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  • WildStar
  • 96,616 Monthly Downloads
  • Supports: API 9
  • 372,652 Total Downloads
  • Updated 07/15/2014
  • Created 03/12/2014
  • 230 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File:
Support development! **

About PotatoUI

Last Updated: 7/11/14 - v2.7.0 - New Castbars, Text Truncation, Sprint/Dash Textures, HP colors, and more! Click for more details.

What is Potato UI?

PotatoUI is a UI addon that replaces a large portion of the default Carbine UI with simplified, yet highly customizable, UI elements. 


Customizable Modules By pressing the "Edit" button on the PotatoUI Toolbox, or by typing /potatoedit, PotatoUI will enter Editor Mode. This allows modules to be customized, moved, or resized. You can resize by dragging one of the corners, or entering values. Each frame is customizable via a menu once selected.

Examples can be seen in this awesome video by Falcon777:


Many other customization options - just check it out!


/pui or /potatoui - Toggles visibility of the "Editor toolbox", the frame that reads PotatoUI and has the edit and reset buttons.

/potatoedit - Toggles Editor Mode without having to press the button.

/potatoreset - Resets frames to default values (only works in Editor Mode).

Fine Tuned Positioning - While in Editor Mode, frames can be moved with keyboard commands. Arrow keys will move a frame, while the arrows on the number pad (2, 4, 6, 8) will resize it!


Content release plan:

2.8.0 (7/30)


  • Reducing the amount of processing needed
    • Aiming for 0.100ms/frame per unitframe (Update: Currently at 0.027ms/frame.)
    • This will allow for the SMOOTH castbars like SCastBar
    • Even in SCastBar, smooth castbars reduce processor performance (however barely affect graphics-driven FPS); thus, it will be a toggleable option.
  • Making the addon more modular - each element will have its own addon element.
    • PotatoFrames
    • PotatoCastbars
    • PotatoSprint
    • PotatoDash
    • PotatoCombatIcon
    • PotatoInterrupt
  • The new PUI options UI will be implemented. completed.
  • Other new features:
    • Bugfix for Biji/Grid colors not updating properly
    • German localization fix for faction icons
    • Interrupt Armor as a separate frame
       - Also added as an option to display on castbar.
    • Option to have shield and hp bar separate (not overlapped).
       -Shield top, hp below
       -Possible shield right, hp left.

2.9.0 (To Be Determined)

  • Resource Customization
  • Castbar Customization
  • Sprint/dash separated, and Customization
  • New PUI options UI finished. (Moved up to v2.8.)

Other Changes:

Updated PotatoUI to the new API version 9.


First Previous Page 1 of 71 Next Last
  • #1127

    just wondering if 2.8 releasing today?

  • #1123

    Is there a way to make it so there are different colors on the HP bar? I mean like more than one. Like: Green for full health, yellow for medium health, and red for low health? It'd make it so much easier for me. I love how customizable this addon is and I don't want to be a featurecreature by asking this, but if it isn't implemented, is it a possibility? Also if it is implemented, what am I doing wrong? :)

  • #1125

    There currently is a temporary option for this under the "PUI Settings" button found in the toolbox, under the general tab. It only supports s different color (red) under 30%.

    A better version of the feature will be added soon after update 2.8.

  • #1126

    thank you so much!! :)

  • #1122

    Hey Guys,

    thank you for this great AddOn, i have just one simple question.

    Where is the option for:

    • Option to have shield and hp bar separate (not overlapped).
       -Shield top, hp below
       -Possible shield right, hp left.

    I don´t find it. - greetings Nokaru

  • #1124

    Not released yet. Coming soon.

  • #1121

    Last edited by perterter on 7/27/2014 6:24:11 AM
  • #1117

    havent found this yet so:

    feature request: option to increase or double the update speed on castbars to make the animation smoother

  • #1118
    Quote from perterter »

    As optimizations near an end, we're looking at about 0.027ms/frame per unitframe, with less than 3mb of memory used. This is less than default frames for memory usage, and only 0.010ms/frame per unitframe more, despite all the added customization.

    This WILL allow for smooth castbars!

    As for a release, 7/22 seems a bit ambitious. I didn't realize the immense work that the optimization would take. In lieu of having to rewire all of the customization, I decided to start writing the new PotatoUI customization code now.

    In a way, this is a GOOD thing, because the new customization menu will be out - i.e. new customization options, frame resetting from the menu itself (no more reset codes), and a much cleaner UI. However, it does mean that I will need more time.

    2.8 is now slated for A VERY LIBERAL estimated date of 7/30. This should allow for ample testing.

    2.9 will thus be TBD.

    2.9 will also mark the end of updates for PotatoUI until TinkerFrames is complete.


    Last edited by perterter on 7/27/2014 3:53:58 AM
  • #1120

    Only 3 (or a few more) days!

    It's coming along nicely. Should be done soon.

  • #1119

    oh, my bad for not reading it thoroughly enough, so i guess i just have to wait then :)


    anyway thanks for making the great UI and for all your work

    Last edited by Nimafor on 7/27/2014 5:01:10 AM
  • #1115

    There is something wrong with the Text Settings of the Special Castbar.

    I changed it to show the Progress on the right side, Name on the middle and None on the left side, but even tho i change it and it saves, it still will always show the default settings:


    Ingame Screenshot

  • #1116

    Nice catch. I unfortunately can't do a hotfix for it, but it will be coming in the next patch at the end of the month.

  • #1112

    I recently reinstalled this addon and I no longer saw the toolbox that had the edit/copy/reload ui buttons. When I did /pui it did nothing. Even after doing /potatoreset I couldn't see the bar. I ended up having to change my screen resolution to see that it somehow got thrown really high off my screen. Could you maybe tie that toolbox into the reset option incase this happens again or to other people.

  • #1113

    Great idea, I'll do that.

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