...g\NCSOFT\WildStar\Addons\TrackMaster\TrackMaster.lua:1025>

    All I can effectively choose is line 1. Even when I choose it I get an error. I can update the color and icon of line 1. But I have to do reloadui for it to apply.

    I can effectively have only 1 chosen at a time. Ex: I have target chosen, then my mailbox won’t show. If I have zone map selected then select quest arrow my zone map disappears. I think this is because I can only use line 1.

    Graphical Problem: When I choose color picker the main window is white, I can't see the color I'm picking but it changes on the right side.

    For the Objective Module I get this when I start or get near a challenge:

    ...ns\TrackMaster_Objectives\TrackMaster_Objectives.lua:180: attempt to call method 'ShouldCollectReward' (a nil value)
    stack trace:
    ...ns\TrackMaster_Objectives\TrackMaster_Objectives.lua:180: in function 'GetUnitRewards'
    ...ns\TrackMaster_Objectives\TrackMaster_Objectives.lua:234: in function <...ns\TrackMaster_Objectives\TrackMaster_Objectives.lua:218>.

    Overall:

    It took me awhile to figure everything out, and it's kinda hard to tip-toe around the bugs. But it's a lot cleaner than perspective, and probably less resource intensive too. Thanks for taking the time to update this mod.

    I noticed that most of the icons one can choose in the line tracker are pretty small. It'd be cool if we could use custom icons by renaming a picture file or something simple like that. Just a thought.

     On the other modules:

    • I  didn't test the Subdue module
    • Raretracker was working okay.

    Note: I had a wierd feeling of dejavu when I wrote this. @.@

    Last edited by Obiyer on 10/16/2015 6:47:34 PM
  • #264

    Why did you remove Interupts in 0.9.5?

  • #263

    Problem with tracked target lines disappearing when closer then 1 meter. Once bug is pressent lines will not show under 20m unless /reloadui

  • #261

    There is a Lua error when you select quest, to fix the issue you need replace line 676:

        local quest = wndHandler:GetData():GetData()

    with:

        local quest = wndHandler:GetData().wndQuest:GetData()

     

  • #262

    When you try to change line for quest you will get an error mentioned in previous posts. It is because of on some places addon uses name QuestArrow and on other places QuestHintArrow. To fix this issue change lines 308 and 692:

    308:

            QuestArrow = self:RegisterTracker(),
            QuestHintArrow = self:RegisterTracker(),

    692:

                self.trackerList.QuestArrow:AddTarget(Vector3.New(pos.x, pos.y, pos.z))
                self.trackerList.QuestHintArrow:AddTarget(Vector3.New(pos.x, pos.y, pos.z))


  • #260

    Wish this would get updated :( looks like the best addon ever :(

     

    Hopefully someone makes some equally easy. Atm went to Newperspective but its... well.. it works but all is said with that :P

  • #258

    Just curious if the author is still active and subbed? 

  • #259

    Dont think so. The addon havent been updated in 3 months. I am using Perspective instead now.

  • #257

    If you set line color to black aka 0-0-0 - it wont save savedata since it tries to probably multiply/divide by 0 or something like that.

    Last edited by ohotcoolero on 8/21/2014 1:06:37 PM
  • #256

    When I'm trying to track Questobjectives via clicking on the Questtracker:

     

    ...g\NCSOFT\WildStar\Addons\TrackMaster\TrackMaster.lua:1028: attempt to index field '?' (a nil value)
    stack trace:
    ...g\NCSOFT\WildStar\Addons\TrackMaster\TrackMaster.lua:1028: in function 'callback'
    ...g\NCSOFT\WildStar\Addons\TrackMaster\TrackMaster.lua:1049: in function <...g\NCSOFT\WildStar\Addons\TrackMaster\TrackMaster.lua:1043>

  • #255

    /trackmaster does not open the menu =/

  • #254

    Hello there, since a while (a bit before api 9 version), trackmaster shows a double line when the nearest tracked unit is quite close: the default line (line 1) + the line I've set up for this specific unit (for example quest hook (line 3), or zenradar follow (line 9), and so on).

    It show up either with main addon lines (trackmaster), or mods (subdue, zenradar and so on).

    But it doesn't display any error message.

    Would it be possible to completely deactive the default line (line 1), or anything that could prevent this double line?

    Last edited by Kyess on 8/14/2014 7:52:31 AM
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