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Movable Frames

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  • WildStar
  • 484 Monthly Downloads
  • Supports: API 9
  • 98,431 Total Downloads
  • Updated 12/11/2014
  • Created 03/29/2014
  • 157 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: Movable Frames 1.11
Support development! **

About Movable Frames

Movable Frames is a simple U.I. unlocker that allows you to move, scale and hide elements of the UI where you please.

Type /mf to bring up the menu, check the items you wish to move or scale and once they're set, uncheck them. If you want them hidden, just check the hide button.

The addon also features a Grid to help with addon alignment (Press ESC to close the grid) as well as saved profiles to bring up settings of different characters.


  • Action Bar
  • Left Bar
  • Right Bar
  • Castbar
  • Dash Popout
  • Datachron
  • Datachron Toggle
  • Experience Bar
  • Hazards/Breath Bar
  • HUD Alerts
  • Interface Menu
  • Inventory Bag
  • Loot Notification Window
  • MiniMap (Hide and Lock)
  • Mount Popout
  • Quest Tracker
  • Recall Frame
  • Recall Menu
  • Resource Frame
  • Sprint Meter
  • Art Assets
  • Unit/Target/Focus Frames (Hide and Lock)
  • Zone Map

Some of the addons such as the Action Bar is hidden via the HUD Options, there is a quick link to those via the Movable Frames Options Window (Action Bar is labeled as Skill bar in HUD Options).

Version 1.0 is released
Profiles now only save if you click the save button in the MF Window.

  • Removed the Dash frame since it's now incorporated into the Sprint Frame
  • Hud Options button now correctly opens the new Interface Options Window
  • Fixed the Recall frame and Menu move borders.
  • Sort of fixed the double recall frame. If it does creep up do a /reloadui and see if that makes it go away. (Something in the API keeps calling it).


First Previous Page 1 of 24 Next Last
  • #380

    Stalker and Warrior resources are still causing issues, though I think at this point it's safe to say this addon has been orphaned. Hopefully someone will come and pick it up, as it just makes the UI so much easier to work with without completely replacing it.

  • #379

    Stalker resource still an issue. Is this addon orphaned? :( 

    I love being able to remove the damn window art but I might have to try something else. Anyone else know an addon that works for this sort of stuff?8

  • #377

    Can Confirm Zeddy1234. Seems the resource error also comes up for Warriors.

    ...SOFT\WildStar\Addons\MovableFrames\MovableFrames.lua:598: attempt to index local 'tAddon' (a nil value)
    stack trace:
        ...SOFT\WildStar\Addons\MovableFrames\MovableFrames.lua:598: in function 'getWindow'
        ...SOFT\WildStar\Addons\MovableFrames\MovableFrames.lua:761: in function <...SOFT\WildStar\Addons\MovableFrames\MovableFrames.lua:753>

  • #376

    I can no longer move the Stalker Resource Meter and when I try to resize it this error appears:

    ...SOFT\WildStar\Addons\MovableFrames\MovableFrames.lua:598: attempt to index local 'tAddon' (a nil value)
    stack trace:
        ...SOFT\WildStar\Addons\MovableFrames\MovableFrames.lua:598: in function 'getWindow'
        ...SOFT\WildStar\Addons\MovableFrames\MovableFrames.lua:761: in function <...SOFT\WildStar\Addons\MovableFrames\MovableFrames.lua:753>

  • #373
    Hazard Bar

    The Hazard Bar doesn't show anymore, i think they changed it since drop 3

  • #375

    yea the hazard bar is now part of the sprint module

  • #372
    Left Bar

    I am having issues where the left bottom bar that has 10 slots has dissapeared when I started using Movable frames. I can't seem to find it anywhere on the screen.

  • #371

    ...SOFT\WildStar\Addons\MovableFrames\MovableFrames.lua:120: attempt to index a nil value
    stack trace:
    ...SOFT\WildStar\Addons\MovableFrames\MovableFrames.lua:120: in function <...SOFT\WildStar\Addons\MovableFrames\MovableFrames.lua:116>

    Happens during login in with a new character for the first time.

    Last edited by Tadewing on 11/14/2014 10:09:36 PM
  • #369

    Requesting a movable path frame. Currently it's locked with the Action Bar.

    Bug: Recall Frame is locked to Action Bar and its drag frame moves with the Action Bar.

  • #368

    Since Drop 3 there is a path ability button that I can't seem to make go away?

  • #370

    To hide the default Carbine path frame: Esc > Addons > Path Frame.

    Last edited by Tadewing on 11/14/2014 8:37:24 AM
  • #367

    Any chance we could have the mount menu move with the mount frame?

  • #365

    Apparently the patch broke some things. I'll see if I can get this sorted quickly.

  • #378

    thanks, also when you alt f1, that option i wish i could move that away from the money on the bar as well, who the hell thought that was a good idea? there is space right next to the money that nothing goes on why didnt they just move it over... =/ ty gain if you return.

  • #360

    ...SOFT\WildStar\Addons\MovableFrames\MovableFrames.lua:305: attempt to index a nil value
    stack trace:
    ...SOFT\WildStar\Addons\MovableFrames\MovableFrames.lua:305: in function <...SOFT\WildStar\Addons\MovableFrames\MovableFrames.lua:304>

    Error is caused by pressing the HUD button via /mf.

    Last edited by Tadewing on 11/11/2014 2:46:34 PM
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