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  • WildStar
  • 2,804 Monthly Downloads
  • Supports: API 11
  • 21,326 Total Downloads
  • Updated 10/06/2015
  • Created 03/31/2014
  • 50 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: Current Release, 1-6-0
Support development! **

About Killroy

06.10.15, Current Release, 1.6.0


Manual Available Here!

Figured I needed to clean this up a bit and condense things. Killroy is a ChatLog modification for roleplayers in Wildstar. It has several features that make roleplay easier. The current feature list includes the following:

  • Cross-faction Chat
  • Asterisk Emote, Emote Quotes, and OOC Bracket chat color formatting in any channel.
  • Auto Insertion of the Carbine RP Chat Marker {*} in RP Only mode
  • A customizable Range Filter that reduces the distance say chat and emotes are received, with a soft falloff and occlusion detection.
  • Customizable Chat Colors
  • Fixes a ChatLog  bug that prevents muting of individual custom chat channels and circles (CustomChatColors required for this fix.)
  • 500+ character sends, with "chunking" into multiple sends.
  • Inline Target (%t) insertion in your chat.
  • Inline Emotes, {<youremote>}, that allow you to play animated emotes as you chat in say or emote.
  • Command Line access. /kl for usage prompt.
  • Per Channel RP Filter Settings
  • Custom Fonts in Chat and Chat Bubbles
  • Override and Restoration of all ChatLog Settings
  • Kills Chat Line Fade Timer
  • Mention Highlighting in RP channels
  • Shows Circle Commands and Chat Channel Commands in Channel Names

Killroy requires the Carbine ChatLog Addon. It will not play well with any addon that replaces ChatLog or overrides ChatLog's methods. Killroy works by modifying ChatLog. If another addon modifies the same code, there will be conflicts which may not be immediately apparent.


ChatLog and "RP Only" mode

Carbine's ChatLog addon has a built in feature for filtering RP Chat from regular OOC chat. It's kind of hidden away and difficult to use by default. Killroy makes it easier by auto inserting the RP marker in your chat stream, but you can still confuse folks if you don't know what you're doing.

There are three settings for ChatLog's RP Filter: Both, RP Only and No RP. Every chat you send in Wildstar gets tagged by the system with a collection of variables. One of those variables tells the UI whether or not your chat is RP. The filter then either excludes no RP chat, excludes RP chat, or allows both. To tag your chat as RP chat you need to use the characters below (unless of course you're using Killroy with ChatLog in RP Only mode.)

Keep in mind that most folks aren't going to notice or bother with the RP filter, so the majority will only see your chat in the default (NoRP) mode. Taking that into account, the RP Filter is best used when you want some privacy and have agreed with your RP friends to use it.

ChatLog formatting characters:

"{#}": Forces input into the "alien" font.

"{*}": Forces input into "roleplay" mode.

"{!}": Removes special formatting from what comes after it.


/s {*} Mary had a {!} little lamb, its {#} fleece was white {!} as snow.

Would send "Mary had a" to the chat as RP text, "little lamb, its" as regular chat, "fleece was white" as alien text and "as snow" as regular text.

Added Support for OneVersion


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  • #240

    Any chance of getting a future release where we can edit the channel names? For example [Long Guild Name] shortened to [Guild] or [G]

    Also would it be possible to be able to assign player chat names a color based on class?

    Last edited by larrytcd on 10/6/2015 3:35:36 PM
  • #238

    Version 1.6.0 of Killroy now has added support for the Addon "OneVersion":

  • #236

    My settings does not save, every time i exit the game and come back everything is reseted.

  • #239

    Try /reloadui right after changing your settings. Does that work?

  • #235

    @Eloora & Zhordy, your bug should be patched.

    @Curse Users in general. Updating to a new Release version today, 1-5-19. Changing the numbering slightly so I don't have to keep incrementing while I'm patching. Rest assure, 1-5-19 has the fixes worked through in the various beta releases.

    This version is primarily about fixes, some old and some new. Fixed an issue that could Cause Killroy to fail when used by a new player or on a new character that it had never been used on before. Added a toggle for the extended chat labels Soey added in 1-5-18. Changed the behavior of the ChatLog Options Window, so that it will remain open until manually closed. This will prevent it from closing when it loses focus because you set a channel color. Tweaked some UI elements to prettify them. Reworked channel ID functions so that Killroy will not conflict with French and German channel IDs.

  • #232

    Getting this error with the latest beta release:

    ...a\Roaming\NCSOFT\WildStar\Addons\Killroy\Killroy.lua:2754: attempt to index field 'tPrefs' (a nil value)
    stack trace:
        ...a\Roaming\NCSOFT\WildStar\Addons\Killroy\Killroy.lua:2754: in function 'HelperGenerateChatMessage'
        ui\ChatLog\ChatLog.lua:1097: in function 'ShowQueuedMessages'
        ui\ChatLog\ChatLog.lua:1067: in function <ui\ChatLog\ChatLog.lua:1054>

  • #233

    Yeah, ChatLog is giving me the same error until it crashes completely.

  • #234

    Thanks for the report folks. Looking into it.

  • #231

    New Beta, 1-5-19. Addresses some issues Soey notices with non-English channels and takes a stab at the channel leave/join color change issues.

  • #229

    Thanks to Soey for continuing to help with Killroy. We've updated to 1-5-18. She also added some nifty chat name metion highlighting a bit ago. I greatly apprecate her help and so should you guys!

  • #237

    As nice as the name alerts are, is there a possible future for being able to toggle them on and off (if there isn't already such a toggle, and I just missed it)? My character's in-game name happens to be a single letter, and even with the blend color turned down it sometimes causes words to be cut off in my window's paragrahp breaks

  • #230

    thanks for making such a great addon in the first place... :)

  • #225


    Updated the API version to 10 so that Killroy no longer needs to be set to force load old API versions.

  • #223

    SUGGESTION: Is there a way to color translated text, so it's easier to tell when someone of the opposite faction is talking to you? So like regular say would be white, and a translated say would be grey or very light green or something. Then in a crowded area, you could more easily tell which faction it came from.

    So I can appropriately insult all those Exiles at Scorchwing ;)

  • #224

    I'm gonna leave new features up to baslack, but spontaneously I think this would clash with the RP formatting feature.

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