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  • Project Manager: Boe2
  • WildStar
  • 61 Monthly Downloads
  • Supports: API 9
  • 44,643 Total Downloads
  • Updated 12/11/2014
  • Created 04/25/2014
  • 126 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File:
Support development! **

About LocalTime

This small addon replaces the server time in the default UI with your local time.

  • Replaces server time with local time
  • Shows server time on mouseover
  • type /localtime to switch between 24 hour and am/pm format

Updated API version


First Previous Page 1 of 2 Next Last
  • #17

    still no in game time

  • #16

    I'd like the option of removing the AM PM and making the time text bigger.

  • #15

    Really tiny text, otherwise it's a great mod!

  • #14

    I have a little request - any chance for options that will show us not real time but in game world time? (now I use /time command for that)

  • #13

    Works great!.

    I'm just wondering why they didn't give us the option to set it to our local time and change the am/pm to begin with.  You'd think that'd just be a 'given',  with all the extra customization thats crammed into the vanilla game.

  • #11

    The AM/PM resize fits in the space now, but I still would have prefered the AM/PM to be shrunk separately from the time itself. It's kind of hard to read now.

  • #8

    FYI, the latest update seems to disable viewing your class resource at the bottom of the screen (it did for Stalker at least).

  • #9

    LocalTime doesn't interact with the class resource addons in any way though. I'll log my stalker tonight and see if I can reproduce it.

    *edit* Can't reproduce your problem, might be a different addon interfering with it.

    Last edited by Boe2 on 5/14/2014 10:58:32 AM
  • #10

    Huh.  I tried it again today and whaddaya know, it's working fine.  I re-enabled every addon I had disabled and it was still working, so I'll chalk it up to beta client quirkiness.  Thanks for checking yourself though!

  • #6

    Hi there!  Love the addon.

    As Dularu said, the default text size is a bit large for the window.  I differ with him/her with the 50% bit.  75% should be sufficient to sync it nicely.

    Other then that, Thanks for the addon!  Nice to know the real time.  =)


  • #7

    The clock is already using the smallest ingame font though. For the am/pm format I'll try scaling instead.

    *edit* seems CRB added a smaller font at some point. Using that for am/pm now :)

    Last edited by Boe2 on 5/14/2014 5:26:51 AM
  • #12
    Quote from boeb0e »

    The clock is already using the smallest ingame font though. For the am/pm format I'll try scaling instead.

    *edit* seems CRB added a smaller font at some point. Using that for am/pm now :)

    While this is nice, would it be possible to instead choose to just show the 12 hour time without the AM or PM next to it and the regular font size?  I mean, I usually know when it is day or night :)

  • #5

    It doesn't seem to fit too well in the AM/PM format. It would be nice if the AM/PM text was about half the size of the text for the time, that should be enough to make it fit nicely.

  • #1

    I would love to be able to have it set for 12 hour am/pm than military time if possible?

  • #2

    Well. Since Curse is friggin Nazi's about "fan updates".. go forbid we are all out to help the community. 

    Open your LocalTime.LUA file (with Notepad.) 

    Delete everything inside and paste this:

    require "Window"

    local LocalTime = {}

    function LocalTime:new(o)
    o = o or {}
    setmetatable(o, self)
    self.__index = self
    militaryTime = false
    return o

    function LocalTime:Init()
    Apollo.RegisterAddon(self, false, "", { "InterfaceMenuList" })

    function LocalTime:OnLoad() = Apollo.GetAddon("InterfaceMenuList")
    local localOnUpdateTimer = = function(InterfaceMenuList)
    local tTime = GameLib.GetLocalTime()"Time"):SetText(string.format("%02d:%02d", tostring(tTime.nHour), tostring(tTime.nMinute)) or "")


    local LocalTimeInst = LocalTime:new()

    Save > ReloadUI. 


    Your welcome. 

    Last edited by mumphrey on 4/26/2014 5:21:14 PM
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