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Movable Frames

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  • 41 Likes
  • WildStar
  • 722 Monthly Downloads
  • Supports: API 9
  • 99,833 Total Downloads
  • Updated 12/11/2014
  • Created 03/29/2014
  • 159 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: Movable Frames 1.11
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About Movable Frames

Movable Frames is a simple U.I. unlocker that allows you to move, scale and hide elements of the UI where you please.

Type /mf to bring up the menu, check the items you wish to move or scale and once they're set, uncheck them. If you want them hidden, just check the hide button.

The addon also features a Grid to help with addon alignment (Press ESC to close the grid) as well as saved profiles to bring up settings of different characters.

Supports

  • Action Bar
  • Left Bar
  • Right Bar
  • Castbar
  • Dash Popout
  • Datachron
  • Datachron Toggle
  • Experience Bar
  • Hazards/Breath Bar
  • HUD Alerts
  • Interface Menu
  • Inventory Bag
  • Loot Notification Window
  • MiniMap (Hide and Lock)
  • Mount Popout
  • Quest Tracker
  • Recall Frame
  • Recall Menu
  • Resource Frame
  • Sprint Meter
  • Art Assets
  • Unit/Target/Focus Frames (Hide and Lock)
  • Zone Map

Some of the addons such as the Action Bar is hidden via the HUD Options, there is a quick link to those via the Movable Frames Options Window (Action Bar is labeled as Skill bar in HUD Options).

Version 1.0 is released
Profiles now only save if you click the save button in the MF Window.

  • Removed the Dash frame since it's now incorporated into the Sprint Frame
  • Hud Options button now correctly opens the new Interface Options Window
  • Fixed the Recall frame and Menu move borders.
  • Sort of fixed the double recall frame. If it does creep up do a /reloadui and see if that makes it go away. (Something in the API keeps calling it).

Comments

First Previous Page 1 of 25 Next Last
  • #390

    Im sure you know about this from other comments. Can you please tell me an IDIOT PROOF' fix? so instructions on how to install the link in the previous comment (if this is the fix?) would be much appriciated! thanks xxxx :))

    ...SOFT\WildStar\Addons\MovableFrames\MovableFrames.lua:920: attempt to index a nil value

    stack trace:
    ...SOFT\WildStar\Addons\MovableFrames\MovableFrames.lua:920: in function 'ResizeAll'
    ui\QuestTracker\QuestTracker.lua:682: in function 'RedrawAll'
    ui\QuestTracker\QuestTracker.lua:452: in function 'DestroyAndRedraw'
    ui\QuestTracker\QuestTracker.lua:379: in function 'OnOptionsUpdated'
    ui\QuestTracker\QuestTracker.lua:320: in function <ui\QuestTracker\QuestTracker.lua:289>
    [C]: in function 'Event_FireGenericEvent'
    ui\ObjectiveTracker\ObjectiveTracker.lua:110: in function <ui\ObjectiveTracker\ObjectiveTracker.lua:109>
    [C]: in function 'Event_FireGenericEvent'
    ui\QuestTracker\QuestTracker.lua:286: in function <ui\QuestTracker\QuestTracker.lua:203>

  • #387

    http://filebin.net/t6vlgmwlyg - fix for Objective Tracker

  • #391
    Quote from WintyBadass »

    http://filebin.net/t6vlgmwlyg - fix for Objective Tracker

    Any chance of a reupload? It's run out, sadly :(

  • #392

    +1

  • #389

    Works! Tyvm WintyBadass!

  • #388

    It works! Cheers.

  • #386

    I did a super ugly hack - opened MovableFrames.lua and deleted lines 907-944 - this is everything related to the QuestTracker (from local QuestTracker to three "end" line entries) as the new window element is called ObjectiveTracker. So far, seems ok...

  • #385

    One of the best addons for Wildstar - any chance this will have an update soon? It's broken with drop 5. 

    • Updated 12 December 2014

     

     

     

  • #383

    ...SOFT\WildStar\Addons\MovableFrames\MovableFrames.lua:920: attempt to index a nil value
    stack trace:
    ...SOFT\WildStar\Addons\MovableFrames\MovableFrames.lua:920: in function 'ResizeAll'
    ui\QuestTracker\QuestTracker.lua:682: in function 'RedrawAll'
    ui\QuestTracker\QuestTracker.lua:452: in function 'DestroyAndRedraw'
    ui\QuestTracker\QuestTracker.lua:379: in function 'OnOptionsUpdated'
    ui\QuestTracker\QuestTracker.lua:320: in function <ui\QuestTracker\QuestTracker.lua:289>
    [C]: in function 'Event_FireGenericEvent'
    ui\ObjectiveTracker\ObjectiveTracker.lua:110: in function <ui\ObjectiveTracker\ObjectiveTracker.lua:109>
    [C]: in function 'Event_FireGenericEvent'
    ui\QuestTracker\QuestTracker.lua:286: in function <ui\QuestTracker\QuestTracker.lua:203>

  • #382

    With the new API (drop) they apparently threw in a new questtracker. Movable Frames won't move it now, and having Movable Frames loaded makes the questtracker disappear.

  • #381

    Please remove the "PVPUIFrame" because it does an error on ElvUI, the "PVPUIFrame" can moved out of the "PVEFrame".

    Not tested on BlizzardUI but on ElvUI the error occures.

  • #380

    Stalker and Warrior resources are still causing issues, though I think at this point it's safe to say this addon has been orphaned. Hopefully someone will come and pick it up, as it just makes the UI so much easier to work with without completely replacing it.

  • #379

    Stalker resource still an issue. Is this addon orphaned? :( 

    I love being able to remove the damn window art but I might have to try something else. Anyone else know an addon that works for this sort of stuff?8

  • #377

    Can Confirm Zeddy1234. Seems the resource error also comes up for Warriors.

    ...SOFT\WildStar\Addons\MovableFrames\MovableFrames.lua:598: attempt to index local 'tAddon' (a nil value)
    stack trace:
        ...SOFT\WildStar\Addons\MovableFrames\MovableFrames.lua:598: in function 'getWindow'
        ...SOFT\WildStar\Addons\MovableFrames\MovableFrames.lua:761: in function <...SOFT\WildStar\Addons\MovableFrames\MovableFrames.lua:753>

  • #376

    I can no longer move the Stalker Resource Meter and when I try to resize it this error appears:

    ...SOFT\WildStar\Addons\MovableFrames\MovableFrames.lua:598: attempt to index local 'tAddon' (a nil value)
    stack trace:
        ...SOFT\WildStar\Addons\MovableFrames\MovableFrames.lua:598: in function 'getWindow'
        ...SOFT\WildStar\Addons\MovableFrames\MovableFrames.lua:761: in function <...SOFT\WildStar\Addons\MovableFrames\MovableFrames.lua:753>

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