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  • WildStar
  • 12,750 Monthly Downloads
  • Supports: API 9
  • 380,236 Total Downloads
  • Updated 07/15/2014
  • Created 03/12/2014
  • 235 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File:
Support development! **

About PotatoUI

Last Updated: 7/11/14 - v2.7.0 - New Castbars, Text Truncation, Sprint/Dash Textures, HP colors, and more! Click for more details.

What is Potato UI?

PotatoUI is a UI addon that replaces a large portion of the default Carbine UI with simplified, yet highly customizable, UI elements. 


Customizable Modules By pressing the "Edit" button on the PotatoUI Toolbox, or by typing /potatoedit, PotatoUI will enter Editor Mode. This allows modules to be customized, moved, or resized. You can resize by dragging one of the corners, or entering values. Each frame is customizable via a menu once selected.

Examples can be seen in this awesome video by Falcon777:


Many other customization options - just check it out!


/pui or /potatoui - Toggles visibility of the "Editor toolbox", the frame that reads PotatoUI and has the edit and reset buttons.

/potatoedit - Toggles Editor Mode without having to press the button.

/potatoreset - Resets frames to default values (only works in Editor Mode).

Fine Tuned Positioning - While in Editor Mode, frames can be moved with keyboard commands. Arrow keys will move a frame, while the arrows on the number pad (2, 4, 6, 8) will resize it!


Content release plan:

2.8.0 (7/30)


  • Reducing the amount of processing needed
    • Aiming for 0.100ms/frame per unitframe (Update: Currently at 0.027ms/frame.)
    • This will allow for the SMOOTH castbars like SCastBar
    • Even in SCastBar, smooth castbars reduce processor performance (however barely affect graphics-driven FPS); thus, it will be a toggleable option.
  • Making the addon more modular - each element will have its own addon element.
    • PotatoFrames
    • PotatoCastbars
    • PotatoSprint
    • PotatoDash
    • PotatoCombatIcon
    • PotatoInterrupt
  • The new PUI options UI will be implemented. completed.
  • Other new features:
    • Bugfix for Biji/Grid colors not updating properly
    • German localization fix for faction icons
    • Interrupt Armor as a separate frame
       - Also added as an option to display on castbar.
    • Option to have shield and hp bar separate (not overlapped).
       -Shield top, hp below
       -Possible shield right, hp left.

2.9.0 (To Be Determined)

  • Resource Customization
  • Castbar Customization
  • Sprint/dash separated, and Customization
  • New PUI options UI finished. (Moved up to v2.8.)

Other Changes:

Updated PotatoUI to the new API version 9.


First Previous Page 1 of 72 Next Last
  • #1147
    ehh.. isue

    this addon..literally deleted my multi-tap bar for my warrior. and i when i removed the addon it still isnt there. any help??

  • #1146


    I had the same problem randomly pop up while playing my spellslinger.  I opened the file (%APPDATA%\Roaming\NCSOFT\WildStar\addons\PotatoFrames\PotatoFrames.lua) in question and went to line 1916.  There, I found some code that looked like this:

    if nCurr ~= self.tCharged.previous then
        self.tCharged.tiers[self.tCharged.previous]:SetBarColor(string.format("%x", (self.tCharged.transCharged/100)*255)..self.tCharged.colorCharged)

    Try changing the block to read like this:

    if nCurr ~= self.tCharged.previous and self.tCharged.tiers[self.tCharged.previous] ~= nil then
        self.tCharged.tiers[self.tCharged.previous]:SetBarColor(string.format("%x", (self.tCharged.transCharged/100)*255)..self.tCharged.colorCharged)

     I haven't seen the error pop up again, but like I said, I was getting this randomly with some charged abilities, but I've not seen it in over the last hour and half of play today after I made the change.  My guess is that, in some cases, self.tCharged.tiers[self.tCharged.previous] evaluates to some nil value which causes problems when the script tries to dereference on line 1916 on the call to SetProgress.

    Last edited by ijuakosxqwzts on 8/17/2014 3:01:16 PM
  • #1145

    Hey hey :)

    Just want to know if you still play WS and are working on an UD for potato?



  • #1143

    update on update pls

  • #1142

    Is there a way to move the IA counter to a side like the default bars? I want to move the IA counter to the right and left of my and my enemy's health, respectively, in order to make them easier to see.

    Last edited by Samus1111111 on 8/13/2014 10:53:17 PM
  • #1141

    Is there a way to add out of combat fade?

  • #1140

    Good addon but there's a major bug with tooltips (with just this one addon enabled). Randomly, creature/object/item/buff tooltips (pretty much all) will stop displaying properly. Pretty annoying. This isn't just specific to potatoui tho, a lot of addons I've tested in isolation get it (yet vanilla W* doesn't have this problem).

    Last edited by celdrian on 8/11/2014 11:14:19 AM
  • #1138

    any update on your new unitframes? hoping theyre as customizable as stuf unitframes from wow, all the current unit frames out now just dont do what i want them to do.

  • #1137

    Same with petbar; no matter what setting you choose it will not go away.

  • #1136

    No matter the setting the pet bar wont go away.

  • #1135

    ...NCSOFT\WildStar\Addons\PotatoFrames\PotatoFrames.lua:1916: attempt to index field '?' (a nil value)
    stack trace:
    ...NCSOFT\WildStar\Addons\PotatoFrames\PotatoFrames.lua:1916: in function 'DrawChargedCast'
    ...NCSOFT\WildStar\Addons\PotatoFrames\PotatoFrames.lua:1989: in function 'CreateCastbar'
    ...NCSOFT\WildStar\Addons\PotatoFrames\PotatoFrames.lua:1461: in function 'CreateAndDisplay'
    ...NCSOFT\WildStar\Addons\PotatoFrames\PotatoFrames.lua:1294: in function <...NCSOFT\WildStar\Addons\PotatoFrames\PotatoFrames.lua:1275>

    I don't know if this is a clash of addons but potatoframes crashes everytime I try to use Soothe (esper multi-tier charge heal skill)

    I love this addon so I'm praying this might help a fix. Just started happening maybe 2 weeks ago? Thanks for the awesome work! I can't find anything even remotely as readable and organized.

  • #1134

    LOL i understand real life interuppting game life heheh we are all just happy you take time out of your busy real,life to make this awesome addon for us !!!!

  • #1133

    Sorry guys, real life keeps coming up. I'm still actively working on it. I'm pushing back the appearance update to save time, so I can push out the optimization and resource updates quicker.

    I have no set date to give you, but it will take no longer than a week.

    Last edited by perterter on 8/4/2014 11:30:54 AM
  • #1144


  • #1132

    Helo.. ty for your addon, can you please let us know of the update status, already 5 days over , not in a hurry just asking how long more. thanks

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